Eden MU features all Season 21 classes. Each class progresses through 5 quest-based evolution stages, unlocking new skills and abilities at each tier.
| Class | Role | Style |
|---|---|---|
| Dark Knight | Melee DPS / Tank | Close-range physical combat |
| Dark Wizard | Ranged DPS | AoE magic damage |
| Fairy Elf | Support / Ranged | Buffs, heals, and bow attacks |
| Magic Gladiator | Hybrid DPS | Melee + magic combination |
| Dark Lord | Summoner / Tank | Pets, command auras, support |
| Summoner | Caster DPS | Curse and summon magic |
| Rage Fighter | Melee DPS | Fast combo-based attacks |
| Grow Lancer | Melee DPS | Lance-wielding warrior |
| Rune Mage | Ranged DPS | Rune-based magic attacks |
| Slayer | Melee DPS | Dual-wielding assassin |
| Gun Crusher | Ranged DPS | Firearm specialist |
| White Wizard | Support / DPS | Light magic and healing |
| Lemuria Mage | Caster DPS | Elemental magic |
| Illusion Knight | Melee DPS | Illusion-based combat |
| Crusader | Melee / Support | Holy combat and blessings |
| Alchemist | Support / DPS | Potion crafting and buffs |
| Base Class | 2nd Class | 3rd Class |
|---|---|---|
| Dark Knight | Blade Knight | Blade Master |
| Dark Wizard | Soul Master | Grand Master |
| Fairy Elf | Muse Elf | High Elf |
| Magic Gladiator | - | Duel Master |
| Dark Lord | - | Lord Emperor |
| Summoner | - | Dimension Master |
| Rage Fighter | - | Fist Emperor |
Use the /change command to evolve your class once you meet the level requirements. Each evolution unlocks new skills and stat bonuses.
Every level grants 5 stat points to distribute among the four core attributes. Resets also grant bonus stat points. Choose wisely based on your class and playstyle.
| Stat | Effect | Best For |
|---|---|---|
| Strength (STR) | Physical damage, equipment requirements | Dark Knight, Rage Fighter, Grow Lancer |
| Agility (AGI) | Attack speed, defense rate, block chance | Fairy Elf, Slayer |
| Vitality (VIT) | HP, survivability | All classes (PvP builds) |
| Energy (ENE) | Mana, skill power, buff duration | Dark Wizard, Summoner, Rune Mage |
Eden MU has four main currencies, each serving different purposes.
The Master Level system is the endgame progression path. After reaching level 400 and completing your 3rd class evolution, you unlock a separate Master Level track with its own skill tree.
Items can be upgraded from +0 to +15, significantly increasing their stats at each level. Higher upgrade levels make a massive difference in combat power. Items with Luck have +25% success chance on all upgrades and +5% critical hit chance.
| Level Range | Method | Success Rate | On Failure |
|---|---|---|---|
| +0 to +6 | Jewel of Bless | 100% | N/A |
| +0 to +9 | Jewel of Soul | 50% (75% with Luck) | Drops 1 level (+0-7), resets to 0 (+8-9) |
| +10 to +15 | Special Jewels (guaranteed success) | 100% | N/A |
| +10 to +15 | Chaos Machine (Chaos Goblin NPC) | 40-70% | Item may be destroyed |
| Target | Jewel of Chaos | Jewel of Bless | Jewel of Soul |
|---|---|---|---|
| +10 | 1 | 1 | 1 |
| +11 | 1 | 2 | 2 |
| +12 | 1 | 3 | 3 |
| +13 | 1 | 4 | 4 |
| +14 | 1 | 5 | 5 |
| +15 | 1 | 6 | 6 |
Excellent items are special grade equipment with bonus stat options. They have a pink-colored name and provide significant advantages over normal items.
Jewel of Harmony adds a random bonus option to weapons and armor. The bonus can be upgraded further using additional Jewels of Harmony for stronger effects.
Socket items have slots where you can insert Seed Spheres to add powerful stat bonuses. Socket items drop from monsters in Lacleon and other high-level maps. They are identified by their empty slot indicators below the item name.
| Seed | Options | Slot Type |
|---|---|---|
| Fire | Attack/Wizardry increase, attack speed, max damage | Weapon |
| Lightning | Excellent/Critical damage, HP/MP recovery on kill | Weapon |
| Ice | Skill damage, attack success rate, durability | Weapon |
| Water | Defense, shield defense, damage reduction, reflect | Armor |
| Wind | Life recovery, max HP/MP, AG increase | Armor |
| Earth | Stamina increase | Armor |
The Pentagram system adds elemental damage and defense to your character. Equip a Pentagram and fill its slots with Errtels to gain powerful elemental bonuses.
| Type | Focus |
|---|---|
| Anger | Offensive elemental damage |
| Blessing | Defensive elemental stats |
| Integrity | Balanced attack/defense |
| Divinity | Advanced combat bonuses |
| Radiance | Special effects (Bleed, Paralyze, Bind, Punish, Blind) |
A strong element deals 110% damage. A weak element takes increased damage.
| Element | Strong Against | Weak Against |
|---|---|---|
| Fire | Wind, Darkness | Water, Earth |
| Water | Fire, Earth | Wind, Darkness |
| Earth | Water, Fire | Wind, Darkness |
| Wind | Earth, Darkness | Fire, Water |
| Darkness | Water, Wind | Fire, Earth |
The Chaos Machine is the primary crafting system, operated by the Chaos Goblin NPC in Noria. It combines items and jewels to create upgrades, wings, and special equipment.
| Recipe | Ingredients | Result |
|---|---|---|
| Item Upgrade (+10-+15) | Item + Jewel of Chaos + Jewel of Bless/Soul + Zen | Upgraded item or destruction |
| Wings Level 1 | +4 items with +4 option + Jewel of Chaos + Zen | Random Level 1 Wings |
| Wings Level 2 | Level 1 Wings + Jewel of Chaos + Loch's Feather + Zen | Random Level 2 Wings |
| Wings Level 3 | Level 2 Wings + Jewel of Chaos + Condor Flame + Zen | Random Level 3 Wings |
| Excellent Item | Normal item + Jewel of Chaos + Jewel of Life + Zen | Excellent grade item |
| Fruit Crafting | Jewel of Creation + Jewel of Chaos + Zen | Random stat fruit |
Blood Castle is a timed PvE event where players must fight through waves of monsters, destroy the castle gate, defeat the boss, and retrieve the Archangel's weapon.
| Blood Castle | Level Range |
|---|---|
| BC 1 | 15 - 80 |
| BC 2 | 81 - 130 |
| BC 3 | 131 - 180 |
| BC 4 | 181 - 230 |
| BC 5 | 231 - 280 |
| BC 6 | 281 - 330 |
| BC 7 | 331 - 400 |
Magic Gladiator and Dark Lord have their level requirement reduced by 20.
Devil Square is a wave-based survival event with massive monster spawns. It's one of the best events for fast leveling and jewel farming.
| Stage | Level Range |
|---|---|
| DS 1 | 15 - 80 |
| DS 2 | 81 - 130 |
| DS 3 | 131 - 180 |
| DS 4 | 181 - 230 |
| DS 5 | 231 - 280 |
| DS 6 | 281 - 330 |
Magic Gladiator and Dark Lord have their level requirement reduced by 20.
Chaos Castle is a last-player-standing event combining PvP and PvE. Players fight both monsters and each other on a shrinking platform — fall off and you're eliminated!
| Castle | Level Range | Entry Fee |
|---|---|---|
| CC 1 | 15 - 49 | 25,000 Zen |
| CC 2 | 50 - 119 | 80,000 Zen |
| CC 3 | 120 - 179 | 150,000 Zen |
| CC 4 | 180 - 239 | 250,000 Zen |
| CC 5 | 240 - 299 | 400,000 Zen |
| CC 6 | 300 - 400 | 650,000 Zen |
Crywolf is a server-wide defense event in the southeastern Valley of Loren. All players cooperate to protect the Wolf Statue from Balgass and his army for 30 minutes.
Kanturu is a raid event featuring the Maya boss fight. Players must progress through Kanturu zones and defeat Maya for rare crafting materials and high-tier loot.
Throne of Eden is a scheduled guild PvP event held in the Devias 3 Castle. Guilds compete to hold the throne — the guild whose Guild Master stands on the throne the longest wins. It runs on a fixed schedule, announced server-wide in advance. There is no UI panel to open; the event HUD appears automatically when you enter the map during an active event.
The event runs on a fixed timetable configured on the server. A warning broadcast goes out to all players before the event starts — when you see it, you can click Join in the invite popup to teleport directly to Devias 3 Castle.
Located in Devias 3 (Map 2), the castle zone covers coordinates approximately (207–242, 203–239). The throne itself is at tile (225–226, 237) — your Guild Master must be standing directly on that exact tile to accumulate time.
Non-Guild-Masters can fight in the zone and contest it physically, but only the Guild Master standing on the throne actually scores time.
When you’re in Devias 3 during an active event, a small draggable HUD appears showing:
A server-wide broadcast goes out every 30 seconds showing who’s leading and how much time is left.
| Result | Reward |
|---|---|
| Winning guild members | Ruud reward + 1-hour combat buff + control of the castle zone |
| Participating guild members (held throne for at least minimum time) | Ruud reward |
| Guilds that never held the throne | Nothing |
All online members of the winning guild receive a 1-hour combat buff. Exact values are subject to change.
A server-wide announcement goes out: “[GuildName] claimed the Throne of Eden! (held X:XX)”
The Gens system divides players into two factions: Duprian and Vanert. Members earn Contribution Points by killing opposing faction players, climbing the Gens Ranking.
The Duel Arena in Vulcanus offers friendly 1v1 PvP battles with up to 4 simultaneous rooms per server. Perfect for testing builds and learning combos.
Castle Siege is the ultimate guild warfare event. Guilds battle for control of the castle in a weekly large-scale PvP war. The winning guild controls the castle, earns taxes, and receives exclusive rewards.
| Phase | Schedule |
|---|---|
| Guild Registration | Sunday - Monday |
| Mark of Lord Registration | Tuesday - Wednesday |
| Announcement | Thursday 12:00 - 19:00 |
| Preparation | Thursday 19:00 - Saturday 20:59 |
| Warfare | Saturday 21:00 - 23:00 |
| Level | Map | Notes |
|---|---|---|
| 1 - 50 | Lorencia | Starting zone, safe for all classes |
| 30 - 80 | Noria | Good for ranged classes, early jewel drops |
| 60 - 150 | Devias | Mid-level hunting, ice monsters |
| 100 - 250 | Dungeon | Underground maps, increasing difficulty |
| 150 - 350 | Lost Tower | Great experience, moderate danger |
| 250 - 400 | Atlans / Tarkan | High-level pre-reset zones |
| Level | Map | Notes |
|---|---|---|
| 400+ | Ferea (Easy) | Post-reset starting zone |
| 400+ | Kanturu Ruins | Good drops, moderate difficulty |
| 500+ | Aida | Strong monsters, good experience |
| Level | Map | Notes |
|---|---|---|
| 600+ | Ferea (Hard) | Upgraded monsters, better drops |
| 800+ | Kanturu Tower | Endgame dungeon content |
| 1000+ | Vulcanus | PvP zone with Gens content |
| 1450+ | Distorted Karutan | Elemental hunting zone |
Wings are powerful equipment that provide damage bonuses, damage absorption, defense, and special effects. They are crafted through the Chaos Machine and progress through 4 tiers.
| Tier | Crafting Materials |
|---|---|
| Level 1 | +4 items with +4 options + Jewel of Chaos + Zen |
| Level 2 | Level 1 Wings + Jewel of Chaos + Loch's Feather + Zen |
| Level 3 | Level 2 Wings + Jewel of Chaos + Condor Flame + Zen |
| Level 4 | Level 3 Wings + additional rare materials |
Satan Wings, Heaven Wings, Fairy Wings
Mystery Wings, Dragon Wings, Archangel Wings, Darkness Wings, Spirit Wings, Despair Wings, Cape of Lord
| Class | Wings |
|---|---|
| Dark Knight | Wing of Storm |
| Dark Wizard | Wing of Eternal |
| Fairy Elf | Wing of Illusion |
| Summoner | Wing of Dimension |
| Magic Gladiator | Wing of Ruin |
| Dark Lord | Cape of Emperor |
| Rage Fighter | Cape of Overrule |
| Grow Lancer | Cloak of Transcendence |
| Rune Mage | Wings of Disillusion |
| Slayer | Wings of Silence |
| Gun Crusher | Wings of Accuracy |
| Class | Wings |
|---|---|
| Dark Knight | Wings of Flame God |
| Dark Wizard | Wings of Elysium |
| Fairy Elf | Wing of Celestial Body |
| Summoner | Wings of Other World |
| Magic Gladiator | Wings of Annihilation |
| Dark Lord | Cloak of Dominator |
| Rage Fighter | Cloak of Judgment |
| Grow Lancer | Cloak of Isolation |
| Rune Mage | Wings of Destiny |
| Slayer | Wings of Conviction |
| Gun Crusher | Wings of Bloodshed |
Jewels are core crafting and enhancement materials used throughout the game. They can be stacked in bundles of 10 and 30 for efficient storage and trading.
| Jewel | Primary Use | Notes |
|---|---|---|
| Jewel of Bless | Item upgrade +0 to +6 | 100% success rate |
| Jewel of Soul | Item upgrade +0 to +9 | 50% success (75% with Luck) |
| Jewel of Chaos | Chaos Machine combinations | Required for almost all crafting |
| Jewel of Life | Upgrade item normal options | 50% success rate |
| Jewel of Creation | Fruits, pet resurrection, sockets | Multi-purpose crafting jewel |
| Jewel of Guardian | Castle defenses, special options | Castle Siege materials |
| Jewel of Harmony | Add yellow bonus options to items | Works on socket and set items |
Legendary equipment is the highest tier of craftable gear, above Mastery. There are two tiers: 1st Legendary (Temple Guard) crafted from 10th Mastery Lightning gear, and 2nd Legendary (Imperial) crafted from maxed Temple Guard gear. Both have 100% crafting success rate.
| Type | Base Item | Material | Jewels | Zen |
|---|---|---|---|---|
| Weapons / Shields | +15 Lightning weapon with 16 options | Temple Guard Anvil (150,000 Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 500,000,000 |
| Armor | +15 Lightning armor with 16 options | Temple Guard Soul (75,000 Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 200,000,000 |
Success rate: 100%. Result: +0 Stage 1 Temple Guard item. Luck and Excellent options preserved.
| Weapon | Class |
|---|---|
| Temple Guard Sword / Belief Sword | Dark Knight |
| Temple Guard Wizard Staff | Dark Wizard |
| Temple Guard Bow / Quiver | Fairy Elf |
| Temple Guard Magic Sword / Two-Handed Sword / Magic Staff | Magic Gladiator |
| Temple Guard Scepter | Dark Lord |
| Temple Guard Stick / Book | Summoner |
| Temple Guard Claw | Rage Fighter |
| Temple Guard Lance | Grow Lancer |
| Temple Guard Rune Mace | Rune Mage |
| Temple Guard Short Sword | Slayer |
| Temple Guard Magic Gun | Gun Crusher |
| Temple Guard Blade | Illusion Knight |
| Temple Guard WW Staff / Magic Book | White Wizard |
| Temple Guard Orb | Mage |
Dark Knight, Fairy Elf, Dark Lord, Grow Lancer
Each class has a Sanctuary Temple Guard set (Helm, Armor, Pants, Gloves, Boots). Elf has AGI/ENE variants, Magic Gladiator has Knight/Wizard variants.
Imperial equipment is the ultimate endgame gear, requiring fully maxed Temple Guard items to craft. Equip requirement: Level 1600+.
| Type | Base Item | Material | Jewels | Zen |
|---|---|---|---|---|
| Weapons / Shields | +15 Stage 5 Temple Guard weapon | Imperial Moru (Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 500,000,000 |
| Armor | +15 Stage 5 Temple Guard armor | Imperial Soul (Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 200,000,000 |
Success rate: 100%. Result: +0 Stage 1 Imperial item.
All classes available, including Alchemist. Dark Knight has Night/Faith variants, Fairy Elf has two variants, and Magic Gladiator has two variants.
Mastery equipment is the endgame gear progression system. Weapons and armor advance through 10 mastery tiers, while accessories (earrings) advance through 7 tiers. Each tier is crafted by upgrading the previous tier's equipment at the Chaos Goblin NPC in Noria (180, 99) using tier-specific materials purchased from Priest James in Elbeland (32, 239).
All crafts from 2nd tier onward have 100% success rate. The result resets to +0 / 0 Options, but Luck and Excellent options are preserved. Base item must be at +11 with 16+ options.
| Tier | Name | Level | Material (Anvil) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Bloodangel | — | Purchased from Ruud Shop | — | — |
| 2nd | Darkangel | 600 | Darkangel Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 3rd | Holyangel | 800 | Holyangel Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 4th | Soul | 900 | Soul Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 5th | Blue Eye | 1,000 | Blue Eye Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 6th | Silver Heart | 1,100 | Silver Heart Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 7th | Manticore | 1,200 | Manticore Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 8th | Brilliant | 1,300 | Brilliant Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 9th | Apocalypse | 1,400 | Apocalypse Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 10th | Lightning | 1,500 | Lightning Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
JoB = Jewel of Bless, JoS = Jewel of Soul, JoC = Jewel of Chaos, JoCr = Jewel of Creation
| Class | Weapon | ATK Range | Special |
|---|---|---|---|
| Dark Knight | Sword | 880-895 | Combat Power 85% |
| Dark Wizard | Staff | 305-314 | Wizardry 197% |
| Fairy Elf | Bow | 1366-1409 | ATK Speed 55 |
| Magic Gladiator | Magic Sword | 880-890 | Wizardry 102% |
| Dark Lord | Scepter | 1001-1025 | Combat Power 143% |
| Summoner | Stick | 284-307 | Wizardry 176% |
| Rage Fighter | Claw | 786-806 | Combat Power 91% |
| Tier | Name | Level | Material (Soul) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Bloodangel | — | Purchased from Ruud Shop | — | — |
| 2nd | Darkangel | 600 | Darkangel Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 3rd | Holyangel | 800 | Holyangel Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 4th | Soul | 900 | Soul Crystal | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 5th | Blue Eye | 1,000 | Blue Eye Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 6th | Silver Heart | 1,100 | Silver Heart Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 7th | Manticore | 1,200 | Manticore Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 8th | Brilliant | 1,300 | Brilliant Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 9th | Crimson Apocalypse | 1,400 | Apocalypse Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 10th | Ancient Lightning | 1,500 | Lightning Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
Armor uses Soul materials instead of Anvils. Each piece is crafted separately (Helm, Armor, Pants, Gloves, Boots).
| Pieces | Bonus |
|---|---|
| 2-Set | Mastery Skill Power increase, Mastery primary stat increase |
| 3-Set | Double damage chance +18%, Mastery ATK/Wizardry increase |
| 4-Set | Critical/Excellent damage bonus, DEF penetration +9%, damage reduction, triple damage chance |
Each class has its own armor set. Some classes have multiple variants:
| Tier | Name | Level (L / R) | Material (Casting Mold) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Bloodangel | — / — | Purchased from Ruud Shop | — | — |
| 2nd | Darkangel | 350 / 380 | Darkangel Casting Mold | 10,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 3rd | Holyangel | 500 / 550 | Holyangel Casting Mold | 15,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 4th | Soul | 600 / 650 | Soul Casting Mold | 15,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 5th | Blue Eye | 700 / 750 | Blue Eye Casting Mold | 20,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 6th | Unity | 850 / 900 | Unity Casting Mold | 20,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 7th | Foliage | 950 / 1,000 | Foliage Casting Mold | 25,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
Earrings use 20 jewels instead of 30. Left and Right earrings have different level requirements.
Unlike weapons and armor, earring upgrades are not always 100%. Success depends on the source earring's enhancement level:
| Source Level | Success Rate |
|---|---|
| +15 | 100% |
| +14 | 90% |
| +13 | 80% |
| +12 | 70% |
| +11 | 60% |
| Left Earring | Right Earring |
|---|---|
| Max HP +1000 | Max MP +1000 |
| Skillpower +29 | Excellent DMG Chance +10% |
| Mastery ATK/Wizardry +127 | Critical DMG Chance +10% |
| AG Auto Recovery +10 | Attack Speed +7 |
Muuns are companion pets that provide passive stat bonuses to your character. They come in different grades and can be evolved for stronger effects.
| Grade | Color | Level |
|---|---|---|
| Standard | White | 1 |
| Premium | Blue | 2 |
| Tempest | Light Green | 3 |
| Hero | Yellow | 4-5 + MAX |
| Evolution Level | Stat Multiplier |
|---|---|
| Level 1 | x5 |
| Level 2 | x7 |
| Level 3 | x9 |
| Level 4 | x11 |
| Level 5 | x13 |
| Evolved (MAX) | x20 |
Guardians are mount-type companions that provide movement speed, attack speed, defense, and special options. They are enhanced through the Trainer NPC in Lorencia and progress through 6 tiers.
| Source Level | Success Rate |
|---|---|
| +15 | 100% |
| +14 | 90% |
| +13 | 80% |
| +12 | 70% |
| +11 | 60% |
On failure: materials are lost and guardian reverts to +0.
Last Man Standing is an intense PvP battle royale where players fight until only one survivor remains. The last player standing claims massive rewards!
The Crucible is a 1v1 ranked PvP system with a full ELO rating, seasonal leaderboard, and Ruud rewards. Players queue up, get matched against someone near their skill level, fight in an isolated arena, and earn or lose rating based on the result.
Press Join in the Queue tab to enter the queue. The server runs matchmaking every 5 seconds, looking for two queued players within an ELO range of each other.
Once matched, both players get a 5-second countdown then are teleported to a dedicated arena map (Map 74). Matches have a 3-minute time limit — if neither player dies, the match is cancelled with no ELO change.
ELO is calculated using the standard formula — beating a much higher-rated player gains more points, beating a much lower-rated player gains fewer. Losing to a lower-rated player loses more.
| Tier | ELO Required |
|---|---|
| Bronze | 0–1099 |
| Silver | 1100–1299 |
| Gold | 1300–1499 |
| Platinum | 1500–1699 |
| Diamond | 1700+ |
Each season lasts 14 days. When a season ends:
You must have played at least 10 matches in the season to qualify for rewards.
| Tier | ELO | Ruud Reward |
|---|---|---|
| Diamond | 1700+ | 500,000 |
| Platinum | 1500–1699 | 250,000 |
| Gold | 1300–1499 | 100,000 |
| Silver | 1100–1299 | 50,000 |
| Bronze | 0–1099 | 10,000 |
Stacks on top of tier reward:
| Finish | Ruud Bonus |
|---|---|
| #1 | +2,000,000 |
| #2–3 | +1,000,000 |
| #4–10 | +500,000 |
The Bounty System is an open-world PvP contract system. Any player can place a price on another player’s head using Zen, Ruud, or WCoin. When that target gets killed in PvP, the killer collects the reward automatically.
| Currency | Minimum | Maximum |
|---|---|---|
| Zen | 10,000,000 | 2,000,000,000 |
| Ruud | 100 | 2,000,000,000 |
| WCoin | 10 | 1,000,000 |
Use /bounty or F6 to open the panel, go to the Set Target tab, type the player name and select the amount and currency. The currency is deducted immediately when the bounty is placed.
Kill the bounty target in normal PvP anywhere in the world. The reward is paid out automatically the moment the kill is registered — no action needed. The bounty is marked “Completed” and removed from the active list.
All bounties on a target stack independently — if three different players placed bounties on the same target, the killer collects all three at once.
You can cancel your own active bounties from the “My Bounties” tab. You receive a 90% refund — 10% is lost as a penalty. This applies to all currencies (Zen, Ruud, WCoin).
The main list in the panel shows all active bounties sorted by reward value (highest Zen first, then Ruud). Page size is 10 entries. The board is live and visible to all players — useful for target scouting.
Resetting is the core long-term progression system in Eden MU. Once you reach level 400, you can reset your character back to level 1 in exchange for permanent stat gains. Reaching 100 resets fully maximizes your character's stats regardless of class.
| Requirement | Value |
|---|---|
| Character Level | 400 |
| Zen Cost | 100,000,000 |
| How to Reset | Website panel (Character section) |
At 100 resets, your character reaches fully maxed stats. This applies to all classes equally — there is no class-specific reset cap or bonus.
Stat points are earned through leveling (5 points per level) and distributed manually by the player. You choose how to allocate them across Strength, Agility, Vitality, and Energy (and Command for Dark Lord / Rage Fighter).
There are no automatic stat point grants per reset — your accumulated level-up points across all resets are what build your character.
The Jewel Warehouse is a secure, account-wide storage system for your valuable jewels and stones. Access your stored items from any character on your account!
Runic Forge is a permanent character enhancement system where you engrave magical runes into 39 slots, each granting a specific stat bonus. It's a long-term progression system — slots are never wiped, and each slot you fill adds a permanent passive stat to your character.
The 39 slots are divided into 5 named Lines. Slots must be filled in order — you cannot engrave slot 5 before slots 1–4 are filled.
| Line | Slots | Name |
|---|---|---|
| 1 | 1–4 | Foundation |
| 2 | 5–9 | Precision |
| 3 | 10–17 | Resilience |
| 4 | 18–27 | Destruction |
| 5 | 28–39 | Mastery |
To engrave a slot, you choose a Tier (1–5) which determines the jewel cost, the stat pool available, and your odds of getting a high roll and a better metal.
| Tier | Jewel Required | High Roll Chance |
|---|---|---|
| 1 (Iron) | Jewel of Bless | 10% |
| 2 (Bronze) | Jewel of Life | 20% |
| 3 (Silver) | Jewel of Soul | 35% |
| 4 (Gold) | Jewel of Creation | 55% |
| 5 (Mythril) | Jewel of Harmony | 80% |
When you engrave, the metal is rolled randomly based on the tier you chose. Higher tiers bias toward better metals:
| Engrave Tier | Iron | Bronze | Silver | Gold | Mythril |
|---|---|---|---|---|---|
| 1 | 60% | 25% | 10% | 4% | 1% |
| 2 | 30% | 35% | 20% | 10% | 5% |
| 3 | 10% | 20% | 35% | 25% | 10% |
| 4 | 5% | 10% | 20% | 40% | 25% |
| 5 | 2% | 5% | 10% | 25% | 58% |
Each stat is also rolled as either a low or high value. The high roll chance matches the tier’s percentage above.
Each line has its own stat pool — you can’t get any stat in any line. Rarer stats within each pool have lower weight.
| Line | Stats Available | Notes |
|---|---|---|
| Foundation | Defense, Max HP, Attack*, Magic Dmg* | Attack/MDmg are rare (weight 12 vs 38) |
| Precision | Skill Dmg*, Dmg Reduction, Max SD, EXP Rate | Skill Dmg is rare (weight 15) |
| Resilience | HP Recovery*, Max MP, Max AG, Max HP | HP Recovery rare (weight 15) |
| Destruction | Phys Dmg%, Magic Dmg%, Defense, Max SD | % stats are very rare (weight 10 each) |
| Mastery | Master EXP*, Attack*, Magic Dmg*, Dmg Reduction, Max HP | All three rare stats at weight 8 |
* Rare stat in that line’s pool
| Stat | Low Roll | High Roll |
|---|---|---|
| Attack | +15 | +30 |
| Magic Damage | +15 | +30 |
| Defense | +20 | +40 |
| Max HP | +200 | +500 |
| Skill Damage | +3% | +5% |
| Dmg Reduction | +3% | +6% |
| Max SD | +150 | +350 |
| EXP Rate | +3% | +6% |
| HP Recovery | +2% | +5% |
| Max MP | +100 | +250 |
| Max AG | +50 | +100 |
| Phys Damage % | +3% | +6% |
| Magic Damage % | +3% | +6% |
| Master EXP | +2% | +4% |
You can Reforge any already-engraved slot to change its metal tier without changing the stat or value.
Smart play: Engrave cheap (Tier 1) to unlock all 39 slots first, then Reforge the metal up later when you have Jewels of Harmony. This is usually more efficient than spending Harmony jewels directly on engraving.
When an entire Line (all slots in it) shares the same metal, it activates a Resonance bonus — a separate, additional stat grant on top of the individual slot bonuses. Resonance bonuses are significant and scale with metal quality.
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +30, Max HP +200 |
| Bronze | Defense +50, Max SD +200 |
| Silver | Attack +15, Magic Dmg +15 |
| Gold | Attack +25, Magic Dmg +25 |
| Mythril | Attack +30, Magic Dmg +30 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +300, Max AG +30 |
| Bronze | Skill Dmg +2%, Defense +40 |
| Silver | Dmg Reduction +3%, Max HP +400 |
| Gold | Phys Dmg +4%, Defense +60 |
| Mythril | Magic Dmg +4%, Max HP +600 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +50, Max MP +150 |
| Bronze | HP Recovery +2%, Max SD +200 |
| Silver | Attack +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Attack +35, Phys Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +500, Max SD +300 |
| Bronze | HP Recovery +2%, Defense +40 |
| Silver | Magic Dmg +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Magic Dmg +35, Magic Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +80, Max HP +600 |
| Bronze | Dmg Reduction +4%, Skill Dmg +3% |
| Silver | Attack +25, Magic Dmg +25 |
| Gold | Phys Dmg +4%, Magic Dmg +4% |
| Mythril | Attack +40, Magic Dmg +40 |
Ancient Insignia is a passive skill tree that unlocks permanently as you play. You earn Insignia XP by killing monsters and bosses, which converts into Skill Points that you spend on a 25-node talent tree. Each node gives permanent stat bonuses to your character.
The tree has 7 rows with 25 nodes across 3 branches: Offense, Defense, Utility.
| Node | Max Level | Cost/lvl | Effect |
|---|---|---|---|
| Initiate | 3 | 1 pt | +3 Phys Dmg, +3 Magic Dmg, +3 Defense per level |
Requires: Initiate 3
| Node | Max Level | Cost/lvl | Effect |
|---|---|---|---|
| Wrath I | 4 | 1 pt | +10 Phys Dmg, +10 Magic Dmg per level |
| Shield I | 4 | 1 pt | +15 Defense per level |
| Insight I | 4 | 1 pt | +3% EXP Rate per level |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Arcane Flow | 3 | 1 pt | Wrath I 4 | +12 Magic Dmg/lvl |
| Fury | 3 | 1 pt | Wrath I 4 | +12 Phys Dmg/lvl |
| Vigor | 3 | 1 pt | Shield I 4 | +150 Max HP/lvl |
| Aegis | 3 | 1 pt | Shield I 4 | +100 Max SD/lvl |
| Focus | 3 | 1 pt | Insight I 4 | +100 Max MP/lvl |
| Endurance | 3 | 1 pt | Insight I 4 | +80 Max AG/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Onslaught | 3 | 2 pt | Arcane Flow 3 + Fury 3 | +2% Phys Dmg mult/lvl |
| Bastion | 3 | 2 pt | Vigor 3 + Aegis 3 | +2% Defense mult/lvl |
| Harmony | 3 | 2 pt | Focus 3 + Endurance 3 | +2% Master EXP/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Annihilator | 1 | 1 pt | Onslaught 3 + Harmony 3 | +1% Phys Dmg mult + 1% Magic Dmg mult |
| Immortal | 1 | 1 pt | Bastion 3 + Harmony 3 | +1% Defense mult + 1% Max HP mult |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Bloodlust | 3 | 1 pt | Annihilator 1 | +2% Magic Dmg mult/lvl |
| Voracity | 3 | 1 pt | Annihilator 1 | +2% Max MP mult/lvl |
| Fortitude | 3 | 1 pt | Immortal 1 | +2% Max HP mult/lvl |
| Tenacity | 3 | 1 pt | Immortal 1 | +1% HP Recovery Rate/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Decimation | 2 | 2 pt | Bloodlust 3 | +2% Phys Dmg mult/lvl |
| Arcane Surge | 2 | 2 pt | Voracity 3 | +2% Magic Dmg mult/lvl |
| Ironclad | 2 | 2 pt | Fortitude 3 | +2% Defense mult/lvl |
| Rejuvenate | 2 | 2 pt | Tenacity 3 | +1% SD Recovery Rate/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Conqueror | 1 | 2 pt | Decimation 2 + Arcane Surge 2 | +3% Final Damage Increase |
| Warden | 1 | 2 pt | Ironclad 2 + Rejuvenate 2 | +3% Final Damage Decrease (taken) |
You can reset your entire skill tree at any time for Ruud. Cost scales with how many times you’ve respecced:
| Respec # | Cost |
|---|---|
| 1st | 10,000 Ruud |
| 2nd | 20,000 Ruud |
| 3rd | 30,000 Ruud |
| ... | +10,000 per respec |
| Cap | 100,000 Ruud |