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Classes & Evolution

Season
21 Part 1-2
Total Classes
16
Max Evolution
5th Class

Overview

Eden MU features all Season 21 classes. Each class progresses through 5 quest-based evolution stages, unlocking new skills and abilities at each tier.

Available Classes

ClassRoleStyle
Dark KnightMelee DPS / TankClose-range physical combat
Dark WizardRanged DPSAoE magic damage
Fairy ElfSupport / RangedBuffs, heals, and bow attacks
Magic GladiatorHybrid DPSMelee + magic combination
Dark LordSummoner / TankPets, command auras, support
SummonerCaster DPSCurse and summon magic
Rage FighterMelee DPSFast combo-based attacks
Grow LancerMelee DPSLance-wielding warrior
Rune MageRanged DPSRune-based magic attacks
SlayerMelee DPSDual-wielding assassin
Gun CrusherRanged DPSFirearm specialist
White WizardSupport / DPSLight magic and healing
Lemuria MageCaster DPSElemental magic
Illusion KnightMelee DPSIllusion-based combat
CrusaderMelee / SupportHoly combat and blessings
AlchemistSupport / DPSPotion crafting and buffs

Evolution Paths

Base Class2nd Class3rd Class
Dark KnightBlade KnightBlade Master
Dark WizardSoul MasterGrand Master
Fairy ElfMuse ElfHigh Elf
Magic Gladiator-Duel Master
Dark Lord-Lord Emperor
Summoner-Dimension Master
Rage Fighter-Fist Emperor

How to Evolve

Use the /change command to evolve your class once you meet the level requirements. Each evolution unlocks new skills and stat bonuses.

Stats & Attributes

Type
Core System
Points Per Level
5

Overview

Every level grants 5 stat points to distribute among the four core attributes. Resets also grant bonus stat points. Choose wisely based on your class and playstyle.

Core Attributes

StatEffectBest For
Strength (STR)Physical damage, equipment requirementsDark Knight, Rage Fighter, Grow Lancer
Agility (AGI)Attack speed, defense rate, block chanceFairy Elf, Slayer
Vitality (VIT)HP, survivabilityAll classes (PvP builds)
Energy (ENE)Mana, skill power, buff durationDark Wizard, Summoner, Rune Mage

Stat Point Sources

  • Leveling - 5 points per level
  • Fruits - Stat fruits add permanent points

Currency Guide

Type
Economy

Overview

Eden MU has four main currencies, each serving different purposes.

Zen

  • Primary in-game currency
  • Earned from hunting monsters and selling items
  • Tradeable between players
  • Used for: item repairs, upgrades, NPC purchases, reset costs, event entry fees

Ruud

  • Earned from events, special content, and resets
  • Can be used to purchase items from other players
  • Used at Priest James NPC for premium gear and skill resets

WCoin

  • Premium currency
  • Earned from events, resets, and donations
  • Used in the Cash Item Shop

Goblin Points

  • Earned from resets and special activities
  • Used in the Cash Item Shop alongside WCoins

Master Level System

Type
Endgame Progression
Requirement
Level 400 + 3rd Class Quest

Overview

The Master Level system is the endgame progression path. After reaching level 400 and completing your 3rd class evolution, you unlock a separate Master Level track with its own skill tree.

How to Unlock

  1. Reach level 400
  2. Complete 3rd Class Quest at Apostle Devin in Crywolf
  3. Master Levels begin progressing alongside your normal level

Master Skill Tree

  • Separate skill tree with powerful endgame abilities
  • Each Master Level grants skill points to invest
  • Skills are unique to each class
  • Can reset Master Skills using Scroll of Oblivion (purchased with Ruud)

Item Upgrade (+0 to +15)

Type
Enhancement
Max Level
+15

Overview

Items can be upgraded from +0 to +15, significantly increasing their stats at each level. Higher upgrade levels make a massive difference in combat power. Items with Luck have +25% success chance on all upgrades and +5% critical hit chance.

Upgrade Methods

Level RangeMethodSuccess RateOn Failure
+0 to +6Jewel of Bless100%N/A
+0 to +9Jewel of Soul50% (75% with Luck)Drops 1 level (+0-7), resets to 0 (+8-9)
+10 to +15Special Jewels (guaranteed success)100%N/A
+10 to +15Chaos Machine (Chaos Goblin NPC)40-70%Item may be destroyed

Chaos Machine Materials (+10 to +15)

TargetJewel of ChaosJewel of BlessJewel of Soul
+10111
+11122
+12133
+13144
+14155
+15166

Visual Effects

  • +3 to +4 - Dark red tint
  • +5 to +6 - Dark blue tint
  • +7 to +9 - Glowing effects appear

Excellent Options

Type
Enhancement
Grade
Excellent (Pink)

Overview

Excellent items are special grade equipment with bonus stat options. They have a pink-colored name and provide significant advantages over normal items.

Weapon Options

  • Excellent Damage Chance - % chance to deal increased damage
  • Increase Damage +level/20 - Bonus damage scaling with level
  • Increase Speed - Faster attack speed
  • Life Leech - Recover HP per hit
  • Mana Leech - Recover MP per hit
  • Excellent Damage Rate - Increased critical damage

Armor Options

  • Increase Max HP - Bonus maximum HP
  • Increase Max Mana - Bonus maximum MP
  • Damage Decrease - Flat damage reduction
  • Damage Reflect - Reflect damage to attacker
  • Defense Success Rate - Higher dodge chance
  • Increase Zen Drop - More Zen from monsters

How to Obtain

  • Monster drops (rare chance in high-level maps)
  • Chaos Machine combinations
  • Event rewards

Harmony Options

Type
Enhancement
Item Required
Jewel of Harmony

Overview

Jewel of Harmony adds a random bonus option to weapons and armor. The bonus can be upgraded further using additional Jewels of Harmony for stronger effects.

How to Apply

  1. Obtain a Jewel of Harmony from monster drops or crafting
  2. Right-click the jewel, then click on your target item
  3. A random Harmony option is applied
  4. Use more Jewels of Harmony on the same item to upgrade the option level

Important Notes

  • The option type is chosen randomly on first application
  • Failed upgrades consume the jewel with no effect
  • Item must be +0 to +15 to receive Harmony options
  • Only one Harmony option per item
  • Use Higher Refining Stone to remove and reroll the option

Socket System

Type
Enhancement
Max Sockets
5

Overview

Socket items have slots where you can insert Seed Spheres to add powerful stat bonuses. Socket items drop from monsters in Lacleon and other high-level maps. They are identified by their empty slot indicators below the item name.

How It Works

  1. Create a Seed at the Seed Master NPC in Elbeland using an Excellent item (+4), Set item (+4), Jewel of Harmony, Jewel of Chaos, Jewel of Creation, and 1,000,000 Zen
  2. Combine Seed + Sphere at the same NPC — requires Jewel of Chaos, Jewel of Creation, and 1,000,000 Zen
  3. Mount the Seed Sphere into a matching socket slot via the Seed Researcher NPC in Elbeland

Seed Types

SeedOptionsSlot Type
FireAttack/Wizardry increase, attack speed, max damageWeapon
LightningExcellent/Critical damage, HP/MP recovery on killWeapon
IceSkill damage, attack success rate, durabilityWeapon
WaterDefense, shield defense, damage reduction, reflectArmor
WindLife recovery, max HP/MP, AG increaseArmor
EarthStamina increaseArmor

Important Notes

  • Seed creation can fail — Excellent/Set item may downgrade to +0-2, jewels are lost
  • Seed Spheres can be removed using Jewels of Guardian/Chaos/Harmony at the Seed Researcher
  • Level 4 Seed Spheres (Tetra) can be obtained from high-level monsters and provide set bonuses when all 4 slots are filled

Pentagram & Errtels

Type
Elemental System
Elements
Fire, Water, Earth, Wind, Darkness
Max Slots
5

Overview

The Pentagram system adds elemental damage and defense to your character. Equip a Pentagram and fill its slots with Errtels to gain powerful elemental bonuses.

Pentagrams

  • Dropped from monsters with 2-4 slots
  • 5th slot unlocked via Expansion Scroll
  • Each Pentagram has an elemental affinity
  • Normal Pentagrams use Normal Errtels
  • Mastery Pentagrams use Mastery Errtels (stronger)

Errtel Types

TypeFocus
AngerOffensive elemental damage
BlessingDefensive elemental stats
IntegrityBalanced attack/defense
DivinityAdvanced combat bonuses
RadianceSpecial effects (Bleed, Paralyze, Bind, Punish, Blind)

Errtel Rank-Up

  • Combine two Errtels of the same type + same element to rank up
  • Both must be same rank with level 7+
  • Left slot receives the upgrade, right slot is destroyed
  • Previous options are kept — 100% success rate

Elemental Strengths & Weaknesses

A strong element deals 110% damage. A weak element takes increased damage.

ElementStrong AgainstWeak Against
FireWind, DarknessWater, Earth
WaterFire, EarthWind, Darkness
EarthWater, FireWind, Darkness
WindEarth, DarknessFire, Water
DarknessWater, WindFire, Earth

Chaos Machine

Type
Crafting
NPC
Chaos Goblin (Noria)
Min Level
10

Overview

The Chaos Machine is the primary crafting system, operated by the Chaos Goblin NPC in Noria. It combines items and jewels to create upgrades, wings, and special equipment.

Common Combinations

RecipeIngredientsResult
Item Upgrade (+10-+15)Item + Jewel of Chaos + Jewel of Bless/Soul + ZenUpgraded item or destruction
Wings Level 1+4 items with +4 option + Jewel of Chaos + ZenRandom Level 1 Wings
Wings Level 2Level 1 Wings + Jewel of Chaos + Loch's Feather + ZenRandom Level 2 Wings
Wings Level 3Level 2 Wings + Jewel of Chaos + Condor Flame + ZenRandom Level 3 Wings
Excellent ItemNormal item + Jewel of Chaos + Jewel of Life + ZenExcellent grade item
Fruit CraftingJewel of Creation + Jewel of Chaos + ZenRandom stat fruit

Tips

  • Adding Jewel of Life to most combinations increases success rate
  • Higher item levels and options improve combination chances
  • Failed combinations may destroy all ingredients
  • Check required Zen amount before combining

Blood Castle

Type
PvE Event
Players
1 - 10
Duration
15 minutes

Overview

Blood Castle is a timed PvE event where players must fight through waves of monsters, destroy the castle gate, defeat the boss, and retrieve the Archangel's weapon.

How to Enter

  1. Craft a Cloak of Invisibility via the Chaos Machine using a Scroll of Archangel + Blood Bone + Jewel of Chaos (all same level)
  2. Speak to the Archangel's Spirit NPC in Event Square
  3. Select the appropriate Blood Castle level for your character

Level Requirements

Blood CastleLevel Range
BC 115 - 80
BC 281 - 130
BC 3131 - 180
BC 4181 - 230
BC 5231 - 280
BC 6281 - 330
BC 7331 - 400

Magic Gladiator and Dark Lord have their level requirement reduced by 20.

Objectives

  1. Kill monsters on the bridge to break through
  2. Destroy the castle gate
  3. Defeat the Crystal Statue boss inside
  4. Pick up the Archangel's weapon and return it to the NPC

Rules & Rewards

  • Maximum 10 players per Blood Castle instance
  • No experience loss, no Zen loss, and no item drops on death
  • All survivors receive a Jewel of Chaos
  • First player to return the weapon gets the best rewards

Devil Square

Type
PvE Event
Players
1 - 10
Duration
20 minutes

Overview

Devil Square is a wave-based survival event with massive monster spawns. It's one of the best events for fast leveling and jewel farming.

How to Enter

  1. Obtain a Devil's Eye and Devil's Key from monster drops
  2. Combine them with 2x Jewel of Chaos at the Chaos Machine to create a Devil's Invitation
  3. Speak to Charon NPC in Noria (172, 106)

Level Requirements

StageLevel Range
DS 115 - 80
DS 281 - 130
DS 3131 - 180
DS 4181 - 230
DS 5231 - 280
DS 6281 - 330

Magic Gladiator and Dark Lord have their level requirement reduced by 20.

Gameplay

  • Maximum 10 players per instance
  • Survive waves of increasingly difficult monsters for 20 minutes
  • PvP disabled — all players fight monsters only
  • Death results in teleportation to Noria
  • Keep all items dropped by monsters

Rewards

  • Massive experience bonus based on kill score
  • Jewel drops throughout the event

Chaos Castle

Type
PvP / PvE Event
Players
2 - 70

Overview

Chaos Castle is a last-player-standing event combining PvP and PvE. Players fight both monsters and each other on a shrinking platform — fall off and you're eliminated!

How to Enter

  1. Purchase an Armor of Guardsman from wandering merchants (Lorencia, Noria, Devias)
  2. Speak to the event NPC and pay the entry fee
  3. All players are disguised as identical guardsmen — no one knows who is who

Level Requirements

CastleLevel RangeEntry Fee
CC 115 - 4925,000 Zen
CC 250 - 11980,000 Zen
CC 3120 - 179150,000 Zen
CC 4180 - 239250,000 Zen
CC 5240 - 299400,000 Zen
CC 6300 - 400650,000 Zen

Gameplay

  • Up to 100 players per instance (minimum 2 to start)
  • Everyone is an enemy — no parties allowed
  • The platform shrinks based on remaining player count
  • If players drop below 70, monsters disguised as players fill the gaps
  • Traps activate when count drops below 50 — instant kill regardless of defense
  • Damage between players reduced to 50%
  • Pets and mounts disabled

Scoring & Rewards

  • 2 points per monster kill, 1 point per player kill
  • Last player standing wins — if time expires, highest score wins
  • Winner receives 80% of the total entry fee pool plus jewels

Crywolf

Type
Server Event
Duration
20 minutes
Scale
Server-wide

Overview

Crywolf is a server-wide defense event in the southeastern Valley of Loren. All players cooperate to protect the Wolf Statue from Balgass and his army for 30 minutes.

Altar System

  • Five altars surround the Wolf Statue, maintaining its protective shield
  • Only Muse Elf (level 350+) characters can contract with altars
  • Max 2 contracts per player — contract activates after 5 minutes
  • Shield HP is tied to the contracted character's health
  • Contract breaks if the Elf moves away or dies

Victory & Defeat

Victory Conditions

  • At least one altar remains intact when the battle ends, OR
  • Balgass is defeated

Defeat Conditions

  • All altars destroyed, OR
  • Balgass survives until the end

Server-Wide Effects

  • On Success: Monster strength -10% server-wide, Kundun's life recovery disabled, combination success rate +5%
  • On Failure: NPCs evacuate Crywolf, Jewel of Guardian drop rate decreases

Kanturu

Type
Raid Event
Boss
Maya
Difficulty
Normal / Nightmare

Overview

Kanturu is a raid event featuring the Maya boss fight. Players must progress through Kanturu zones and defeat Maya for rare crafting materials and high-tier loot.

Kanturu Zones

  • Kanturu Ruins - Entry area with moderate monsters
  • Kanturu Tower - Higher difficulty, better drops
  • Maya Boss Room - Final encounter

Maya Boss Fight

  • Multi-phase boss with increasing difficulty
  • Nightmare difficulty available for higher rewards
  • Requires coordinated group effort

Rewards

  • Loch's Feather - Wings crafting material
  • Condor Flame - Advanced wings crafting material
  • Rare equipment and jewels
  • Ruud bonus

Throne of Eden

Type
Guild PvP Event
Location
Devias 3 Castle (Map 2)
Schedule
Admin-configured (Sundays)
Requirement
Guild Membership

Overview

Throne of Eden is a scheduled guild PvP event held in the Devias 3 Castle. Guilds compete to hold the throne — the guild whose Guild Master stands on the throne the longest wins. It runs on a fixed schedule, announced server-wide in advance. There is no UI panel to open; the event HUD appears automatically when you enter the map during an active event.

Schedule

The event runs on a fixed timetable configured on the server. A warning broadcast goes out to all players before the event starts — when you see it, you can click Join in the invite popup to teleport directly to Devias 3 Castle.

How It Works

  1. When the warning fires, a popup appears on every player’s screen: “Throne of Eden begins in X minutes!”
  2. Clicking Join teleports you to the castle area in Devias 3 (Map 2). You can also walk there manually.
  3. When the event starts, anyone already standing inside the castle zone is cleared out (teleported to the castle spawn area just outside).
  4. The event begins. Only Guild Masters can capture the throne by physically standing on the throne tile.
  5. Every 2 seconds the server scans who is on the throne:
    • One GM on the throne → their guild accumulates hold time
    • Multiple GMs from different guilds → CONTESTED, no time accumulates for anyone
    • Nobody on the throne → Unclaimed, no time accumulates
  6. The event ends after the configured duration. The guild with the most total accumulated throne time wins.

The Throne Zone

Located in Devias 3 (Map 2), the castle zone covers coordinates approximately (207–242, 203–239). The throne itself is at tile (225–226, 237) — your Guild Master must be standing directly on that exact tile to accumulate time.

Non-Guild-Masters can fight in the zone and contest it physically, but only the Guild Master standing on the throne actually scores time.

In-Event HUD

When you’re in Devias 3 during an active event, a small draggable HUD appears showing:

  • “THRONE OF EDEN” header with time remaining
  • Your guild — current accumulated hold time + blue progress bar
  • Leading guild — their accumulated hold time + gold/orange progress bar
  • If contested: shows “CONTESTED!” with crossed swords icon in red
  • If nobody holds it: shows “Unclaimed”

A server-wide broadcast goes out every 30 seconds showing who’s leading and how much time is left.

Rewards

ResultReward
Winning guild membersRuud reward + 1-hour combat buff + control of the castle zone
Participating guild members (held throne for at least minimum time)Ruud reward
Guilds that never held the throneNothing

Victory Buff (1 Hour)

All online members of the winning guild receive a 1-hour combat buff. Exact values are subject to change.

A server-wide announcement goes out: “[GuildName] claimed the Throne of Eden! (held X:XX)”

Tips

  • Only the Guild Master matters for scoring — everyone else is there to protect their GM and kill enemy GMs.
  • If two GMs from different guilds are both on the throne, time stops for both — contesting is a valid defensive tactic to deny the leader from accumulating more time.
  • You don’t need to win to get rewarded — any guild that held the throne at all, even for a few seconds, earns a participation reward.
  • The victory buff applies to all online guild members — winning pays off beyond just the Ruud reward.
  • The event is purely about presence on the specific throne tile — being in the zone but not on that exact tile does nothing for scoring.
  • Coordinate your guild before the event — have your GM push to the throne while guildmates clear the path.

Gens System

Type
Faction PvP
Factions
Duprian / Vanert

Overview

The Gens system divides players into two factions: Duprian and Vanert. Members earn Contribution Points by killing opposing faction players, climbing the Gens Ranking.

How to Join

  1. Reach level 50
  2. Visit the faction NPC:
    • Gens Duprian — Steward in Lorencia (144, 127)
    • Gens Vanert — Reicht in Noria (167, 100)
  3. Cannot join both factions simultaneously
  4. Contribution points reset when leaving a faction

Contribution Points

  • Earned by killing opposing faction players in PvP zones
  • Higher-ranked kills award more points
  • Points determine your Gens Rank (Private to Grand Marshal)
  • Press B to check your Gens information

Benefits

  • Access to faction-specific events
  • Gens Ranking rewards
  • PvP-enabled in Vulcanus for faction warfare

Duels

Type
PvP
Location
Vulcanus Duel Arena
Players
1v1

Overview

The Duel Arena in Vulcanus offers friendly 1v1 PvP battles with up to 4 simultaneous rooms per server. Perfect for testing builds and learning combos.

How to Duel

  1. Travel to Vulcanus
  2. Enter the Duel Arena (Colosseum)
  3. Challenge another player or accept a challenge
  4. Fight in a dedicated duel room

Rewards

  • Gladiator's Honor Buff - 60-minute buff for the winner
  • No penalties for losing
  • Great for practice without risk

Castle Siege

Type
Guild PvP
Frequency
Weekly
Scale
Large-scale GvG

Overview

Castle Siege is the ultimate guild warfare event. Guilds battle for control of the castle in a weekly large-scale PvP war. The winning guild controls the castle, earns taxes, and receives exclusive rewards.

Requirements

  • Guild Master must be level 200+
  • Guild must have 20+ members
  • Maximum 3 guilds + allies can participate

Weekly Schedule (UTC)

PhaseSchedule
Guild RegistrationSunday - Monday
Mark of Lord RegistrationTuesday - Wednesday
AnnouncementThursday 12:00 - 19:00
PreparationThursday 19:00 - Saturday 20:59
WarfareSaturday 21:00 - 23:00

Battle Mechanics

  • Objective: Attackers must stamp the Guild Master's seal on the pedestal in the Dragon Tower (30 second channel with 2 holders)
  • No PK penalties between attacking and defending guilds in Valley of Loren
  • Attackers can place Life Stones as respawn points (crafted via Chaos Machine)
  • Castle has 3 upgradeable gates and 4 guardian statues that must all be destroyed to access the Dragon Tower

Castle Owner Benefits

  • Tax collection from server activities (max 50,000,000 Zen per withdrawal)
  • Ability to upgrade castle gates and guardian statues for defense
  • Access to exclusive castle areas and NPCs

Leveling Zones

Type
Guide

Early Game (Level 1 - 400)

LevelMapNotes
1 - 50LorenciaStarting zone, safe for all classes
30 - 80NoriaGood for ranged classes, early jewel drops
60 - 150DeviasMid-level hunting, ice monsters
100 - 250DungeonUnderground maps, increasing difficulty
150 - 350Lost TowerGreat experience, moderate danger
250 - 400Atlans / TarkanHigh-level pre-reset zones

Mid Game (Level 400 - 600)

LevelMapNotes
400+Ferea (Easy)Post-reset starting zone
400+Kanturu RuinsGood drops, moderate difficulty
500+AidaStrong monsters, good experience

Late Game (Level 600+)

LevelMapNotes
600+Ferea (Hard)Upgraded monsters, better drops
800+Kanturu TowerEndgame dungeon content
1000+VulcanusPvP zone with Gens content
1450+Distorted KarutanElemental hunting zone

Tips

  • Use party play for faster experience in harder zones
  • Check your element matchup against monsters (Pentagram system)
  • Events like Devil Square and Blood Castle give more XP per hour than grinding

Wings

Type
Equipment
Tiers
Level 1 - 4

Overview

Wings are powerful equipment that provide damage bonuses, damage absorption, defense, and special effects. They are crafted through the Chaos Machine and progress through 4 tiers.

Wing Tiers

TierCrafting Materials
Level 1+4 items with +4 options + Jewel of Chaos + Zen
Level 2Level 1 Wings + Jewel of Chaos + Loch's Feather + Zen
Level 3Level 2 Wings + Jewel of Chaos + Condor Flame + Zen
Level 4Level 3 Wings + additional rare materials

Level 1 Wings

Satan Wings, Heaven Wings, Fairy Wings

Level 2 Wings

Mystery Wings, Dragon Wings, Archangel Wings, Darkness Wings, Spirit Wings, Despair Wings, Cape of Lord

Level 3 Wings (by Class)

ClassWings
Dark KnightWing of Storm
Dark WizardWing of Eternal
Fairy ElfWing of Illusion
SummonerWing of Dimension
Magic GladiatorWing of Ruin
Dark LordCape of Emperor
Rage FighterCape of Overrule
Grow LancerCloak of Transcendence
Rune MageWings of Disillusion
SlayerWings of Silence
Gun CrusherWings of Accuracy

Level 4 Wings (by Class)

ClassWings
Dark KnightWings of Flame God
Dark WizardWings of Elysium
Fairy ElfWing of Celestial Body
SummonerWings of Other World
Magic GladiatorWings of Annihilation
Dark LordCloak of Dominator
Rage FighterCloak of Judgment
Grow LancerCloak of Isolation
Rune MageWings of Destiny
SlayerWings of Conviction
Gun CrusherWings of Bloodshed

Key Material Sources

  • Loch's Feather - Drops from Maya boss (Kanturu)
  • Condor Flame - Drops from Maya Nightmare (Kanturu)

Jewels

Type
Items

Overview

Jewels are core crafting and enhancement materials used throughout the game. They can be stacked in bundles of 10 and 30 for efficient storage and trading.

Jewel Types

JewelPrimary UseNotes
Jewel of BlessItem upgrade +0 to +6100% success rate
Jewel of SoulItem upgrade +0 to +950% success (75% with Luck)
Jewel of ChaosChaos Machine combinationsRequired for almost all crafting
Jewel of LifeUpgrade item normal options50% success rate
Jewel of CreationFruits, pet resurrection, socketsMulti-purpose crafting jewel
Jewel of GuardianCastle defenses, special optionsCastle Siege materials
Jewel of HarmonyAdd yellow bonus options to itemsWorks on socket and set items

Refining Stones

  • Low Refining Stone - Increases Harmony options (10% success)
  • High Refining Stone - Increases Harmony options (50% success)
  • Also used for pet resurrection and Socket system

Other Materials

  • Gemstone - Material for creating Jewel of Harmony
  • Bundled Jewels - Stack 10 or 30 jewels into a single item for trading

Legendary Equipment

Type
Endgame Gear
Tiers
1st (Temple Guard) / 2nd (Imperial)
Craft NPC
Chaos Goblin (Noria)

Overview

Legendary equipment is the highest tier of craftable gear, above Mastery. There are two tiers: 1st Legendary (Temple Guard) crafted from 10th Mastery Lightning gear, and 2nd Legendary (Imperial) crafted from maxed Temple Guard gear. Both have 100% crafting success rate.

Temple Guard (1st)
Imperial (2nd)

1st Legendary — Temple Guard

Crafting Requirements

TypeBase ItemMaterialJewelsZen
Weapons / Shields+15 Lightning weapon with 16 optionsTemple Guard Anvil (150,000 Ruud)30 JoB, 30 JoS, 1 JoC, 1 JoCr500,000,000
Armor+15 Lightning armor with 16 optionsTemple Guard Soul (75,000 Ruud)30 JoB, 30 JoS, 1 JoC, 1 JoCr200,000,000

Success rate: 100%. Result: +0 Stage 1 Temple Guard item. Luck and Excellent options preserved.

Evolution System

  • Equipment progresses from +0 Stage 1 to +15 Stage 5 (75 total evolutions)
  • Each level has 5 stages — must complete all stages before advancing to next level
  • Uses Temple Guard Upgrade Stones (from Kardamahal Underground Temple monsters)
  • Success rates: 50% base, 60% with Luck, 70% with Luck + Talisman
  • Failed upgrades cause stage regression — items are never destroyed

Weapons (20 Types)

WeaponClass
Temple Guard Sword / Belief SwordDark Knight
Temple Guard Wizard StaffDark Wizard
Temple Guard Bow / QuiverFairy Elf
Temple Guard Magic Sword / Two-Handed Sword / Magic StaffMagic Gladiator
Temple Guard ScepterDark Lord
Temple Guard Stick / BookSummoner
Temple Guard ClawRage Fighter
Temple Guard LanceGrow Lancer
Temple Guard Rune MaceRune Mage
Temple Guard Short SwordSlayer
Temple Guard Magic GunGun Crusher
Temple Guard BladeIllusion Knight
Temple Guard WW Staff / Magic BookWhite Wizard
Temple Guard OrbMage

Shields (4 Types)

Dark Knight, Fairy Elf, Dark Lord, Grow Lancer

Armor Sets (17 Variants)

Each class has a Sanctuary Temple Guard set (Helm, Armor, Pants, Gloves, Boots). Elf has AGI/ENE variants, Magic Gladiator has Knight/Wizard variants.

Excellent Options

  • Fixed: Excellent DMG rate +10%
  • Random (1-2): ATK Speed +7, HP/8 on kill, MP/8 on kill, +3.4 ATK per 20 levels, +97 ATK

2nd Legendary — Imperial

Imperial equipment is the ultimate endgame gear, requiring fully maxed Temple Guard items to craft. Equip requirement: Level 1600+.

Crafting Requirements

TypeBase ItemMaterialJewelsZen
Weapons / Shields+15 Stage 5 Temple Guard weaponImperial Moru (Ruud)30 JoB, 30 JoS, 1 JoC, 1 JoCr500,000,000
Armor+15 Stage 5 Temple Guard armorImperial Soul (Ruud)30 JoB, 30 JoS, 1 JoC, 1 JoCr200,000,000

Success rate: 100%. Result: +0 Stage 1 Imperial item.

Evolution System

  • Same +0 Stage 1 to +15 Stage 5 progression as Temple Guard
  • Uses Imperial Reinforcement Stones (from Aquilas Temple monsters)
  • 12 stones per upgrade attempt + 1 JoB, 1 JoS, 2 JoL + 10,000,000 Zen
  • Success rates: 50% base, 60% with Luck, 70% with Luck + Talisman
  • Shining Imperial Reinforcement Stones (event): 60% base, 80% max
  • Failed upgrades cause stage regression — items are never destroyed

Weapon Options

  • Excellent damage chance +10%
  • Attack/Magic speed +7
  • HP/8 on monster kill
  • +3.6 ATK per 20 levels
  • +102 attack power

Shield Options

  • +3.6 defense per 20 levels
  • 5% damage reflection
  • 10% defense success increase
  • +396 max life/mana
  • -108 damage reduction

Armor Sets (19 Variants)

All classes available, including Alchemist. Dark Knight has Night/Faith variants, Fairy Elf has two variants, and Magic Gladiator has two variants.

Mastery Equipment

Type
Endgame Gear
Weapons / Armor
1st - 10th Mastery
Accessories
1st - 7th Mastery
Craft NPC
Chaos Goblin (Noria)

Overview

Mastery equipment is the endgame gear progression system. Weapons and armor advance through 10 mastery tiers, while accessories (earrings) advance through 7 tiers. Each tier is crafted by upgrading the previous tier's equipment at the Chaos Goblin NPC in Noria (180, 99) using tier-specific materials purchased from Priest James in Elbeland (32, 239).

All crafts from 2nd tier onward have 100% success rate. The result resets to +0 / 0 Options, but Luck and Excellent options are preserved. Base item must be at +11 with 16+ options.

Weapons
Armor
Accessories

Weapon Mastery Tiers

TierNameLevelMaterial (Anvil)RuudJewels
1stBloodangelPurchased from Ruud Shop
2ndDarkangel600Darkangel Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
3rdHolyangel800Holyangel Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
4thSoul900Soul Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
5thBlue Eye1,000Blue Eye Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
6thSilver Heart1,100Silver Heart Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
7thManticore1,200Manticore Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
8thBrilliant1,300Brilliant Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
9thApocalypse1,400Apocalypse Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
10thLightning1,500Lightning Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr

JoB = Jewel of Bless, JoS = Jewel of Soul, JoC = Jewel of Chaos, JoCr = Jewel of Creation

10th Mastery Weapon Stats (Lightning)

ClassWeaponATK RangeSpecial
Dark KnightSword880-895Combat Power 85%
Dark WizardStaff305-314Wizardry 197%
Fairy ElfBow1366-1409ATK Speed 55
Magic GladiatorMagic Sword880-890Wizardry 102%
Dark LordScepter1001-1025Combat Power 143%
SummonerStick284-307Wizardry 176%
Rage FighterClaw786-806Combat Power 91%

Fixed Excellent Options (10th Mastery)

  • Excellent damage boost +10%
  • Attack/Magic speed +7
  • HP/8 and MP/8 recovery on kill
  • +3.2 to primary stat per 20 levels
  • +91 to primary stat

Armor Mastery Tiers

TierNameLevelMaterial (Soul)RuudJewels
1stBloodangelPurchased from Ruud Shop
2ndDarkangel600Darkangel Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
3rdHolyangel800Holyangel Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
4thSoul900Soul Crystal50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
5thBlue Eye1,000Blue Eye Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
6thSilver Heart1,100Silver Heart Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
7thManticore1,200Manticore Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
8thBrilliant1,300Brilliant Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
9thCrimson Apocalypse1,400Apocalypse Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
10thAncient Lightning1,500Lightning Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr

Armor uses Soul materials instead of Anvils. Each piece is crafted separately (Helm, Armor, Pants, Gloves, Boots).

10th Mastery Set Bonuses (Ancient Lightning)

PiecesBonus
2-SetMastery Skill Power increase, Mastery primary stat increase
3-SetDouble damage chance +18%, Mastery ATK/Wizardry increase
4-SetCritical/Excellent damage bonus, DEF penetration +9%, damage reduction, triple damage chance

Available Sets per Class

Each class has its own armor set. Some classes have multiple variants:

  • Fairy Elf — AGI variant and ENE variant
  • Magic Gladiator — Knight variant and Wizard variant
  • All other classes have a single set
  • Magic Gladiator has no Helm slot
  • Rage Fighter has no Gloves slot

Earring Mastery Tiers

TierNameLevel (L / R)Material (Casting Mold)RuudJewels
1stBloodangel— / —Purchased from Ruud Shop
2ndDarkangel350 / 380Darkangel Casting Mold10,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
3rdHolyangel500 / 550Holyangel Casting Mold15,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
4thSoul600 / 650Soul Casting Mold15,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
5thBlue Eye700 / 750Blue Eye Casting Mold20,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
6thUnity850 / 900Unity Casting Mold20,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
7thFoliage950 / 1,000Foliage Casting Mold25,00020 JoB, 20 JoS, 1 JoC, 1 JoCr

Earrings use 20 jewels instead of 30. Left and Right earrings have different level requirements.

Earring Enhancement Success Rates

Unlike weapons and armor, earring upgrades are not always 100%. Success depends on the source earring's enhancement level:

Source LevelSuccess Rate
+15100%
+1490%
+1380%
+1270%
+1160%

7th Mastery Earring Options (Foliage)

Left EarringRight Earring
Max HP +1000Max MP +1000
Skillpower +29Excellent DMG Chance +10%
Mastery ATK/Wizardry +127Critical DMG Chance +10%
AG Auto Recovery +10Attack Speed +7

Earring Set Bonus (Both Equipped)

  • Chance to ignore enemy Defense 7%
  • All Stats +10
  • Mastery DMG +90

Muun Pets

Type
Companion
Max Evolution
Level 5 + MAX

Overview

Muuns are companion pets that provide passive stat bonuses to your character. They come in different grades and can be evolved for stronger effects.

Muun Grades

GradeColorLevel
StandardWhite1
PremiumBlue2
TempestLight Green3
HeroYellow4-5 + MAX

Evolution Multipliers

Evolution LevelStat Multiplier
Level 1x5
Level 2x7
Level 3x9
Level 4x11
Level 5x13
Evolved (MAX)x20

Bonuses

  • Skillpower increase
  • Attack/Wizardry/Curse increase
  • Stats scale with character level and muun evolution
  • Obtained from Muun Eggs and Muun Boxes

Guardian System

Type
Mount / Companion
Max Tier
6th Guardian

Overview

Guardians are mount-type companions that provide movement speed, attack speed, defense, and special options. They are enhanced through the Trainer NPC in Lorencia and progress through 6 tiers.

Guardian Enhancement

  • Combine at Trainer NPC in Lorencia (122, 110)
  • Requires the previous tier Guardian at +11 minimum
  • Higher enhancement level = higher success rate

Enhancement Success Rates

Source LevelSuccess Rate
+15100%
+1490%
+1380%
+1270%
+1160%

Materials (6th Guardian Example)

  • Guardian Seal - 50,000 Ruud from Priest James NPC
  • Jewel of Bless x20
  • Jewel of Soul x20
  • Jewel of Chaos x1
  • Jewel of Creation x1

Guardian Stats

  • Movement speed increase
  • Attack Speed +7
  • Defense bonus
  • 1-3 random options (elemental ATK/DEF, defense scaling)
  • Elite Monster Resistance option

On failure: materials are lost and guardian reverts to +0.

Last Man Standing

Type
PvP Event
Location
Arena (Map 6)
Min Level
400
Players
2 - 50

Overview

Last Man Standing is an intense PvP battle royale where players fight until only one survivor remains. The last player standing claims massive rewards!

How to Participate

  1. Wait for an admin to start registration with /lms start
  2. Type /lms join to register (costs 10,000,000 Zen entry fee)
  3. Wait for the countdown (10 seconds)
  4. Fight to be the last survivor!

Commands

  • /lms join - Join the event during registration
  • /lms status - Check current event status

Rewards

1st Place (Winner)

  • 500,000,000 Zen
  • 50,000 Ruud
  • 100 WCoins

2nd - 3rd Place

  • Recorded in leaderboard
  • Kill count tracked

Participation Reward

  • 10,000,000 Zen (entry fee refunded + bonus)

Rules

  • Maximum 30-minute duration
  • PvP enabled in the arena
  • Eliminated players are teleported back to town
  • All kills and stats are recorded in the leaderboard

Leaderboard Stats

  • Total Wins
  • Total Games Played
  • Total Kills & Deaths
  • Best Placement
  • Top 3 Finishes
  • Win Streak

The Crucible (Ranked Arena)

Type
Ranked 1v1 PvP
Requirement
35 Resets
Hotkey
F7
Season Length
14 Days

Overview

The Crucible is a 1v1 ranked PvP system with a full ELO rating, seasonal leaderboard, and Ruud rewards. Players queue up, get matched against someone near their skill level, fight in an isolated arena, and earn or lose rating based on the result.

Queueing & Matchmaking

Press Join in the Queue tab to enter the queue. The server runs matchmaking every 5 seconds, looking for two queued players within an ELO range of each other.

  • Search range starts at ±200 ELO
  • Expands by +50 every 30 seconds you’ve been waiting
  • Maximum range: ±500 ELO

Once matched, both players get a 5-second countdown then are teleported to a dedicated arena map (Map 74). Matches have a 3-minute time limit — if neither player dies, the match is cancelled with no ELO change.

ELO System

  • Starting ELO: 1,000
  • ELO floor: 0 (can’t go below 0)
  • K-factor: 32 (maximum gain/loss per match is 32 points)
  • Win reward: +500 Ruud paid instantly on victory

ELO is calculated using the standard formula — beating a much higher-rated player gains more points, beating a much lower-rated player gains fewer. Losing to a lower-rated player loses more.

Rank Tiers

TierELO Required
Bronze0–1099
Silver1100–1299
Gold1300–1499
Platinum1500–1699
Diamond1700+

Seasons

Each season lasts 14 days. When a season ends:

  1. Rewards are distributed automatically based on your final ELO and rank
  2. A server-wide announcement goes out
  3. Stats soft-reset: your ELO moves halfway back to 1000 (new_elo = 1000 + (elo - 1000) / 2), wins and losses reset to 0
  4. When you next log in, pending rewards are claimed automatically and paid in Ruud

You must have played at least 10 matches in the season to qualify for rewards.

Season End Rewards — Tier

TierELORuud Reward
Diamond1700+500,000
Platinum1500–1699250,000
Gold1300–1499100,000
Silver1100–129950,000
Bronze0–109910,000

Top Finish Bonus

Stacks on top of tier reward:

FinishRuud Bonus
#1+2,000,000
#2–3+1,000,000
#4–10+500,000

Example: #1 Diamond Player

  • Tier reward: 500,000 Ruud
  • Top finish bonus: +2,000,000 Ruud
  • Total: 2,500,000 Ruud

Tips

  • The 30-second expand mechanic means if you queue at an unusual ELO you’ll eventually get matched — just takes longer.
  • Win streak doesn’t matter — only your ELO determines matchmaking.
  • 500 Ruud per win adds up quickly. 100 wins = 50,000 Ruud just from match rewards.
  • The soft reset means very high-ELO players don’t start next season too far ahead — a 1700 player resets to 1350 (Gold), not back to 1000.
  • If you want leaderboard rewards, focus on ELO over win rate — it’s the only thing that matters for tier placement.

PvP Bounty System

Type
Open-World PvP
Min Level
400 (to place)
Hotkey
F6
Max Active
10 per player

Overview

The Bounty System is an open-world PvP contract system. Any player can place a price on another player’s head using Zen, Ruud, or WCoin. When that target gets killed in PvP, the killer collects the reward automatically.

Requirements to Place a Bounty

  • Minimum level 400
  • Maximum 10 active bounties per player at a time
  • Can’t place a bounty on yourself
  • Can’t place duplicate bounties on the same target
  • 3-second cooldown between placements

Minimum Bounty Amounts

CurrencyMinimumMaximum
Zen10,000,0002,000,000,000
Ruud1002,000,000,000
WCoin101,000,000

Placing a Bounty

Use /bounty or F6 to open the panel, go to the Set Target tab, type the player name and select the amount and currency. The currency is deducted immediately when the bounty is placed.

Collecting a Bounty

Kill the bounty target in normal PvP anywhere in the world. The reward is paid out automatically the moment the kill is registered — no action needed. The bounty is marked “Completed” and removed from the active list.

Stacking

All bounties on a target stack independently — if three different players placed bounties on the same target, the killer collects all three at once.

Cancelling a Bounty

You can cancel your own active bounties from the “My Bounties” tab. You receive a 90% refund — 10% is lost as a penalty. This applies to all currencies (Zen, Ruud, WCoin).

Bounty Board

The main list in the panel shows all active bounties sorted by reward value (highest Zen first, then Ruud). Page size is 10 entries. The board is live and visible to all players — useful for target scouting.

Tips

  • Bounties have no expiry — they stay active until the target is killed or the placer cancels.
  • Multiple people can place bounties on the same target independently — they all pay out to the same killer.
  • The 10% cancel fee discourages spam placing and pulling. Only commit if you mean it.
  • Stacking Zen + Ruud + WCoin bounties from multiple accounts creates a very attractive payout for hunters.
  • Check the board before hunting — it tells you who has the biggest price on their head server-wide.
  • Min level 400 means this is a late-game system. Early players can be targets but can’t place bounties.

Reset System

Type
Progression
Requirement
Level 400
Cost
100,000,000 Zen
Maximum
100 Resets
Access
Website Panel

Overview

Resetting is the core long-term progression system in Eden MU. Once you reach level 400, you can reset your character back to level 1 in exchange for permanent stat gains. Reaching 100 resets fully maximizes your character's stats regardless of class.

Requirements

RequirementValue
Character Level400
Zen Cost100,000,000
How to ResetWebsite panel (Character section)

Goal: 100 Resets

Max Stats at 100 Resets

At 100 resets, your character reaches fully maxed stats. This applies to all classes equally — there is no class-specific reset cap or bonus.

How It Works

  1. Level your character to 400 and have 100,000,000 Zen on hand.
  2. Visit the Character section of the website panel and click Reset.
  3. Your character returns to level 1. Your reset count increases by 1.
  4. Level up again and repeat — each reset permanently grows your character's potential.
  5. At 100 resets your stats are fully maximized.

Stat Points

Stat points are earned through leveling (5 points per level) and distributed manually by the player. You choose how to allocate them across Strength, Agility, Vitality, and Energy (and Command for Dark Lord / Rage Fighter).

There are no automatic stat point grants per reset — your accumulated level-up points across all resets are what build your character.

Jewel Warehouse

Type
Secure Storage
Access
All Players
Capacity
Unlimited (per type)

Overview

The Jewel Warehouse is a secure, account-wide storage system for your valuable jewels and stones. Access your stored items from any character on your account!

Supported Items

Jewels

  • Jewel of Bless
  • Jewel of Soul
  • Jewel of Chaos
  • Jewel of Life
  • Jewel of Creation

Stones

  • Guardian Stone
  • Elite Guardian Stone
  • Gemstone
  • Harmony Stone

Magic Stones

  • Ultimate Magic Stone
  • Lower / Medium / Higher Magic Stones

Enhancement Items

  • Sphere Upgrade Rune
  • Temple Guardian Enhancement
  • Shining Temple Guardian Enhancement
  • Imperial Reinforcement Stones

How to Use

  1. Press F10 to open the Jewel Warehouse
  2. Deposit: Select jewels from your inventory to store
  3. Withdraw: Select stored jewels to retrieve to your inventory
  4. Query: View your current balance of all stored items

Features

  • Account-Wide - Access from any character
  • Unlimited Storage - No capacity limits per jewel type
  • Instant Access - Deposit and withdraw instantly
  • Secure - Protected against loss or theft
  • Cooldown - 300ms between operations (anti-spam)

Safety Features

  • Balance verification after each transaction
  • Audit log of all deposits / withdrawals
  • Automatic rollback on failed transactions
  • Real-time balance updates

Limits

  • Maximum 1,000 items per deposit / withdrawal operation

Runic Forge

Type
Permanent Enhancement
Min Level
50
Hotkey
F3
Total Slots
39

Overview

Runic Forge is a permanent character enhancement system where you engrave magical runes into 39 slots, each granting a specific stat bonus. It's a long-term progression system — slots are never wiped, and each slot you fill adds a permanent passive stat to your character.

How It Works

The 39 slots are divided into 5 named Lines. Slots must be filled in order — you cannot engrave slot 5 before slots 1–4 are filled.

LineSlotsName
11–4Foundation
25–9Precision
310–17Resilience
418–27Destruction
528–39Mastery

Engraving

To engrave a slot, you choose a Tier (1–5) which determines the jewel cost, the stat pool available, and your odds of getting a high roll and a better metal.

TierJewel RequiredHigh Roll Chance
1 (Iron)Jewel of Bless10%
2 (Bronze)Jewel of Life20%
3 (Silver)Jewel of Soul35%
4 (Gold)Jewel of Creation55%
5 (Mythril)Jewel of Harmony80%

When you engrave, the metal is rolled randomly based on the tier you chose. Higher tiers bias toward better metals:

Engrave TierIronBronzeSilverGoldMythril
160%25%10%4%1%
230%35%20%10%5%
310%20%35%25%10%
45%10%20%40%25%
52%5%10%25%58%

Each stat is also rolled as either a low or high value. The high roll chance matches the tier’s percentage above.

Stat Pools per Line

Each line has its own stat pool — you can’t get any stat in any line. Rarer stats within each pool have lower weight.

LineStats AvailableNotes
FoundationDefense, Max HP, Attack*, Magic Dmg*Attack/MDmg are rare (weight 12 vs 38)
PrecisionSkill Dmg*, Dmg Reduction, Max SD, EXP RateSkill Dmg is rare (weight 15)
ResilienceHP Recovery*, Max MP, Max AG, Max HPHP Recovery rare (weight 15)
DestructionPhys Dmg%, Magic Dmg%, Defense, Max SD% stats are very rare (weight 10 each)
MasteryMaster EXP*, Attack*, Magic Dmg*, Dmg Reduction, Max HPAll three rare stats at weight 8

* Rare stat in that line’s pool

Stat Values

StatLow RollHigh Roll
Attack+15+30
Magic Damage+15+30
Defense+20+40
Max HP+200+500
Skill Damage+3%+5%
Dmg Reduction+3%+6%
Max SD+150+350
EXP Rate+3%+6%
HP Recovery+2%+5%
Max MP+100+250
Max AG+50+100
Phys Damage %+3%+6%
Magic Damage %+3%+6%
Master EXP+2%+4%

Reforging

You can Reforge any already-engraved slot to change its metal tier without changing the stat or value.

Reforge Cost

  • 1× Jewel of Guardian + 1× Jewel of Chaos
  • The stat and high/low roll are preserved — only the metal changes
  • Metal is re-rolled using the same weight table, biased by the original engrave tier

Smart play: Engrave cheap (Tier 1) to unlock all 39 slots first, then Reforge the metal up later when you have Jewels of Harmony. This is usually more efficient than spending Harmony jewels directly on engraving.

Runic Resonance

When an entire Line (all slots in it) shares the same metal, it activates a Resonance bonus — a separate, additional stat grant on top of the individual slot bonuses. Resonance bonuses are significant and scale with metal quality.

Line 1 — Foundation

MetalResonance Bonus
IronDefense +30, Max HP +200
BronzeDefense +50, Max SD +200
SilverAttack +15, Magic Dmg +15
GoldAttack +25, Magic Dmg +25
MythrilAttack +30, Magic Dmg +30

Line 2 — Precision

MetalResonance Bonus
IronMax HP +300, Max AG +30
BronzeSkill Dmg +2%, Defense +40
SilverDmg Reduction +3%, Max HP +400
GoldPhys Dmg +4%, Defense +60
MythrilMagic Dmg +4%, Max HP +600

Line 3 — Resilience

MetalResonance Bonus
IronDefense +50, Max MP +150
BronzeHP Recovery +2%, Max SD +200
SilverAttack +20, Skill Dmg +3%
GoldMaster EXP +3%, Dmg Reduction +4%
MythrilAttack +35, Phys Dmg +5%

Line 4 — Destruction

MetalResonance Bonus
IronMax HP +500, Max SD +300
BronzeHP Recovery +2%, Defense +40
SilverMagic Dmg +20, Skill Dmg +3%
GoldMaster EXP +3%, Dmg Reduction +4%
MythrilMagic Dmg +35, Magic Dmg +5%

Line 5 — Mastery

MetalResonance Bonus
IronDefense +80, Max HP +600
BronzeDmg Reduction +4%, Skill Dmg +3%
SilverAttack +25, Magic Dmg +25
GoldPhys Dmg +4%, Magic Dmg +4%
MythrilAttack +40, Magic Dmg +40

Tips

  • A fully engraved forge (all 39 slots) with Mythril resonance on all 5 lines is the endgame goal.
  • Physical DPS: prioritize Resilience and Mastery Mythril for the flat Attack and Phys Dmg % resonance bonuses.
  • Magic DPS: mirror with Destruction and Mastery Mythril.
  • Tanks/defense: Foundation Iron/Bronze resonance gives solid Defense and HP early.
  • Reforging is cheaper in the long run than Tier 5 engraving for every slot.

Ancient Insignia

Type
Passive Skill Tree
Hotkey
F4
Total Nodes
25
Max Points
85

Overview

Ancient Insignia is a passive skill tree that unlocks permanently as you play. You earn Insignia XP by killing monsters and bosses, which converts into Skill Points that you spend on a 25-node talent tree. Each node gives permanent stat bonuses to your character.

XP & Points

  • +1 XP per monster kill
  • +5 XP per boss kill
  • XP is batched every 10 seconds to reduce server load
  • Total XP cap: 2,596,700
  • Total point cap: 85 points
  • XP is not linear — each successive point costs more XP (formula scales with points spent²)

The Skill Tree

The tree has 7 rows with 25 nodes across 3 branches: Offense, Defense, Utility.

Row 1 — Gateway

NodeMax LevelCost/lvlEffect
Initiate31 pt+3 Phys Dmg, +3 Magic Dmg, +3 Defense per level

Row 2 — Branch Split

Requires: Initiate 3

NodeMax LevelCost/lvlEffect
Wrath I41 pt+10 Phys Dmg, +10 Magic Dmg per level
Shield I41 pt+15 Defense per level
Insight I41 pt+3% EXP Rate per level

Row 3 — Specialization

NodeMax LevelCost/lvlPrereqEffect
Arcane Flow31 ptWrath I 4+12 Magic Dmg/lvl
Fury31 ptWrath I 4+12 Phys Dmg/lvl
Vigor31 ptShield I 4+150 Max HP/lvl
Aegis31 ptShield I 4+100 Max SD/lvl
Focus31 ptInsight I 4+100 Max MP/lvl
Endurance31 ptInsight I 4+80 Max AG/lvl

Row 4 — Cross-Branch Capstones

NodeMax LevelCost/lvlPrereqEffect
Onslaught32 ptArcane Flow 3 + Fury 3+2% Phys Dmg mult/lvl
Bastion32 ptVigor 3 + Aegis 3+2% Defense mult/lvl
Harmony32 ptFocus 3 + Endurance 3+2% Master EXP/lvl

Row 5 — Tier 1 Capstones

NodeMax LevelCost/lvlPrereqEffect
Annihilator11 ptOnslaught 3 + Harmony 3+1% Phys Dmg mult + 1% Magic Dmg mult
Immortal11 ptBastion 3 + Harmony 3+1% Defense mult + 1% Max HP mult

Row 5 — Extensions

NodeMax LevelCost/lvlPrereqEffect
Bloodlust31 ptAnnihilator 1+2% Magic Dmg mult/lvl
Voracity31 ptAnnihilator 1+2% Max MP mult/lvl
Fortitude31 ptImmortal 1+2% Max HP mult/lvl
Tenacity31 ptImmortal 1+1% HP Recovery Rate/lvl

Row 6 — Deep Nodes

NodeMax LevelCost/lvlPrereqEffect
Decimation22 ptBloodlust 3+2% Phys Dmg mult/lvl
Arcane Surge22 ptVoracity 3+2% Magic Dmg mult/lvl
Ironclad22 ptFortitude 3+2% Defense mult/lvl
Rejuvenate22 ptTenacity 3+1% SD Recovery Rate/lvl

Row 7 — Apex Capstones

NodeMax LevelCost/lvlPrereqEffect
Conqueror12 ptDecimation 2 + Arcane Surge 2+3% Final Damage Increase
Warden12 ptIronclad 2 + Rejuvenate 2+3% Final Damage Decrease (taken)

Respec

You can reset your entire skill tree at any time for Ruud. Cost scales with how many times you’ve respecced:

Respec #Cost
1st10,000 Ruud
2nd20,000 Ruud
3rd30,000 Ruud
...+10,000 per respec
Cap100,000 Ruud

Tips

  • Initiate first — it’s mandatory to unlock everything else. Max it to 3 before anything.
  • Max Wrath I to 4 before branching — Arcane Flow and Fury both require Wrath I 4.
  • Offense path to Annihilator requires 30+ points and unlocks Conqueror, the strongest single node (+3% final damage increase).
  • Defense path to Warden gives passive damage reduction — very strong for PvE/tanking.
  • Harmony (Master EXP) is useful even for non-masters if you are still progressing master levels.
  • The multiplier nodes (Onslaught, Bastion, Decimation, etc.) scale off your base stats — the stronger your gear, the more valuable % nodes become vs flat nodes.
  • Don’t respec carelessly early — costs compound quickly toward 100,000 Ruud.