Eden MU features all Season 21 classes. Each class progresses through 5 quest-based evolution stages, unlocking new skills and abilities at each tier.
| Class | Role | Style |
|---|---|---|
| Dark Knight | Melee DPS / Tank | Close-range physical combat |
| Dark Wizard | Ranged DPS | AoE magic damage |
| Fairy Elf | Support / Ranged | Buffs, heals, and bow attacks |
| Magic Gladiator | Hybrid DPS | Melee + magic combination |
| Dark Lord | Summoner / Tank | Pets, command auras, support |
| Summoner | Caster DPS | Curse and summon magic |
| Rage Fighter | Melee DPS | Fast combo-based attacks |
| Grow Lancer | Melee DPS | Lance-wielding warrior |
| Rune Wizard | Ranged DPS | Rune-based magic attacks |
| Slayer | Melee DPS | Dual-wielding assassin |
| Gun Crusher | Ranged DPS | Firearm specialist |
| Light Wizard | Support / DPS | Light magic and healing |
| Lemuria | Caster DPS | Elemental magic |
| Illusion Knight | Melee DPS | Illusion-based combat |
| Crusader | Melee / Support | Holy combat and blessings |
| Alchemist | Support / DPS | Potion crafting and buffs |
| Base Class | 1st Class | 2nd Class | 3rd Class | 4th Class | 5th Class |
|---|---|---|---|---|---|
| Dark Wizard | Soul Master | Grand Master | Soul Wizard | Arch Wizard | High Wizard |
| Dark Knight | Blade Knight | Blade Master | Dragon Knight | Grand Knight | High Knight |
| Fairy Elf | Muse Elf | High Elf | Noble Elf | Arch Elf | High Elf Master |
| Magic Gladiator | - | Duel Master | Magic Knight | Arch Knight | High Duel Master |
| Dark Lord | - | Lord Emperor | Empire Lord | Force Emperor | High Lord |
| Summoner | Bloody Summoner | Dimension Master | Dimension Summoner | Arch Summoner | High Summoner |
| Rage Fighter | Fist Master | Fist Blazer | Bloody Fighter | Arch Fighter | High Fighter |
| Grow Lancer | Mirage Lancer | Shining Lancer | Trinity Lancer | Arch Lancer | High Lancer |
| Rune Wizard | Rune Spell Master | Grand Rune Master | Rune Spell Caster | Arch Rune Wizard | High Rune Wizard |
| Slayer | Royal Slayer | Master Slayer | Slaughterer | Arch Slayer | High Slayer |
| Gun Crusher | Gun Breaker | Master Gun Breaker | Heist Gun Crusher | Arch Gun Crusher | High Gun Crusher |
| Light Wizard | Light Master | Shining Wizard | Luminous Wizard | Arch Light Wizard | High Light Wizard |
| Lemuria | Arcana | Mystic | Elemental Mystic | Arch Lemuria | High Lemuria |
| Illusion Knight | Mirage Knight | Illusion Master | Mystic Knight | Arch Illusion Knight | High Illusion Knight |
| Alchemist | Alchemic Magician | Alchemic Master | Grand Alchemist | Arch Alchemist | High Alchemist |
| Crusader | Impact Crusader | Master Paladin | Sacred Paladin | Arch Crusader | High Crusader |
NPC: Sebina the Priest - Devias
Classes: DW, DK, FE, SU, RW, SL, GC, LM, IK, AL, CS
Note: MG, DL, RF, GL start at 1st class - no quest needed.
NPC: Head Priest Devin - Devias
Classes: DW, DK, FE, SU, RW, SL, GC, LM, IK, AL, CS
NPC: Apostle Devin - Crywolf (228, 48)
Classes: All classes
NPC: Cent - Lorencia (131, 147)
Classes: All classes | Min entry level: 750
NPC: Eunice - Devias (193, 11)
Classes: All classes
Every level grants 3 stat points to distribute among the four core attributes (Dark Lord gets 4 due to the Command stat). Resets grant 120 bonus stat points (50 for Dark Lord). With 100 resets at level 400, you reach max stats.
| Stat | Effect | Best For |
|---|---|---|
| Strength (STR) | Physical damage, equipment requirements | Dark Knight, Rage Fighter, Grow Lancer |
| Agility (AGI) | Attack speed, defense rate, block chance | Fairy Elf, Slayer |
| Vitality (VIT) | HP, survivability | All classes (PvP builds) |
| Energy (ENE) | Mana, skill power, buff duration | Dark Wizard, Summoner, Rune Wizard |
Eden MU has four main currencies, each serving different purposes.
Regular monsters across the leveling maps drop class-appropriate Ancient gear and weapons. Every drop is Excellent and fully tradeable, so you can equip what you find or pass it to a guildmate. Each map drops gear scaled to its monster levels, giving you a clear progression path from Lorencia all the way to Aida.
Sets drop as individual pieces (Helm, Armor, Pants, Gloves, Boots) so you can complete a set across multiple kills. Weapons drop separately. Hunt in the map that matches your level for the gear tier suited to your character.
Every starter Ancient rolls random enhancement and Excellent options, so no two drops are alike:
| Excellent Options | Chance |
|---|---|
| 2 options | 50% |
| 3 options | 25% |
| 4 options | 15% |
| 5 options | 8% |
| 6 options | 2% |
Bad luck is capped. Kill 80 eligible monsters with no Ancient and the next kill is guaranteed to drop one. Any drop, lucky or guaranteed, resets the counter. It is tracked per character across all maps.
Drops from: Lich, Giant, Skeleton
Sets: Pad (DW/MG), Leather (DK/MG/DL/RF), Vine (FE), Bronze (DK/MG/DL), Silk (FE), Bone (DW/MG), Scale (DK/MG/DL/RF), Sphinx (DW/MG), Violent Wind (SU), Robust (GL), Rune Pad (RW), Slayer Red Wing (SL), Mage Pad (LM), Glimmer (KM), IK Scale (IK), Alchemist Spirit (AL), Crusader Leather (CS), Leather Gun Crusher (GC)
Weapons: Skull Staff, Mace, Bow, Lapid Lance, Flat Short Sword, Floor Hammer, Royal Orb, Red Eye Wand, Entro Magic Gun
Drops from: Elite Goblin, Beetle Monster, Hunter, Forest Monster
Sets: Pad (DW/MG), Leather (DK/MG/DL/RF), Vine (FE), Bronze (DK/MG/DL), Silk (FE), Bone (DW/MG), Robust (GL), Rune Pad (RW), Slayer Red Wing (SL), Mage Pad (LM), IK Scale (IK), Crusader Leather (CS), Leather Gun Crusher (GC)
Weapons: Skull Staff, Mace, Bow, Lapid Lance, Flat Short Sword, Floor Hammer
Drops from: Larva, Cyclops, Ghost, Skeleton Archer, Hell Hound
Sets: Sphinx (DW/MG), Brass (DK/RF), Wind (FE), Spirit (FE), Plate (DK/MG/RF), Light Plate (DL), Red Wing (SU), Gru Hill (GL), Rune Sphinx (RW), Slayer Ancient (SL), Mage Sphinx (LM), Light Ray (KM), IK Iron Plate (IK), Alchemist Holy Spirit (AL), Crusader Brass (CS), Scale Gun Crusher (GC), Legendary (DW/MG)
Weapons: Angelic Staff, Battle Axe, Battle Bow, Sword of Salamander, Flail, Great Hammer, Prickle Lance, Serpent Staff, Falchion, Royal Orb, Red Eye Wand, Entro Magic Gun, Floor Hammer
Drops from: Ice Monster, Hommerd, Assassin, Yeti, Elite Yeti
Sets: Sphinx (DW/MG), Brass (DK/RF), Scale (DK/MG/DL/RF), Wind (FE), Bronze (DK/MG/DL), Violent Wind (SU), Robust (GL), Rune Sphinx (RW), Slayer Ancient (SL), Mage Sphinx (LM), Glimmer (KM), IK Scale (IK), Alchemist Spirit (AL), Crusader Brass (CS), Scale Gun Crusher (GC)
Weapons: Angelic Staff, Elven Axe, Battle Bow, Gladius, Flail, Spear, Prickle Lance, Falchion, Royal Orb, Red Eye Wand, Entro Magic Gun, Floor Hammer
Drops from: Shadow, Poison Shadow, Cursed Wizard, Death Cow, Devil, Death Knight
Sets: Legendary (DW/MG), Plate (DK/MG/RF), Spirit (FE), Guardian (FE), Light Plate (DL), Red Wing (SU), Gru Hill (GL), Rune Legendary (RW), Slayer Ancient (SL), Mage Legendary (LM), Light Ray (KM), IK Iron Plate (IK), Alchemist Holy Spirit (AL), Crusader Plate (CS), Light Plate Gun Crusher (GC)
Weapons: Thunder Staff, Light Saber, Tiger Bow, Legendary Sword, Larkan Axe, Great Hammer, Light Spear, Myotis Orb, Benitoite Wand, Double Blade, Silver Blade, Conspired Hammer
Drops from: Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King
Sets: Legendary (DW/MG), Plate (DK/MG/RF), Spirit (FE), Light Plate (DL), Red Wing (SU), Gru Hill (GL), Rune Legendary (RW), Slayer Ancient (SL), Mage Legendary (LM), Light Ray (KM), IK Iron Plate (IK), Alchemist Holy Spirit (AL), Crusader Plate (CS), Light Plate Gun Crusher (GC)
Weapons: Thunder Staff, Light Saber, Tiger Bow, Legendary Sword, Larkan Axe, Serpent Spear, Serpent Crossbow, Myotis Orb, Benitoite Wand, Silver Blade, Conspired Hammer
Drops from: Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan
Sets: Eclipse (DW/MG), Black Dragon (DK/MG), Iris (FE), Adamantine (DL), Ancient (SU), Piercing Groove (RF), Princie (GL), Kenaz (RW), Slayer Demonic (SL), Flash (KM), Noble Pixie (LM), Steel Plate (IK), Alchemist Red Spirit (AL), Frere (GC), Solid (CS)
Weapons: Thunder Staff, Legendary Sword, Tiger Bow, Larkan Axe, Serpent Spear, Double Blade, Silver Blade, Conspired Hammer
Drops from: Alquamos, Mega Crust, Queen Rainier, Drakan, Alpha Crust, Phantom Knight
Sets: Grand Soul (DW/MG), Dark Phoenix (DK/MG), Holy Spirit (FE), Dark Steel (DL), Demonic (SU), Piercing Groove (RF), Hirat (GL), Kenaz (RW), Nightwing (SL), Magic Flare (KM), Noble Pixie (LM), Black Origin (IK), Radiant (AL), Frere (GC), Solid (CS)
Weapons: Thunder Staff, Legendary Sword, Serpent Crossbow, Larkan Axe, Double Blade, Silver Blade, Myotis Orb, Benitoite Wand, Conspired Hammer
Drops from: Forest Orc, Death Rider, Blue Golem, Witch Queen
Sets: Grand Soul (DW/MG), Dark Phoenix (DK/MG), Red Spirit (FE), Dark Steel (DL), Demonic (SU), Piercing Groove (RF), Sate (GL), Kenaz (RW), Nightwing (SL), Magic Flare (KM), Noble Pixie (LM), Black Origin (IK), Radiant (AL), Frere (GC), Solid (CS)
Weapons: Thunder Staff, Legendary Sword, Serpent Crossbow, Double Blade, Silver Blade, Myotis Orb, Benitoite Wand, Conspired Hammer
Elemental accessories drop as Excellent items from monsters, so you never have to go without a ring or pendant:
Excellent accessory options include Damage Decrease, Damage Reflect, Increase Zen, Increase Max HP/Mana, and Defense Success Rate.
The Master Level system is the endgame progression path. After reaching level 400 and completing your 3rd class evolution, you unlock a separate Master Level track with its own skill tree.
Master experience comes from killing monsters, but only monsters at or above a minimum level count. It is not tied to a specific map, so any qualifying monster anywhere grants Master XP.
Icarus, Aida, Kalima 4-7, Land of Trials, Kanturu, Crywolf, Karutan, Vulcanus, Acheron, Deventer, Swamp of Calmness, Raklion, and every map above them. Lower maps (Lorencia through Lost Tower and Tarkan) have monsters below level 95 and grant no Master XP.
Deep Dungeon, Nixies Lake, and the endgame chain (Cubera Mine, Atlans Abyss, Scorched Canyon and beyond), where monster levels climb well past 160.
Items can be upgraded from +0 to +15, significantly increasing their stats at each level. Higher upgrade levels make a massive difference in combat power. Items with Luck have +25% success chance on all upgrades and +5% critical hit chance.
| Level Range | Method | Success Rate | On Failure |
|---|---|---|---|
| +0 to +6 | Jewel of Bless | 100% | N/A |
| +0 to +9 | Jewel of Soul | 70% (95% with Luck) | Drops 1 level (+0-7), resets to 0 (+8-9) |
| +10 to +15 | Special Jewels (guaranteed success) | 100% | N/A |
| +10 to +15 | Chaos Machine (Chaos Goblin NPC) | 40-60% | Item may be destroyed |
| Target | Jewel of Chaos | Jewel of Bless | Jewel of Soul |
|---|---|---|---|
| +10 | 1 | 1 | 1 |
| +11 | 1 | 2 | 2 |
| +12 | 1 | 3 | 3 |
| +13 | 1 | 4 | 4 |
| +14 | 1 | 5 | 5 |
| +15 | 1 | 6 | 6 |
Excellent items are special grade equipment with bonus stat options. They have a pink-colored name and provide significant advantages over normal items.
On Eden, attack and wizardry speed is item-driven. Stats alone can never reach the 1500 cap. Roughly 40% of your speed comes from Agility, the remaining 60% comes from your weapon, gloves, excellent options and accessories. Every gear upgrade is a visible speed gain, and a fully best-in-slot character sits just under the cap.
| Source | Max value | Notes |
|---|---|---|
| Agility (class formula) | 379 to 590 | At max Agility (32,706 / 100 resets). Class order is kept, see below. |
| Weapon base speed | up to ~440 (Imperial 418 to 462) | Scales linearly with item tier, see table. |
| Gloves base speed | up to ~120 (Bloodangel 114 to 126) | Scales linearly with item tier. |
| Excellent "Increase Attack (Wizardry) speed" | +100 on weapons | Pets/misc accessories roll +20. |
| Guardian mounts | +35 | Rhino, Leviathan, Tauros, Fierce Lion, Shining Tail, Ur, Phantasmal Steed, Ice Dragon (and Rares). |
| Wings & Cloaks | +25 | Wings of Spirits / Soul / Dragon / Darkness / Despair, Cloak of Innocence, Pitch Black Cloak. |
| Wizard Ring, Lethal Wizard's Ring | +50 | Fixed bonus. |
| Pets, necklaces, rings | +35 or +50 | Growth / Emerald Necklace, Mini Robot Ring +35. Demon, Pet Skeleton, Decoration Ring, Dark Transformation Ring +50. |
Base speed grows linearly with the weapon's tier level. Within a tier, faster weapon types (quivers, magic guns, rune maces) sit at the top of the range.
| Tier (item level) | Base speed | Example |
|---|---|---|
| Starter (6) | 7 | Kris |
| 50 | 61 | mid-game sword |
| 100 | 116 to 128 | Rune Blade era |
| 150 | 174 to 192 | Bloodangel weapons |
| 200 | 232 to 256 | Divine / Archangel |
| 260 | 302 to 334 | Manticore |
| 300 | 349 to 385 | Apocalypse |
| 340 | 395 to 437 | Temple Guard |
| 360 (max) | 418 to 462 | Imperial (Imperial Quiver 462) |
| Tier (item level) | Base speed |
|---|---|
| 10 | 8 |
| 28 | 22 to 23 |
| 50 | 38 to 42 |
| 100 | 80 |
| 150 (Bloodangel) | 114 to 126 |
Each class keeps its traditional speed identity, compressed into a tight band so nobody is left behind. Values are physical speed at max Agility.
| Classes | Speed from stats | Fully geared (approx.) |
|---|---|---|
| Kundun Mephis, Lemuria (fastest) | 590 | ~1495 |
| Rage Fighter | 556 | ~1461 |
| Dark Lord, Illusion Knight, Alchemist | 511 | ~1416 |
| Dark Knight, Magic Gladiator, Slayer | 467 | ~1372 |
| Dark Wizard, Summoner, Grow Lancer, Rune Wizard, Gun Crusher | 424 | ~1329 |
| Fairy Elf, Crusader | 379 | ~1284 |
"Fully geared" assumes an Imperial weapon, Bloodangel gloves, the excellent speed option on the weapon, and all accessory slots filled (mount, wings, pet, necklace, two rings). No class exceeds the 1500 cap.
There are 7 Spider Artifact types. Each artifact carries one option rolled from that type’s pool. Its power comes from the grade (1 to 10) of the roll and the enhancement level (+0 to +15). Enhancement carries most of the power, so upgrading matters as much as the grade.
Rarer types are stronger. The harder a type is to obtain, the higher its stats go. Where the same stat appears on more than one type, the rarer type always gives more of it — so a common artifact is never a better choice than a rare one carrying the same option.
| Type | Share of artifacts | Best stat at grade 10, +15 |
|---|---|---|
| Type 7. Attack and Curse (Top Tier) | 5% | 2,004 |
| Type 1. Defensive | 10% | 1,699 |
| Type 6. Attack, Wizardry and Curse | 10% | 1,703 |
| Type 2. Core Stats | 15% | 1,403 |
| Type 5. Elemental | 15% | 1,403 |
| Type 3. Offense Utility | 20% | 1,155 |
| Type 4. All-Round Mix | 25% | 899 |
| Grade | Chance |
|---|---|
| Grade 1 | 24% |
| Grade 2 | 20% |
| Grade 3 | 16% |
| Grade 4 | 12% |
| Grade 5 | 9% |
| Grade 6 | 7% |
| Grade 7 | 5% |
| Grade 8 | 4% |
| Grade 9 | 2% |
| Grade 10 | 1% |
The tables below list the stat at each grade for enhancement +0, +5, +10 and +15.
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 21 | 45 | 68 | 92 |
| Grade 2 | 44 | 101 | 157 | 214 |
| Grade 3 | 67 | 162 | 256 | 351 |
| Grade 4 | 90 | 229 | 367 | 505 |
| Grade 5 | 115 | 304 | 494 | 683 |
| Grade 6 | 139 | 381 | 622 | 864 |
| Grade 7 | 163 | 461 | 758 | 1,055 |
| Grade 8 | 187 | 544 | 900 | 1,257 |
| Grade 9 | 213 | 635 | 1,057 | 1,479 |
| Grade 10 | 237 | 725 | 1,212 | 1,699 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 21 | 45 | 68 | 92 |
| Grade 2 | 44 | 101 | 157 | 214 |
| Grade 3 | 67 | 162 | 256 | 351 |
| Grade 4 | 90 | 229 | 367 | 505 |
| Grade 5 | 115 | 304 | 494 | 683 |
| Grade 6 | 139 | 381 | 622 | 864 |
| Grade 7 | 163 | 461 | 758 | 1,055 |
| Grade 8 | 187 | 544 | 900 | 1,257 |
| Grade 9 | 213 | 635 | 1,057 | 1,479 |
| Grade 10 | 237 | 725 | 1,212 | 1,699 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 9 | 20 | 31 | 42 |
| Grade 2 | 20 | 42 | 64 | 87 |
| Grade 3 | 31 | 67 | 103 | 140 |
| Grade 4 | 41 | 91 | 142 | 193 |
| Grade 5 | 51 | 117 | 183 | 250 |
| Grade 6 | 62 | 148 | 233 | 319 |
| Grade 7 | 74 | 180 | 286 | 392 |
| Grade 8 | 84 | 210 | 335 | 461 |
| Grade 9 | 94 | 240 | 386 | 532 |
| Grade 10 | 106 | 276 | 446 | 616 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 23 | 48 | 72 | 97 |
| Grade 2 | 47 | 98 | 150 | 202 |
| Grade 3 | 71 | 154 | 237 | 320 |
| Grade 4 | 97 | 217 | 337 | 456 |
| Grade 5 | 123 | 283 | 442 | 602 |
| Grade 6 | 148 | 348 | 548 | 747 |
| Grade 7 | 174 | 415 | 657 | 899 |
| Grade 8 | 201 | 489 | 776 | 1,064 |
| Grade 9 | 228 | 564 | 899 | 1,235 |
| Grade 10 | 254 | 637 | 1,020 | 1,403 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 16 | 34 | 52 | 71 |
| Grade 2 | 32 | 70 | 108 | 146 |
| Grade 3 | 49 | 114 | 178 | 243 |
| Grade 4 | 67 | 162 | 256 | 351 |
| Grade 5 | 84 | 210 | 335 | 461 |
| Grade 6 | 102 | 264 | 426 | 587 |
| Grade 7 | 121 | 321 | 521 | 722 |
| Grade 8 | 139 | 381 | 622 | 864 |
| Grade 9 | 156 | 438 | 719 | 1,001 |
| Grade 10 | 175 | 502 | 828 | 1,155 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 1 | 1 | 2 | 2 |
| Grade 2 | 2 | 3 | 3 | 4 |
| Grade 3 | 3 | 4 | 5 | 6 |
| Grade 4 | 4 | 5 | 7 | 8 |
| Grade 5 | 5 | 7 | 8 | 10 |
| Grade 6 | 6 | 8 | 10 | 12 |
| Grade 7 | 7 | 9 | 12 | 14 |
| Grade 8 | 8 | 11 | 13 | 16 |
| Grade 9 | 9 | 12 | 15 | 18 |
| Grade 10 | 10 | 13 | 17 | 20 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 20 | 40 | 61 | 82 |
| Grade 2 | 39 | 82 | 124 | 167 |
| Grade 3 | 61 | 130 | 200 | 269 |
| Grade 4 | 81 | 179 | 276 | 374 |
| Grade 5 | 104 | 233 | 363 | 492 |
| Grade 6 | 126 | 290 | 453 | 617 |
| Grade 7 | 147 | 344 | 542 | 739 |
| Grade 8 | 170 | 405 | 639 | 874 |
| Grade 9 | 191 | 463 | 734 | 1,005 |
| Grade 10 | 214 | 526 | 837 | 1,149 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 16 | 33 | 51 | 68 |
| Grade 2 | 32 | 66 | 100 | 134 |
| Grade 3 | 49 | 104 | 159 | 214 |
| Grade 4 | 66 | 142 | 218 | 295 |
| Grade 5 | 84 | 185 | 286 | 387 |
| Grade 6 | 102 | 230 | 357 | 485 |
| Grade 7 | 119 | 273 | 426 | 579 |
| Grade 8 | 138 | 320 | 503 | 685 |
| Grade 9 | 155 | 366 | 576 | 786 |
| Grade 10 | 174 | 415 | 657 | 899 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 12 | 27 | 41 | 56 |
| Grade 2 | 27 | 58 | 90 | 121 |
| Grade 3 | 41 | 91 | 142 | 193 |
| Grade 4 | 54 | 127 | 200 | 272 |
| Grade 5 | 68 | 165 | 262 | 359 |
| Grade 6 | 84 | 210 | 335 | 461 |
| Grade 7 | 98 | 252 | 406 | 560 |
| Grade 8 | 113 | 296 | 480 | 663 |
| Grade 9 | 129 | 346 | 564 | 782 |
| Grade 10 | 143 | 394 | 644 | 895 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 8 | 18 | 28 | 38 |
| Grade 2 | 15 | 32 | 49 | 65 |
| Grade 3 | 23 | 50 | 77 | 103 |
| Grade 4 | 32 | 70 | 108 | 146 |
| Grade 5 | 41 | 91 | 142 | 193 |
| Grade 6 | 48 | 110 | 173 | 235 |
| Grade 7 | 57 | 134 | 211 | 288 |
| Grade 8 | 66 | 158 | 251 | 343 |
| Grade 9 | 74 | 180 | 286 | 392 |
| Grade 10 | 83 | 206 | 329 | 452 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 14 | 29 | 44 | 59 |
| Grade 2 | 27 | 55 | 84 | 112 |
| Grade 3 | 42 | 87 | 133 | 178 |
| Grade 4 | 57 | 121 | 186 | 250 |
| Grade 5 | 71 | 154 | 237 | 320 |
| Grade 6 | 87 | 191 | 296 | 401 |
| Grade 7 | 102 | 230 | 357 | 485 |
| Grade 8 | 118 | 269 | 421 | 572 |
| Grade 9 | 133 | 307 | 481 | 655 |
| Grade 10 | 148 | 348 | 548 | 747 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 23 | 48 | 72 | 97 |
| Grade 2 | 47 | 98 | 150 | 202 |
| Grade 3 | 71 | 154 | 237 | 320 |
| Grade 4 | 97 | 217 | 337 | 456 |
| Grade 5 | 123 | 283 | 442 | 602 |
| Grade 6 | 148 | 348 | 548 | 747 |
| Grade 7 | 174 | 415 | 657 | 899 |
| Grade 8 | 201 | 489 | 776 | 1,064 |
| Grade 9 | 228 | 564 | 899 | 1,235 |
| Grade 10 | 254 | 637 | 1,020 | 1,403 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 18 | 39 | 60 | 81 |
| Grade 2 | 38 | 85 | 132 | 179 |
| Grade 3 | 57 | 134 | 211 | 288 |
| Grade 4 | 78 | 191 | 304 | 418 |
| Grade 5 | 98 | 252 | 406 | 560 |
| Grade 6 | 119 | 317 | 514 | 712 |
| Grade 7 | 140 | 385 | 629 | 874 |
| Grade 8 | 160 | 451 | 742 | 1,033 |
| Grade 9 | 182 | 525 | 868 | 1,211 |
| Grade 10 | 204 | 601 | 999 | 1,396 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 27 | 55 | 84 | 112 |
| Grade 2 | 56 | 119 | 181 | 244 |
| Grade 3 | 84 | 185 | 286 | 387 |
| Grade 4 | 114 | 259 | 405 | 550 |
| Grade 5 | 144 | 338 | 531 | 724 |
| Grade 6 | 175 | 419 | 663 | 907 |
| Grade 7 | 206 | 503 | 801 | 1,098 |
| Grade 8 | 236 | 587 | 937 | 1,288 |
| Grade 9 | 268 | 676 | 1,084 | 1,492 |
| Grade 10 | 299 | 767 | 1,235 | 1,703 |
| Grade | +0 | +5 | +10 | +15 |
|---|---|---|---|---|
| Grade 1 | 24 | 53 | 81 | 109 |
| Grade 2 | 49 | 114 | 178 | 243 |
| Grade 3 | 76 | 187 | 298 | 409 |
| Grade 4 | 104 | 268 | 432 | 597 |
| Grade 5 | 131 | 355 | 578 | 802 |
| Grade 6 | 158 | 442 | 727 | 1,012 |
| Grade 7 | 186 | 539 | 892 | 1,245 |
| Grade 8 | 214 | 640 | 1,066 | 1,491 |
| Grade 9 | 242 | 740 | 1,238 | 1,737 |
| Grade 10 | 270 | 848 | 1,426 | 2,004 |
New to Eden MU, or coming back to MU Online after a few seasons away? This guide walks you through your first days on our Season 21 Part 2-3 server: creating an account, picking a class, and everything worth doing before your first reset.
Whatever you enjoy. Every class evolves five times through quests (see the Classes article) and reaches the same 100-reset stat ceiling, so there is no trap choice. Classic starting points: Dark Knight for straightforward melee, Dark Wizard for area damage, Fairy Elf if you want to buff and shoot from range.
| Step | Why |
|---|---|
| Hunt in Lorencia or Elbeland to about level 50 | Monsters here drop class-appropriate Excellent Ancient gear (see Starter Drops), so you gear up as you level |
| Open the Runic Forge (F3) at level 50 | Permanent stat engraving that is never wiped, start early |
| Join a Gens faction at level 50 | Unlocks faction PvP and contribution ranking |
| Keep killing: Ancient Insignia (F4) levels itself | A 25-node passive tree fed by every monster and boss you kill |
| Stack jewels in the Jewel Warehouse (F10) | Account-wide storage, every character on your account can use them |
| Run Blood Castle and Devil Square daily | Best experience and jewel income per hour while leveling |
Experience x500, Master experience x500, item drop 80%. VIP raises these further.
Reach level 400, have 100,000,000 Zen, type /reset. You return to level 1 with 120 bonus stat points. 100 resets is the cap and fully maxes your stats. Details in the Reset System article.
No. The strongest items in the game (Mastery, Legendary, Spider Artifacts) drop or are crafted in game. Paid options are convenience and cosmetics.
Something runs every hour: 14 scheduled invasions daily, Blood Castle, Devil Square, Chaos Castle, plus weekend guild events. The homepage sidebar shows the live schedule, and the Invasions article has the full timetable.
The fastest route from a fresh character to level 400 on Eden MU (Season 21, exp x500). The short version: follow the map ladder below, run Blood Castle and Devil Square whenever they open, and pick up the Excellent Ancient gear that leveling monsters drop along the way.
| Level | Map | Notes |
|---|---|---|
| 1 to 50 | Lorencia or Elbeland | Safe starting zones, first Ancient set pieces |
| 30 to 80 | Noria | Good for ranged classes, early jewel drops |
| 60 to 150 | Devias | Ice monsters, denser packs |
| 100 to 250 | Dungeon | Underground chain with rising difficulty |
| 150 to 350 | Lost Tower | Great experience for the effort |
| 250 to 400 | Atlans / Tarkan | Pre-reset zones, real drop tables begin |
| 350 to 400 | Karutan 1-2, Swamp of Calmness, Raklion | Finishing stretch before /reset |
Your first /reset costs 100,000,000 Zen and grants 120 bonus stat points, and leveling starts again with a stronger base. From here the loop is level, reset, repeat toward 100 resets, with the Master Level track and endgame maps (Ferea, Kanturu, Aida) opening after your 3rd class quest. See the Endgame Guide for what comes next.
Level 400 is where Eden MU actually starts. This is the roadmap for everything that opens up: Master Levels, the reset ladder, the gear climb to Legendary, and the events that fill the weekly calendar on our Season 21 server.
| Track | What it is | Read more |
|---|---|---|
| Resets | /reset at 400 for 120 bonus stat points, up to 100 resets for maxed stats | Reset System |
| Master Level | Complete the 3rd class quest at Apostle Devin in Crywolf, then level a separate Master track with its own skill tree | Master Level |
| Gear | 10 Mastery tiers, then Legendary: Temple Guard and Imperial. Rings, pendants and Spider Artifacts fill the slots around them | Mastery, Legendary, Artifacts |
| Level | Map |
|---|---|
| 400+ | Ferea (Easy), Kanturu Ruins |
| 500+ | Aida |
| 600+ | Ferea (Hard) |
| 800+ | Kanturu Tower |
| 1000+ | Vulcanus (Gens PvP zone) |
| 1450+ | Distorted Karutan |
From Atlans Abyss 3 upward, regular monsters also drop Spider Artifacts, Jewels of Bless, Soul and Creation, and artifact upgrade materials.
Invasions are timed monster spawns that drop into the open world on a fixed daily timetable. A server-wide message announces each one as it begins; the monsters stay for the invasion’s duration or until they are all killed. Most invasions spawn a named boss whose kill rolls a special reward; a few are swarm events with no boss, where every spawned monster carries the reward.
Times are server time. The homepage sidebar and the in-game Invasion Viewer show the next upcoming invasions live, counting down to each one.
| Invasion | Times | Lasts | Where |
|---|---|---|---|
| Golden | 00:25 · 12:25 | 10 min | Lorencia, Dungeon, Devias, Noria, Lost Tower, Atlans, Tarkan, Icarus, Aida, Kanturu 1, Kanturu 2, Elbeland, Swamp of Calmness, Raklion 1 |
| White Wizard | 00:50 · 04:50 · 08:50 · 12:50 · 16:50 · 20:50 | 10 min | Lorencia, Devias, Noria |
| Medusa | 01:00 · 05:00 · 09:00 · 13:00 · 17:00 · 21:00 | 10 min | Swamp of Calmness |
| Red Dragon | 01:15 · 09:15 · 17:15 | 60 min | Lorencia, Devias, Noria |
| Muun Egg | 01:50 · 09:50 · 13:50 · 21:50 | 10 min | Lorencia, Devias, Noria, Lost Tower, Icarus, Kalima 5, Aida, Kalima 7, Kanturu 1, Elbeland, Swamp of Calmness, Raklion 1 |
| Tiger | 02:10 · 14:10 | 60 min | Old Kethotum |
| Salamander | 03:45 · 15:45 | 60 min | Acheron 1, Deventer 1, Urk Mountain 1, Nars |
| Skeleton King | 04:05 · 16:05 | 60 min | Lorencia, Noria, Elbeland |
| Metal Balrog | 04:30 · 16:30 | 60 min | Lorencia, Devias, Noria |
| Undine | 05:45 · 17:45 | 60 min | Acheron 1, Deventer 1, Urk Mountain 1, Nars |
| Ice Queen | 06:45 · 18:45 | 60 min | Devias |
| Hydra | 07:10 · 19:10 | 60 min | Atlans |
| Gold Rabbit | 10:15 · 22:15 | 10 min | Aida |
| Snake | 11:10 · 23:10 | 60 min | Vulcanus |
Every invasion monster pays Ruud on death, on top of its item reward. The amount rises from the starter towns to the top maps. The numbers below are read from the server's reward tables.
| Invasion | Maps | Monster | Spawns per run | Ruud per kill |
|---|---|---|---|---|
| Ice Queen | Devias | Ice Queen (level 52) | 20 | 900 to 1,500 |
| Metal Balrog | Lorencia, Devias, Noria | Metal Balrog (level 77) | 60 | 1,500 to 2,400 |
| Skeleton King | Lorencia, Noria, Elbeland | Death King (level 88) | 60 | 1,800 to 2,700 |
| Red Dragon | Lorencia, Devias, Noria | Red Dragon (level 147) | 60 | 2,700 to 3,900 |
| White Wizard | Lorencia, Devias, Noria | White wizard (level 87) | 3 | 12,000 to 18,000 |
| Gold Rabbit | Aida | Gold Rabbit (level 149) | 20 | 2,400 to 3,600 |
| Hydra | Atlans | Hydra (level 74) | 20 | 3,000 to 4,500 |
| Snake | Vulcanus | Green Snake (green) (level 100) | 20 | 4,500 to 6,600 |
| Undine | Nars, Urk Mountain 1, Deventer 1, Acheron 1 | Undine (level 113) | 65 | 6,000 to 8,400 |
| Salamander | Nars, Urk Mountain 1, Deventer 1, Acheron 1 | Salamander (level 113) | 65 | 7,500 to 10,500 |
| Tiger | Old Kethotum | Tiger (Green) (level 100) | 20 | 12,000 to 18,000 |
| Medusa | Swamp of Calmness | Medusa (level 175) | 4 | 60,000 to 90,000 |
Each golden monster pays by its level and still drops its Box of Kundun.
| Monster | Map | Spawns | Ruud per kill |
|---|---|---|---|
| Golden Budge Dragon (level 15) | Lorencia | 5 | 750 to 1,200 |
| Golden Goblin (level 20) | Noria | 5 | 1,050 to 1,500 |
| Golden Rabbit (level 40) | Elbeland | 5 | 2,100 to 3,150 |
| Golden Soldier (level 46) | Devias | 5 | 2,550 to 3,600 |
| Golden Titan (level 53) | Devias | 5 | 2,850 to 4,200 |
| Golden Dark Knight (level 60) | Dungeon | 3 | 3,300 to 4,650 |
| Golden Vepar (level 61) | Atlans | 5 | 3,300 to 4,800 |
| Golden Devil (level 72) | Lost Tower | 3 | 3,900 to 5,550 |
| Golden Wheel (level 77) | Tarkan | 5 | 4,200 to 6,000 |
| Golden Lizard King (level 83) | Atlans | 3 | 4,500 to 6,450 |
| Golden Stone Golem (level 84) | Aida | 3 | 4,500 to 6,600 |
| Golden Tantalos (level 90) | Tarkan | 3 | 4,800 to 7,050 |
| Golden Crust (level 92) | Icarus | 3 | 4,950 to 7,200 |
| Golden Satyros (level 108) | Kanturu 1 | 3 | 5,850 to 8,400 |
| Golden Napin (level 112) | Swamp of Calmness | 3 | 6,000 to 8,700 |
| Golden Twin Tail (level 130) | Kanturu 2 | 3 | 7,050 to 10,200 |
| Golden Iron Knight (level 145) | Raklion 1 | 3 | 7,800 to 11,250 |
| Monster | Maps | Spawns per run | Ruud per kill |
|---|---|---|---|
| Moon Rabbit | Lorencia, Devias, Noria, Elbeland | 160 | 180 to 300 |
| Pouch of Blessing | Lost Tower, Icarus, Kalima 5, Aida | 160 | 300 to 480 |
| Fire Flame Ghost | Kalima 7, Kanturu 1, Swamp of Calmness, Raklion 1 | 160 | 450 to 750 |
The White Wizard's ogres and Medusa's Sapi Queens carry no reward: only the White Wizard and Medusa themselves pay.
| Times | 04:05 · 16:05 (60 min) |
| Maps | Lorencia, Noria, Elbeland |
| Boss | Death King |
| Total spawns | 60 |
| Boss rewards | Talisman of Luck, Talisman of Chaos Assembly, Elemental Talisman of Luck, Elemental Talisman of Chaos, Death King's Bone, Hell Maine's Leather, Dark Phoenix Flame, Death Beam Knight Soul … and 1 more |
| Ruud per kill | 1,800 to 2,700 |
| Times | 01:15 · 09:15 · 17:15 (60 min) |
| Maps | Lorencia, Devias, Noria |
| Boss | Red Dragon |
| Total spawns | 60 |
| Boss rewards | Jewel of Bless, Jewel of Soul, Jewel of Chaos, Jewel of Life, Jewel of Creation |
| Ruud per kill | 2,700 to 3,900 |
| Times | 00:25 · 12:25 (10 min) |
| Maps | Lorencia, Dungeon, Devias, Noria, Lost Tower, Atlans, Tarkan, Icarus, Aida, Kanturu 1, Kanturu 2, Elbeland, Swamp of Calmness, Raklion 1 |
| Boss | Great Golden Dragon |
| Total spawns | 65 |
| Boss rewards | Box of Luck |
| Ruud per kill | 750 to 11,250 depending on the monster |
| Times | 00:50 · 04:50 · 08:50 · 12:50 · 16:50 · 20:50 (10 min) |
| Maps | Lorencia, Devias, Noria |
| Boss | White wizard |
| Total spawns | 63 |
| Boss rewards | Jewel of Bless, Wizards Ring |
| Ruud per kill | 12,000 to 18,000 |
| Times | 10:15 · 22:15 (10 min) |
| Maps | Aida |
| Spawns | Gold Rabbit — no boss, every monster carries the reward |
| Total spawns | 20 |
| Monster rewards | Box of Luck |
| Ruud per kill | 2,400 to 3,600 |
| Times | 01:00 · 05:00 · 09:00 · 13:00 · 17:00 · 21:00 (10 min) |
| Maps | Swamp of Calmness |
| Boss | Medusa |
| Total spawns | 32 |
| Boss rewards | Eternal Wing Helm, Titan Helm, Brave Helm, Seraphim Helm, Divine Helm, Royal Mask, Hades Helm, Rune Divine Helmet … and 228 more |
| Ruud per kill | 60,000 to 90,000 |
| Times | 01:50 · 09:50 · 13:50 · 21:50 (10 min) |
| Maps | Lorencia, Devias, Noria, Lost Tower, Icarus, Kalima 5, Aida, Kalima 7, Kanturu 1, Elbeland, Swamp of Calmness, Raklion 1 |
| Spawns | Moon Rabbit, Pouch of Blessing, Fire Flame Ghost — no boss, every monster carries the reward |
| Total spawns | 480 |
| Monster rewards | WereRabbit Egg, Lucky Bag Egg, Fire Flame Ghost Egg |
| Ruud per kill | 180 to 750 depending on the monster |
| Times | 04:30 · 16:30 (60 min) |
| Maps | Lorencia, Devias, Noria |
| Boss | Metal Balrog |
| Total spawns | 60 |
| Boss rewards | Lv.1 Wing Relic, Loch's Feather, Jewel of Bless, Jewel of Soul, Jewel of Chaos, Jewel of Life, Jewel of Creation |
| Ruud per kill | 1,500 to 2,400 |
| Times | 06:45 · 18:45 (60 min) |
| Maps | Devias |
| Boss | Ice Queen |
| Total spawns | 20 |
| Boss rewards | Ruud Box (500), Earring of Wrath (Left), Earring of Wrath (Right), Lower Magic Stone, Medium Magic Stone |
| Ruud per kill | 900 to 1,500 |
| Times | 07:10 · 19:10 (60 min) |
| Maps | Atlans |
| Boss | Hydra |
| Total spawns | 20 |
| Boss rewards | Jewel of Bless, Jewel of Soul, Jewel of Chaos, Jewel of Life, Jewel of Creation |
| Ruud per kill | 3,000 to 4,500 |
| Times | 05:45 · 17:45 (60 min) |
| Maps | Acheron 1, Deventer 1, Urk Mountain 1, Nars |
| Boss | Undine |
| Total spawns | 65 |
| Boss rewards | Bronze Armor, Bronze Pants, Bronze Boots, Dragon Helm, Dragon Gloves, Dragon Boots, Lighting Sword, Pad Helm … and 98 more |
| Ruud per kill | 6,000 to 8,400 |
| Times | 03:45 · 15:45 (60 min) |
| Maps | Acheron 1, Deventer 1, Urk Mountain 1, Nars |
| Boss | Salamander |
| Total spawns | 65 |
| Boss rewards | Muren's Book of Magic, Scroll of Etramu, Lorencia Knights' Iron Shield, Iron Shield of the Magic, Hero Elixir, Brave Hero Elixir, Gladiator's Dagger, Merciless Gladiator's Dagger … and 3 more |
| Ruud per kill | 7,500 to 10,500 |
| Times | 11:10 · 23:10 (60 min) |
| Maps | Vulcanus |
| Boss | Green Snake (green) |
| Total spawns | 20 |
| Boss rewards | Lapidary Stone |
| Ruud per kill | 4,500 to 6,600 |
| Times | 02:10 · 14:10 (60 min) |
| Maps | Old Kethotum |
| Boss | Tiger (Green) |
| Total spawns | 20 |
| Boss rewards | Coin of Miracle, Jewel of Bless, Jewel of Soul |
| Ruud per kill | 12,000 to 18,000 |
Jewel of Harmony adds a random bonus option to weapons and armor. The bonus can be upgraded further using additional Jewels of Harmony for stronger effects.
Socket items carry up to 3 empty slots under their name. You fill a slot with a Seed Sphere: an elemental seed (Fire, Ice, Lightning for weapons; Water, Wind, Earth for armor) fused with a blank Sphere. Each Seed Sphere rolls one option from its element's pool, and the option's value grows with the sphere's level, 1 to 10.
Raklion is the home of socket gear. Every monster there drops the socket items at or below its own level, and each one comes with sockets already open: 1 socket (60%), 2 sockets (30%) or 3 sockets (10%).
| Monster | Level | Socket items it can drop |
|---|---|---|
| Ice Walker | 102 | Early boots, gloves and shields (Divine, Brave, Destroy, Hades, Titan and similar) |
| Giant Mammoth | 112 | Adds helms and the first pants |
| Ice Giant | 122 | Adds most pants, the first armors, Frost Mace |
| Coolutin | 132 | Adds the remaining first-tier armors and more shields |
| Iron Knight, Dark Mammoth | 142, 140 | Adds the first socket weapons (Flameberge, Sword Breaker, Dark Stinger, Deadly Staff) and second-tier boots, gloves and helms |
| Dark Giant | 143 | Adds more second-tier helms and gloves (Succubus, Dark Devil, Stormwing and similar) |
| Dark Coolutin, Dark Iron Knight | 145, 148 | Everything, including the top weapons: Sonic Blade, Asura, Cyclone Sword, Blast Break, Devast Claw, Thunderbolt, Angelic Bow, Devil Crossbow, Miracle Staff and the rest of that tier |
A dropped item with fewer than 3 sockets can be extended with a Jewel of Socket, which adds one slot.
| Operation | Cost | Success |
|---|---|---|
| Extract a Seed from an excellent or set item | 10,000,000 Zen | 80% |
| Combine Seed + blank Sphere into a Seed Sphere | 10,000,000 Zen | 100% |
| Mount a Seed Sphere into a socket | 10,000,000 Zen | 100% |
| Remove a Seed Sphere from a socket | 10,000,000 Zen | 90% |
Sphere Upgrade Runes raise a Seed Sphere one level at a time at the Seed Master, always 100% success. Each step costs more Zen and more runes:
| Upgrade | Zen | Runes |
|---|---|---|
| Level 1 to 2 | 10,000,000 | 4 |
| Level 2 to 3 | 13,000,000 | 5 |
| Level 3 to 4 | 16,000,000 | 5 |
| Level 4 to 5 | 19,000,000 | 5 |
| Level 5 to 6 | 22,000,000 | 6 |
| Level 6 to 7 | 25,000,000 | 7 |
| Level 7 to 8 | 28,000,000 | 8 |
| Level 8 to 9 | 31,000,000 | 9 |
| Level 9 to 10 | 34,000,000 | 10 |
Values by sphere level. "Roll" is the chance a new sphere of that element gets the option. Percent options are marked; everything else is a flat bonus.
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Increase DMG and Wizardry DMG per 20 levels | 18% | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Attack speed increase | 12% | 1 | 2 | 6 | 10 | 15 | 21 | 27 | 34 | 42 | 50 |
| Maximum attack/Wizardry increase | 18% | 10 | 47 | 114 | 200 | 303 | 420 | 549 | 689 | 840 | 1000 |
| Minimum attack/Wizardry increase | 24% | 8 | 37 | 91 | 160 | 243 | 336 | 439 | 551 | 672 | 800 |
| Attack/Wizardry increase | 12% | 9 | 42 | 102 | 180 | 273 | 378 | 494 | 620 | 756 | 900 |
| AG cost decrease | 18% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% |
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| HP gained on monster kill | 21% | 200 | 933 | 2273 | 4007 | 6067 | 8393 | 10973 | 13780 | 16793 | 20000 |
| MP gained on monster kill | 14% | 200 | 933 | 2273 | 4007 | 6067 | 8393 | 10973 | 13780 | 16793 | 20000 |
| Skill attack increase | 7% | 9 | 42 | 102 | 180 | 273 | 378 | 494 | 620 | 756 | 900 |
| Attack rating increase | 36% | 20 | 93 | 227 | 401 | 607 | 839 | 1097 | 1378 | 1679 | 2000 |
| Item durability increase | 21% | 30% | 32% | 34% | 36% | 40% | 44% | 49% | 54% | 60% | 66% |
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Excellent damage increase | 29% | 9 | 42 | 102 | 180 | 273 | 378 | 494 | 620 | 756 | 900 |
| Excellent damage rate increase | 14% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% |
| Critical damage increase | 43% | 9 | 42 | 102 | 180 | 273 | 378 | 494 | 620 | 756 | 900 |
| Critical damage rate increase | 14% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% |
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Block rating increase | 7% | 10% | 10% | 11% | 13% | 15% | 17% | 20% | 23% | 25% | 29% |
| Defense increase | 20% | 30 | 140 | 341 | 601 | 910 | 1259 | 1646 | 2067 | 2519 | 3000 |
| Shield protection increase | 33% | 100% | 137% | 204% | 292% | 396% | 514% | 644% | 785% | 938% | 1100% |
| Damage reduction | 13% | 2% | 2% | 2% | 2% | 2% | 2% | 4% | 4% | 4% | 6% |
| Damage reflection | 27% | 4% | 4% | 5% | 7% | 8% | 10% | 12% | 15% | 17% | 20% |
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Automatic Life recovery increase | 16% | 8 | 81 | 216 | 391 | 598 | 832 | 1092 | 1374 | 1677 | 2000 |
| Maximum Life increase | 12% | 100 | 392 | 927 | 1620 | 2440 | 3371 | 4400 | 5518 | 6720 | 8000 |
| Maximum Mana increase | 16% | 150 | 440 | 972 | 1660 | 2475 | 3400 | 4422 | 5534 | 6728 | 8000 |
| Automatic Mana recovery increase | 20% | 7 | 15 | 31 | 52 | 76 | 104 | 135 | 168 | 204 | 243 |
| Maximum AG increase | 16% | 70 | 86 | 117 | 157 | 205 | 258 | 318 | 382 | 452 | 526 |
| AG value increase | 20% | 5 | 6 | 8 | 12 | 16 | 20 | 25 | 31 | 36 | 43 |
| Option | Roll | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength increase | 25% | 6 | 42 | 110 | 197 | 300 | 417 | 547 | 687 | 839 | 1000 |
| Agility increase | 25% | 1 | 38 | 105 | 193 | 297 | 414 | 544 | 686 | 838 | 1000 |
| Health increase | 25% | 30 | 73 | 152 | 255 | 376 | 514 | 666 | 832 | 1010 | 1200 |
| Energy increase | 25% | 10 | 46 | 113 | 200 | 303 | 419 | 548 | 689 | 839 | 1000 |
The Pentagram system adds elemental damage and defense to your character. Equip a Pentagram and fill its slots with Errtels to gain powerful elemental bonuses.
Named Pentagrams do not drop from ordinary monsters. They come from boss and event reward tables and from a few items you open. This list is generated from the server's reward tables. When a source rolls a Pentagram, each one in its pool is equally likely.
| Source | Type | Pentagram pool |
|---|---|---|
| Kundun | Kalima 7 | 1 of 14: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| Balgass | event boss | 1 of 15: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| Medusa | Swamp of Calmness invasion | 1 of 7: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll |
| Lord of Ferea | boss | 1 of 8: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Kundun's Seal Scroll, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| Nix | Boss Battle event | 1 of 8: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Kundun's Seal Scroll, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| God of Darkness | Boss Battle event | 1 of 4: Antonia's Sword, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp |
| Deep Dungeon Gorgon | Deep Dungeon 5 | 1 of 4: Antonia's Sword, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp |
| Core Magriffy | boss reward | 1 of 15: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| Lord Silvester | Boss Fight event | 1 of 7: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll |
| Source | Type | Pentagram pool |
|---|---|---|
| Green Sheep | event monster | 1 of 4: Antonia's Sword, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp |
| White Monkey | event monster | 1 of 8: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Kundun's Seal Scroll, Lemuria's Orb, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel |
| Protection of Acheron | event reward | 1 of 7: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll |
| Monster Soul Converter | mission rewards, options 1 to 5 | 1 of 19: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Brave Hero Elixir, Empire Guardians' Stronghold, Gladiator's Dagger, Hero Elixir, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Muren's Book of Magic, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Scroll of Etramu, Thoughtful Sage's Jewel |
| Source | Type | Pentagram pool |
|---|---|---|
| Pandora Box | 1 of 15: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel | |
| Red Card | 1 of 15: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel | |
| Red Card [Elemental] | 1 of 15: Ancient Icarus Scroll, Antonia's Sword, Arca's Prophecy, Empire Guardians' Stronghold, Gladiator's Dagger, Iron Shield of the Magic, Kundun's Madness Blade, Kundun's Magic Spell Scroll, Kundun's Seal Scroll, Lemuria's Orb, Lorencia Knights' Iron Shield, Merciless Gladiator's Dagger, Norrwen's Bloodstring Lyra, Runedil's Goldentune Harp, Thoughtful Sage's Jewel | |
| Pentagram Box | always a Pentagram for Beginners | 1 of 1: Pentagram for Beginners |
| Group Boss Battle Bonus Box | 1 of 1: Brilliant Orb [I] |
Rarer sources without a published chance: Elemental Capsules, Goblin Treasure Boxes and the Salamander invasion.
| Type | Focus |
|---|---|
| Anger | Offensive elemental damage |
| Blessing | Defensive elemental stats |
| Integrity | Balanced attack/defense |
| Divinity | Advanced combat bonuses |
| Radiance | Special effects (Bleed, Paralyze, Bind, Punish, Blind) |
A strong element deals 110% damage. A weak element takes increased damage.
| Element | Strong Against | Weak Against |
|---|---|---|
| Fire | Wind, Darkness | Water, Earth |
| Water | Fire, Earth | Wind, Darkness |
| Earth | Water, Fire | Wind, Darkness |
| Wind | Earth, Darkness | Fire, Water |
| Darkness | Water, Wind | Fire, Earth |
The Chaos Machine is the primary crafting system, operated by the Chaos Goblin NPC in Noria. It combines items and jewels to create upgrades, wings, and special equipment.
| Recipe | Ingredients | Result |
|---|---|---|
| Item Upgrade (+10-+15) | Item + Jewel of Chaos + Jewel of Bless/Soul + Zen | Upgraded item or destruction |
| Wings Level 1 | +4 items with +4 option + Jewel of Chaos + Zen | Random Level 1 Wings |
| Wings Level 2 | Level 1 Wings + Jewel of Chaos + Loch's Feather + Zen | Random Level 2 Wings |
| Wings Level 3 | Level 2 Wings + Jewel of Chaos + Condor Flame + Zen | Random Level 3 Wings |
| Excellent Item | Normal item + Jewel of Chaos + Jewel of Life + Zen | Excellent grade item |
| Fruit Crafting | Jewel of Creation + Jewel of Chaos + Zen | Random stat fruit |
Blood Castle is a timed PvE event where players must fight through waves of monsters, destroy the castle gate, defeat the boss, and retrieve the Archangel's weapon.
| Blood Castle | Level Range |
|---|---|
| BC 1 | 15 - 80 |
| BC 2 | 81 - 130 |
| BC 3 | 131 - 180 |
| BC 4 | 181 - 230 |
| BC 5 | 231 - 280 |
| BC 6 | 281 - 330 |
| BC 7 | 331 - 400 |
| BC 8 | 400+ (Post-Reset) |
Magic Gladiator and Dark Lord have their level requirement reduced by 20.
Blood Castle 8 is available for high-level post-reset players seeking greater challenges and rewards.
Devil Square is a wave-based survival event with massive monster spawns. It's one of the best events for fast leveling and jewel farming.
| Stage | Level Range |
|---|---|
| DS 1 | 15 - 80 |
| DS 2 | 81 - 130 |
| DS 3 | 131 - 180 |
| DS 4 | 181 - 230 |
| DS 5 | 231 - 280 |
| DS 6 | 281 - 330 |
Magic Gladiator and Dark Lord have their level requirement reduced by 20.
Chaos Castle is a last-player-standing event combining PvP and PvE. Players fight both monsters and each other on a shrinking platform - fall off and you're eliminated!
| Castle | Level Range | Entry Fee |
|---|---|---|
| CC 1 | 15 - 49 | 25,000 Zen |
| CC 2 | 50 - 119 | 80,000 Zen |
| CC 3 | 120 - 179 | 150,000 Zen |
| CC 4 | 180 - 239 | 250,000 Zen |
| CC 5 | 240 - 299 | 400,000 Zen |
| CC 6 | 300 - 400 | 650,000 Zen |
| CC 7 | 400+ (Post-Reset) | 1,000,000 Zen |
Chaos Castle 7 is available for high-level post-reset players, featuring stronger opponents and greater rewards.
Crywolf is a server-wide defense event in the southeastern Valley of Loren. All players cooperate to protect the Wolf Statue from Balgass and his army for 30 minutes.
Kanturu is a raid event featuring the Maya boss fight. Players must progress through Kanturu zones and defeat Maya for rare crafting materials and high-tier loot.
Throne of Eden is a scheduled guild PvP event held in the Devias 3 Castle. Guilds compete to hold the throne - the guild whose Guild Master stands on the throne the longest wins. It runs on a fixed schedule, announced server-wide in advance. There is no UI panel to open; the event HUD appears automatically when you enter the map during an active event.
| Day | Warning | Event | Ends |
|---|---|---|---|
| Saturday | 17:55 | 18:00 | 18:30 |
| Sunday | 19:55 | 20:00 | 20:30 |
Times are server time. Saturday’s round ends well before the Castle Siege (20:00–22:00, Valley of Loren), so the two never overlap. A warning broadcast goes out to all players five minutes before the event starts. A warning broadcast goes out to all players before the event starts - when you see it, you can click Join in the invite popup to teleport directly to Devias 3 Castle.
Located in Devias 3 (Map 2), the castle zone covers coordinates approximately (207-242, 203-239). The throne itself is at tile (225-226, 237) - your Guild Master must be standing directly on that exact tile to accumulate time.
Non-Guild-Masters can fight in the zone and contest it physically, but only the Guild Master standing on the throne actually scores time.
When you’re in Devias 3 during an active event, a small draggable HUD appears showing:
A server-wide broadcast goes out every 30 seconds showing who’s leading and how much time is left.
| Result | Reward |
|---|---|
| Winning guild members | Ruud reward + 1-hour combat buff + control of the castle zone |
| Participating guild members (held throne for at least minimum time) | Ruud reward |
| Guilds that never held the throne | Nothing |
All online members of the winning guild receive a 1-hour combat buff. Exact values are subject to change.
A server-wide announcement goes out: “[GuildName] claimed the Throne of Eden! (held X:XX)”
The winning guild gains exclusive control of the castle area between events. Any player who is not a member of the winning guild will be instantly teleported out of the castle zone with a warning message.
A Golden Kundun spawns inside the castle zone at (226, 233). This is an extremely powerful raid boss exclusive to the winning guild's territory.
| Stat | Value |
|---|---|
| Level | 800 |
| HP | 2,000,000,000 |
| Damage | 30,000 - 50,000 |
| Defense | 2,400 |
| Damage Absorption | 99% |
| Respawn | 24 hours |
Only the winning guild can access the castle area to fight this boss. It drops high-value loot from the Golden Kundun drop table.
Each kill gives 5 drops from the Golden Kundun table: Sealed Blood Angel set pieces, ancient set pieces, Ruud Box (3000), Errtel of Radiance, Talismans (Luck, Chaos, Ascension II and their elemental versions), Mysterious Stone, Condor Feather and Brown Panda Ring.
Arca War is a guild versus guild event fought over three contested obelisks. Registered guilds are dropped onto the battlefield at their own spawn points and spend the event tearing down towers they do not hold while defending the ones they do. Nothing is handed out on the field itself. What you take away is Trophies of Battle, and those are exchanged for the real rewards once the fighting is over.
The event runs once a week, on Wednesday at 20:00 server time, and lasts thirty minutes.
Registration happens with Jin, the Arca War NPC in Acheron. The guild master registers the guild first, inside a five minute window, and members then have a further five minutes of their own to sign on to the roster. Only one registered member is required for a guild to field a team, so a small guild is not shut out. Jin also handles entry to the battlefield once the event is live.
Ten minutes after the event ends, anyone still standing on the battlefield is moved back out.
Three Fire Tower obelisks are in play. Two of them stand in Acheron, one in the Alkmaar area and one in the Ubaid area (map 92). The third stands in Debenter (map 96).
Each obelisk carries a deep pool of health, so bringing one down is work for a coordinated group rather than a single player. An obelisk that has already been captured holds noticeably less health than an untouched one, which cuts both ways: the ground you take is cheaper for the next guild to take back off you. Holding what you have captured is worth as much as capturing it in the first place.
A destroyed obelisk does not stay down. It returns after a short delay, and the fight over it starts again from scratch.
The contested areas are not empty ground. Around the two Acheron obelisks, groups of elemental spirits spawn and keep respawning through the event: Undine, Salamander, Sylphid, Gnome and Hellraiser. Debenter fields its own local creatures instead, Sellihoden, Ukanva, Silla, Normus and Muff. They are a nuisance while you are working on a tower and a real problem if an enemy guild catches you in the middle of a pull.
Taking part earns Trophies of Battle. They are paid out on the strength of what you contributed during the event, and the results screen at the end shows your contribution, your kill points and the trophies you walked away with.
The trophies are not the reward themselves. Afterwards you hand them back to Jin and exchange them in tiers, from a small turn-in at the bottom up to a large one at the top, and the tier you pick decides what the exchange is worth. Saving trophies is worthwhile. The smallest exchange gives a single draw from the reward pool, every tier above it draws more than once, and the size of the stacks you receive climbs steadily as the tier goes up. The largest exchanges also upgrade the headline Ruud payout to the bigger box. The exchange is a combination, and the client shows you its success rate before you confirm, so read that line before committing a stack you have been saving for weeks.
What the pool contains: upgrade and refining stones for Guardian and Mastery gear, Elemental Runes, Bless of Light, Steel of Heaven, Golden Sentence, Sealed Stone Shards, Guardian option change pieces, generous stacks of Pandora Picks, and a Ruud box.
Quantities are deliberately not listed here. The reward values are still being tuned, and a printed table would be wrong within a patch or two. The pool above is the honest answer to what you can get; how much of it is a moving number.
“Calm, ancient, quietly superior. A god who is slowly losing and refuses to admit it.”
The Hollow Sovereign is a living world boss that speaks, remembers, and issues prophecies. Every line he utters is generated in real time. He reacts to who killed him, who he killed, who’s online, and what has happened on the server recently. He is not a scripted loop of dialogue.
When he arrives, he taunts the realm:
“[The Hollow Sovereign] I have arrived.”
“[The Hollow Sovereign] <a custom line referencing the last hero who slew me>”
Guaranteed items, plus a tier-rolled currency pool.
Jewel of Bless ×10 · Jewel of Soul ×10
| Ruud Tier | Amount | Chance |
|---|---|---|
| Common | 1,000 | 75% |
| Uncommon | 3,500 | 22.4% |
| Rare | 10,000 | 2% |
| Epic | 30,000 | 0.5% |
| Legendary | 100,000 | 0.1% |
| WCoin Tier | Amount | Chance |
|---|---|---|
| Common | 150 | 75% |
| Uncommon | 600 | 22.4% |
| Rare | 2,000 | 2% |
| Epic | 6,000 | 0.5% |
| Legendary | 20,000 | 0.1% |
To qualify, you need to be on Devias and within roughly 30 tiles of the Sovereign when he falls. Hanging out in town or across the map won’t count. Show up to the fight.
Jewel of Bless ×3
| Ruud Tier | Amount | Chance |
|---|---|---|
| Common | 200 | 75% |
| Uncommon | 700 | 22.4% |
| Rare | 2,000 | 2% |
| Epic | 6,000 | 0.5% |
| Legendary | 20,000 | 0.1% |
If the Sovereign has recognized you as his nemesis before this fight, slaying him again grants an extra Jewel of Creation ×5. You earn nemesis status by accumulating the most total kills on him across all players.
Every time you kill the Sovereign, he remembers. The player with the most cumulative kills becomes his nemesis. The Sovereign’s taunts, death lines, and prophecies will personally acknowledge you. From that point on, every time you fell him again, the nemesis bonus fires.
Every 60 minutes, the Sovereign issues a riddle. Each prophecy has exactly one goal: kill a specific monster, anywhere in the world, before the prophecy expires (60 minutes).
Example:
“[The Hollow Sovereign] The frostbound sentinel slumbers where mortals fear the ice.”
Decoding this might send you hunting an Ice Monster in Devias or an Ice Walker in Raklion. The riddle always hints at the target’s name.
The Sovereign draws from a wide pool of creatures spanning every major map, from the lowliest vermin of the starter zones to the elite horrors of endgame territory. The specific target is never named directly. You have to read the riddle and figure out what he means.
He also pays attention to where players already are. If a map is busy with active players, he’ll tend to send you somewhere quieter, so expect to travel off the beaten path. The difficulty of the riddle scales with the reward tier: easier prophecies send you to familiar creatures, harder ones demand you track down something obscure.
Listen carefully. Every riddle contains a hint at the target’s name or nature.
Difficulty scales the currency pool. All currency pools follow the same five-tier curve (Common 75% down to Legendary 0.1%).
| Difficulty | Guaranteed Drops | Currency Pool |
|---|---|---|
| Easy | Jewel of Bless ×5 | Ruud 100 - 10,000 |
| Medium | Jewel of Bless ×10 + Jewel of Soul ×10 | Ruud 200 - 20,000 |
| Hard | Jewel of Bless ×30 + Jewel of Soul ×30 + Jewel of Creation ×10 | Ruud 400 - 40,000 · WCoin 60 - 8,000 |
If the riddle expires unfulfilled, the Sovereign reacts with quiet contempt. No reward, and the kill tracker resets for the next cycle.
Ten unique threats stalking the highest-tier maps. Hunt them on cooldown for jewels, currency, and a vanishingly rare chance at Ring of Power or Ring of Volt.
Each map hosts exactly one boss at a fixed spawn point, visible as a BOSS ZONE marker on the map's minimap. Hover a boss with a ▶ marker to preview it in action.
| Tier | Boss | Map | Coord | Cooldown |
|---|---|---|---|---|
| S | The Aquilas Sovereign | Aquilas Temple (145) | (235, 157) | 20-28h |
| S | Doomwarden Mire | Swamp of Doom (144) | (73, 103) | 20-28h |
| A | Kardamahal Tyrant | Kardamahal Underground (143) | (107, 11) | 10-14h |
| A | Tormenta Stormlord | Tormenta Island (141) | (99, 104) | 10-14h |
| A | Tarkan Inheritor | Blood Tarkan (140) | (128, 39) | 10-14h |
| B | Ignis Magmaforge | Ignis Volcano (138) | (175, 96) | 5-7h |
| B | Kanturu Lich | Kanturu Underground (137) | (162, 138) | 5-7h |
| B | Blaze Sovereign | Blaze Kethotum (136) | (123, 29) | 5-7h |
| B | Kethotum Relic-Keeper | Old Kethotum (135) | (162, 12) | 5-7h |
| B | Aida Mourner | Ashen Aida (134) | (73, 17) | 5-7h |
Damage is tracked across the fight. Two reward buckets pay out when the boss dies:
On top of that, the boss makes two extra ring rolls per kill. If either hits, the recipient is picked at random weighted by damage dealt; so the more you contributed, the better your odds. Showing up matters.
All jewels listed below are guaranteed (no roll needed) per bucket. Higher tiers grant more types and larger stacks.
| Tier | Top-damage jewels (guaranteed) | Participation jewels (guaranteed) | Ring chance (per roll) |
|---|---|---|---|
| S | Bless ×40 · Soul ×30 · Life ×10 · Chaos ×10 · Creation ×6 · Guardian ×4 · Harmony ×3 · Gemstone ×5 · Imperial Reinforcement Stone ×10 · Shining Imperial Reinforcement Stone ×4 | Bless ×10 · Soul ×6 · Life ×3 · Chaos ×2 | 0.6% RoP, 0.6% RoV |
| A | Bless ×25 · Soul ×18 · Life ×6 · Chaos ×6 · Creation ×3 · Guardian ×2 · Harmony ×1 · Temple Guard Enhancement Stone ×10 · Shining Temple Guard Enhancement Stone ×4 | Bless ×6 · Soul ×4 · Life ×1 | 0.3% RoP, 0.3% RoV |
| B | Bless ×15 · Soul ×10 · Life ×4 · Chaos ×3 · Creation ×1 | Bless ×3 · Soul ×2 | 0.1% RoP, 0.1% RoV |
Currency pools (Ruud + WCoin) follow a five-tier weighted curve: Common 60% · Uncommon 28% · Rare 8% · Epic 3% · Legendary 1%. Tier S Legendary Ruud goes up to 200,000; Tier B caps lower.
When a boss respawns, a server-wide notice fires so everyone knows the hunt is on:
"[World Boss] I, The Aquilas Sovereign, have arrived in Aquilas Temple. Come find me!"
Each boss names itself and the map it's haunting, so you can decide whether the trip is worth your time.
Both rings come from two places. World bosses roll them with extreme rarity: 0.6% per kill on a Tier S boss, 0.3% on Tier A, 0.1% on Tier B, once for the top damage dealer and once more across everyone who took part. Priest James also sells them for 100,000,000 Ruud in every class tab. They're unique-equip, level 400 required, all classes. Server-wide, expect roughly one boss ring every two to three weeks across the whole roster, regardless of how many players show up to each kill.
A boss ring arrives clean: +0, no luck, no excellent options. The Ruud shop ring comes with six excellent options and a 35% luck chance. Either way the ring can be built up with Volt Jewels from the shared tab of the Ruud shop: the Excellent line adds one random excellent option per success (up to six), the Additional line raises the +4 option step by step, at 70% / 50% / 30% for the Volt, Greater and Supreme tiers.
When a ring drops, the bearer is announced to the entire server:
“✦ Ring of Volt has chosen [PlayerName] as its bearer!”
The Gens system divides players into two factions: Duprian and Vanert. Members earn Contribution Points by killing opposing faction players, climbing the Gens Ranking.
The Duel Arena in Vulcanus offers friendly 1v1 PvP battles with up to 4 simultaneous rooms per server. Perfect for testing builds and learning combos.
Castle Siege is the ultimate guild warfare event. Guilds battle for control of the castle in a weekly large-scale PvP war. The winning guild controls the castle, earns taxes, and receives exclusive rewards.
| Phase | Schedule |
|---|---|
| Guild Registration | Monday 23:59 – Thursday 12:00 |
| Mark of Lord Registration | Thursday 12:00 – 19:00 |
| Announcement | Thursday 19:00 – Saturday 20:00 |
| Warfare | Saturday 20:00 – 22:00 |
| Siege end & settlement | Saturday 22:00 – Sunday 00:00 |
A designated PvP combat zone located in Lorencia. When a player with more than 50 resets enters the rectangle, they are locked inside for 10 seconds and cannot leave until the timer expires. Players with 50 or fewer resets can pass through freely.
Purpose: Prevents hit-and-run tactics. Players who enter the PvP zone must commit to the fight - no running in for a quick attack and escaping before the opponent can retaliate.
| Command | Description |
|---|---|
| /move [map] | Teleport to a map (e.g. /move lorencia) |
| /post [message] | Send a server-wide message (level/reset/zen requirement) |
| /reset | Reset your character (requires level 400 + 100M zen) |
| /mreset | Master reset (grand reset) |
| /addstr [points] | Add stat points to Strength |
| /addagi [points] | Add stat points to Agility |
| /addvit [points] | Add stat points to Vitality |
| /addene [points] | Add stat points to Energy |
| /addcmd [points] | Add stat points to Command (Dark Lord only) |
| /pkclear | Clear your PK status and kill count |
| /ware <number> | Switch between your warehouse vaults. How many you have depends on your VIP tier |
| /openware | Open the Warehouse from where you stand, no NPC needed |
| /openware chaos | Open the Chaos Machine from where you stand |
| /openware elf | Open the Elf Soldier (buffs) from where you stand |
| /openware chaoscard | Open the Chaos Card Master from where you stand |
| /clearinv | Clear your entire inventory |
| /clearextinv | Clear your extended inventory |
| /cleareventinv | Clear your event inventory |
| /clearinvmuun | Clear your Muun inventory |
| /store | Open personal store |
| /offstore | Enable offline store (stay online as shop) |
| /offattack | Enable offline attack mode |
| /evo | Change your character class (evolution) |
| /re | Toggle auto-accept party/guild requests |
Every account has more than one warehouse vault, and each one is a separate set of slots with its own Zen. Type /ware followed by the vault number to switch, for example /ware 2. The vault you are on stays selected until you switch again.
| VIP tier | Warehouse vaults |
|---|---|
| Free | 1 |
| Bronze | 2 |
| Silver | 3 |
| Premium | 5 |
Items left in a vault stay there if your VIP expires, but you can only reach the vaults your current tier allows, so move anything you need out of the higher vaults before a tier runs out.
/openware opens an NPC window without walking to the NPC. It works anywhere except the event maps listed below.
| Command | Opens | Also accepts |
|---|---|---|
| /openware | Warehouse | warehouse, ware, wh |
| /openware chaos | Chaos Machine | mix |
| /openware elf | Elf Soldier (buffs) | buff |
| /openware chaoscard | Chaos Card Master | card |
Requirements: level 200, or at least one reset. There is a 5 second cooldown between uses.
Blocked on: Devil Square, Blood Castle, Chaos Castle, Illusion Temple, Castle Siege, Doppelganger and Imperial Guardian. Use the NPC in town before you enter.
| Key | Function |
|---|---|
| F3 | Runic Forge |
| F4 | Ancient Insignia |
| F6 | PvP Bounty Board |
| F7 | The Crucible (Ranked Arena) |
| F10 | Jewel Warehouse (Stash) |
| B | Gens information |
| Command | Description |
|---|---|
| /bounty | Open the PvP Bounty panel |
| /lms join | Join Last Man Standing event |
| /lms status | Check LMS event status |
| /milestones | View your reset milestone rewards progress |
| Level | Map | Notes |
|---|---|---|
| 1 - 50 | Lorencia | Starting zone, safe for all classes |
| 30 - 80 | Noria | Good for ranged classes, early jewel drops |
| 60 - 150 | Devias | Mid-level hunting, ice monsters |
| 100 - 250 | Dungeon | Underground maps, increasing difficulty |
| 150 - 350 | Lost Tower | Great experience, moderate danger |
| 1 - 40 | Elbeland | Beginner area, alternative to Lorencia |
| 250 - 400 | Atlans / Tarkan | High-level pre-reset zones |
| 280 - 350 | Swamp of Calmness | Mid-high level hunting zone |
| 300 - 380 | Raklion | Ice-themed zone with boss encounter |
| 350 - 400 | Karutan 1-2 | High-level zones before reset |
| Level | Map | Notes |
|---|---|---|
| 400+ | Ferea (Easy) | Post-reset starting zone |
| 400+ | Kanturu Ruins | Good drops, moderate difficulty |
| 500+ | Aida | Strong monsters, good experience |
| Level | Map | Notes |
|---|---|---|
| 600+ | Ferea (Hard) | Upgraded monsters, better drops |
| 800+ | Kanturu Tower | Endgame dungeon content |
| 1000+ | Vulcanus | PvP zone with Gens content |
| 1450+ | Distorted Karutan | Elemental hunting zone |
Wings are powerful equipment that provide damage bonuses, damage absorption, defense, and special effects. They are crafted through the Chaos Machine and progress through 5 tiers.
| Tier | Crafting Materials |
|---|---|
| Level 1 | +4 items with +4 options + Jewel of Chaos + Zen |
| Level 2 | Level 1 Wings + Jewel of Chaos + Loch's Feather + Zen |
| Level 3 | Level 2 Wings + Jewel of Chaos + Condor Flame + Zen |
| Level 4 | Level 3 Wings + additional rare materials |
| Level 5 | Level 4 Wings + 5th Wings Relic + Higher Magic Stone (Chaos Machine) |
Satan Wings, Heaven Wings, Fairy Wings
Mystery Wings, Dragon Wings, Archangel Wings, Darkness Wings, Spirit Wings, Despair Wings, Cape of Lord
| Class | Wings |
|---|---|
| Dark Knight | Wing of Storm |
| Dark Wizard | Wing of Eternal |
| Fairy Elf | Wing of Illusion |
| Summoner | Wing of Dimension |
| Magic Gladiator | Wing of Ruin |
| Dark Lord | Cape of Emperor |
| Rage Fighter | Cape of Overrule |
| Grow Lancer | Cloak of Transcendence |
| Rune Wizard | Wings of Disillusion |
| Slayer | Wings of Silence |
| Gun Crusher | Wings of Accuracy |
| Lemuria | Wings of Lemuria |
| Light Wizard | Wings of Light |
| Illusion Knight | Wings of Mirage |
| Alchemist | Wings of Alchemy |
| Crusader | Wings of Crusade |
| Class | Wings |
|---|---|
| Dark Knight | Wings of Flame God |
| Dark Wizard | Wings of Elysium |
| Fairy Elf | Wing of Celestial Body |
| Summoner | Wings of Other World |
| Magic Gladiator | Wings of Annihilation |
| Dark Lord | Cloak of Dominator |
| Rage Fighter | Cloak of Judgment |
| Grow Lancer | Cloak of Isolation |
| Rune Wizard | Wings of Destiny |
| Slayer | Wings of Conviction |
| Gun Crusher | Wings of Bloodshed |
| Lemuria | Wings of Arcana |
| Light Wizard | Wings of Luminous |
| Alchemist | Wings of Transmutation |
| Crusader | Wings of Sacred |
| Illusion Knight | Wings of Illusion |
The 5th and highest wing tier, requiring character Level 1200. One wing exists per class.
| Class | Wings |
|---|---|
| Dark Knight | Wings of Destruction |
| Dark Wizard | Wings of Virtue |
| Fairy Elf | Wings of Illusion |
| Summoner | Wings of Barrier |
| Magic Gladiator | Wings of Punishment |
| Dark Lord | Cloak of Authority |
| Rage Fighter | Cloak of Oath |
| Grow Lancer | Cloak of Training |
| Rune Wizard | Wings of Inevitability |
| Slayer | Wings of Lilac |
| Gun Crusher | Wings of Crimson |
| White Wizard | Cloak of Glory |
| Lemuria | Wings of Eternity |
| Illusion Knight | Cloak of Perfection |
| Alchemist | Wings of Purit |
Jewels are core crafting and enhancement materials used throughout the game. They can be stacked in bundles of 10 and 30 for efficient storage and trading.
| Jewel | Primary Use | Notes |
|---|---|---|
| Jewel of Bless | Item upgrade +0 to +6 | 100% success rate |
| Jewel of Soul | Item upgrade +0 to +9 | 70% success (95% with Luck) |
| Jewel of Chaos | Chaos Machine combinations | Required for almost all crafting |
| Jewel of Life | Upgrade item normal options | 50% success rate |
| Jewel of Creation | Fruits, pet resurrection, sockets | Multi-purpose crafting jewel |
| Jewel of Guardian | Castle defenses, special options | Castle Siege materials |
| Jewel of Harmony | Add yellow bonus options to items | Works on socket and set items |
Eden adds a set of custom jewels that upgrade a single property of an item in one guaranteed or high-chance step, instead of grinding stacks of the vanilla jewels. Each jewel targets one slot and one effect.
| Jewel | Effect | Applies To |
|---|---|---|
| Jewel of Level | Raises the item's level by +1 (up to +15) | Normal to Lightning tier gear |
| Jewel of Skill | Adds the Skill option to a weapon | Weapons |
| Jewel of Luck | Adds the Luck option (+crit chance, +jewel success) | Weapons and armor |
| Jewel of Weapon Excellent | Adds one random excellent option to a weapon | Normal to Lightning tier gear |
| Jewel of Armor Excellent | Adds one random excellent option to armor | Normal to Lightning tier gear |
| Jewel of Socket | Adds one socket slot to a socketable item | Socket items |
| Jewel of Dark Life | Raises the item's option to maximum in one step | Legendary only (Temple Guard / Imperial) |
| Legendary Weapon Excellent | Adds one random excellent option to a legendary weapon | Legendary only (Temple Guard / Imperial) |
| Legendary Armor Excellent | Adds one random excellent option to legendary armor | Legendary only (Temple Guard / Imperial) |
Volt Jewels are a separate line of accessory jewels for rings, pendants and earrings. See the Accessories notes for their tiers and success rates.
Custom jewels drop from monsters on any map. The stronger the jewel, the higher the monster level it starts at and the rarer it is. Once a jewel starts dropping, every higher-level monster keeps dropping it.
| Jewel | Drops from monster level | First maps | Rarity (vs Jewel of Bless) |
|---|---|---|---|
| Jewel of Luck | 47+ | Lost Tower | 8x rarer |
| Jewel of Skill | 47+ | Lost Tower | 8x rarer |
| Jewel of Level | 72+ | Tarkan, Aida, Icarus | 12x rarer |
| Jewel of Socket | 100+ | Karutan, Swamp of Calmness, Raklion | 20x rarer |
| Jewel of Weapon Excellent | 140+ | Deep Raklion, Deep Dungeon | 40x rarer |
| Jewel of Armor Excellent | 140+ | Deep Raklion, Deep Dungeon | 40x rarer |
| Jewel of Dark Life | 380+ | Kubera Mine | 80x rarer |
| Legendary Weapon Excellent | 470+ | Scorched Canyon | 200x rarer |
| Legendary Armor Excellent | 470+ | Scorched Canyon | 200x rarer |
Legendary equipment is the highest tier of craftable gear, above Mastery. There are two tiers: 1st Legendary (Temple Guard) crafted from 10th Mastery Lightning gear, and 2nd Legendary (Imperial) crafted from maxed Temple Guard gear. Both have 100% crafting success rate.
Equip requirement: Level 1,300 (weapons and armor).
| Type | Base Item | Material | Jewels | Zen |
|---|---|---|---|---|
| Weapons / Shields | +15 Lightning weapon with 16 options | Temple Guard Anvil (150,000 Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 500,000,000 |
| Armor | +15 Lightning armor with 16 options | Temple Guard Soul (75,000 Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 200,000,000 |
Success rate: 100%. Result: +0 Stage 1 Temple Guard item. Luck and Excellent options preserved.
| Weapon | Class |
|---|---|
| Temple Guard Sword / Belief Sword | Dark Knight |
| Temple Guard Wizard Staff | Dark Wizard |
| Temple Guard Bow / Quiver | Fairy Elf |
| Temple Guard Magic Sword / Two-Handed Sword / Magic Staff | Magic Gladiator |
| Temple Guard Scepter | Dark Lord |
| Temple Guard Stick / Book | Summoner |
| Temple Guard Claw | Rage Fighter |
| Temple Guard Lance | Grow Lancer |
| Temple Guard Rune Mace | Rune Wizard |
| Temple Guard Short Sword | Slayer |
| Temple Guard Magic Gun | Gun Crusher |
| Temple Guard Blade | Illusion Knight |
| Temple Guard WW Staff / Magic Book | Light Wizard |
| Temple Guard Orb | Lemuria |
| Temple Guard Alchemic Staff | Alchemist |
| Temple Guard Crusade Mace | Crusader |
Dark Knight, Fairy Elf, Dark Lord, Grow Lancer
Each class has a Sanctuary Temple Guard set (Helm, Armor, Pants, Gloves, Boots). Elf has AGI/ENE variants, Magic Gladiator has Knight/Wizard variants.
Imperial equipment is the ultimate endgame gear, requiring fully maxed Temple Guard items to craft. Equip requirement: Level 1,400 (weapons and armor).
| Type | Base Item | Material | Jewels | Zen |
|---|---|---|---|---|
| Weapons / Shields | +15 Stage 5 Temple Guard weapon | Imperial Moru (Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 500,000,000 |
| Armor | +15 Stage 5 Temple Guard armor | Imperial Soul (Ruud) | 30 JoB, 30 JoS, 1 JoC, 1 JoCr | 200,000,000 |
Success rate: 100%. Result: +0 Stage 1 Imperial item.
All classes available, including Alchemist. Dark Knight has Night/Faith variants, Fairy Elf has two variants, and Magic Gladiator has two variants.
Mastery equipment is the endgame gear progression system. Weapons and armor advance through 10 mastery tiers, while accessories (earrings) advance through 8 tiers. Each tier is crafted by upgrading the previous tier's equipment at the Chaos Goblin NPC in Noria (180, 99) using tier-specific materials purchased from Priest James in Elbeland (32, 239).
All crafts from 2nd tier onward have 100% success rate. The result resets to +0 / 0 Options, but Luck and Excellent options are preserved. Base item must be at +11 with 16+ options.
| Tier | Name | Level | Material (Anvil) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Bloodangel | 400 | Purchased from Ruud Shop | - | - |
| 2nd | Darkangel | 500 | Darkangel Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 3rd | Holyangel | 600 | Holyangel Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 4th | Soul | 700 | Soul Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 5th | Blue Eye | 700 | Blue Eye Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 6th | Silver Heart | 800 | Silver Heart Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 7th | Manticore | 900 | Manticore Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 8th | Brilliant | 1,000 | Brilliant Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 9th | Apocalypse | 1,100 | Apocalypse Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 10th | Lightning | 1,200 | Lightning Anvil | 100,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
JoB = Jewel of Bless, JoS = Jewel of Soul, JoC = Jewel of Chaos, JoCr = Jewel of Creation
| Class | Weapon | ATK Range | Special |
|---|---|---|---|
| Dark Knight | Sword | 880-895 | Combat Power 85% |
| Dark Wizard | Staff | 305-314 | Wizardry 197% |
| Fairy Elf | Bow | 1366-1409 | ATK Speed 55 |
| Magic Gladiator | Magic Sword | 880-890 | Wizardry 102% |
| Dark Lord | Scepter | 1001-1025 | Combat Power 143% |
| Summoner | Stick | 284-307 | Wizardry 176% |
| Rage Fighter | Claw | 786-806 | Combat Power 91% |
| Tier | Name | Level | Material (Soul) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Bloodangel | 400 | Purchased from Ruud Shop | - | - |
| 2nd | Darkangel | 500 | Darkangel Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 3rd | Holyangel | 600 | Holyangel Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 4th | Soul | 700 | Soul Crystal | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 5th | Blue Eye | 700 | Blue Eye Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 6th | Silver Heart | 800 | Silver Heart Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 7th | Manticore | 900 | Manticore Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 8th | Brilliant | 1,000 | Brilliant Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 9th | Apocalypse | 1,100 | Apocalypse Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
| 10th | Lightning | 1,200 | Lightning Soul | 50,000 | 30 JoB, 30 JoS, 1 JoC, 1 JoCr |
Armor uses Soul materials instead of Anvils. Each piece is crafted separately (Helm, Armor, Pants, Gloves, Boots).
| Pieces | Bonus |
|---|---|
| 2-Set | Mastery Skill Power increase, Mastery primary stat increase |
| 3-Set | Double damage chance +18%, Mastery ATK/Wizardry increase |
| 4-Set | Critical/Excellent damage bonus, DEF penetration +9%, damage reduction, triple damage chance |
Each class has its own armor set. Some classes have multiple variants:
| Tier | Name | Level (L / R) | Material (Casting Mold) | Ruud | Jewels |
|---|---|---|---|---|---|
| 1st | Wrath | - / - | Purchased from Ruud Shop | - | - |
| 2nd | Forefathers | 350 / 380 | Forefathers Casting Mold | 10,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 3rd | Glory | 500 / 550 | Glory Casting Mold | 15,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 4th | Blood | 600 / 650 | Blood Casting Mold | 15,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 5th | Allurement | 700 / 750 | Allurement Casting Mold | 20,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 6th | Unity | 850 / 900 | Unity Casting Mold | 20,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 7th | Emerald | 950 / 1,000 | Emerald Casting Mold | 25,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
| 8th | Extreme Cold | 1,100 / 1,150 | Extreme Cold Casting Mold | 30,000 | 20 JoB, 20 JoS, 1 JoC, 1 JoCr |
Earrings use 20 jewels instead of 30. Left and Right earrings have different level requirements.
Unlike weapons and armor, earring upgrades are not always 100%. Success depends on the source earring's enhancement level:
| Source Level | Success Rate |
|---|---|
| +15 | 100% |
| +14 | 90% |
| +13 | 80% |
| +12 | 70% |
| +11 | 60% |
| Earring | Slot 1 | Slot 2 | Slot 3 |
|---|---|---|---|
| Wrath | Ignore Def 4% | All Stats +1 | - |
| Forefathers | Ignore Def 5% | All Stats +2 | - |
| Glory | Ignore Def 6% | All Stats +3 | - |
| Blood | Ignore Def 7% | All Stats +4 | Mastery DMG +6 |
| Allurement | Ignore Def 8% | All Stats +5 | Mastery DMG +9 |
| Unity | Ignore Def 9% | Exc Rate +6% | Mastery DMG +12 |
| Emerald | Ignore Def 10% | Exc Rate +7% | Double DMG +2% |
| Extreme Cold | Ignore Def 11% | Exc Rate +8% | Double DMG +3% |
| Option | Wrath | Forefathers | Glory | Blood | Allurement | Unity | Emerald | Extreme Cold |
|---|---|---|---|---|---|---|---|---|
| Skill Damage | 100 | 150 | 350 | 350 | 450 | 500 | 700 | 1,000 |
| Two-Hand/Mastery DMG | 20 | 0 | 2 | 4 | 7 | 10 | 13 | 16 |
| Exc/Mastery Exc DMG | 35 | 1 | 3 | 5 | 8 | 11 | 14 | 17 |
| Crit/Mastery Crit DMG | 35 | 1 | 3 | 5 | 8 | 11 | 14 | 17 |
| Max Life | 2,500 | 5,000 | 10,000 | 15,000 | 20,000 | 25,000 | 35,000 | 50,000 |
| Option | Wrath | Forefathers | Glory | Blood | Allurement | Unity | Emerald | Extreme Cold |
|---|---|---|---|---|---|---|---|---|
| Max Phys Damage | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| Exc Damage Chance | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% |
| Crit Damage Chance | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% |
| AG Recovery Rate | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Max Mana | 2,500 | 5,000 | 10,000 | 15,000 | 20,000 | 25,000 | 35,000 | 50,000 |
Muuns are companion pets that provide passive stat bonuses to your character. They come in different grades and can be evolved for stronger effects.
| Grade | Color | Level |
|---|---|---|
| Standard | White | 1 |
| Premium | Blue | 2 |
| Tempest | Light Green | 3 |
| Hero | Yellow | 4-5 + MAX |
| Evolution Level | Stat Multiplier |
|---|---|
| Level 1 | x5 |
| Level 2 | x7 |
| Level 3 | x9 |
| Level 4 | x11 |
| Level 5 | x13 |
| Evolved (MAX) | x20 |
Guardians are mount-type companions that provide movement speed, attack speed, defense, and special options. They are enhanced through the Trainer NPC in Lorencia and progress through 8 tiers.
| Source Level | Success Rate |
|---|---|
| +15 | 100% |
| +14 | 90% |
| +13 | 80% |
| +12 | 70% |
| +11 | 60% |
On failure: materials are lost and guardian reverts to +0.
Each guardian tier provides passive bonuses while summoned. DMG% applies to both physical and magic damage. Absorb% reduces all incoming damage (PvE + PvP). Tiers 2+ have Normal and Rare variants.
| Tier | Guardian | Type | DMG% | Absorb% | Max HP |
|---|---|---|---|---|---|
| 1 | Phantasmal Steed | Normal | +5% | +3% | +20,000 |
| 2 | Ice Dragon | Normal | +10% | +6% | +50,000 |
| 2 | Ice Dragon | Rare | +18% | +11% | +105,000 |
| 3 | Fierce Lion | Normal | +15% | +9% | +80,000 |
| 3 | Fierce Lion | Rare | +26% | +16% | +160,000 |
| 4 | Shining Tail | Normal | +22% | +13% | +130,000 |
| 4 | Shining Tail | Rare | +35% | +22% | +235,000 |
| 5 | Ullr | Normal | +30% | +18% | +190,000 |
| 5 | Ullr | Rare | +45% | +28% | +315,000 |
| 6 | Leviathan | Normal | +40% | +25% | +280,000 |
| 6 | Leviathan | Rare | +55% | +33% | +400,000 |
| 7 | Taurus | Normal | +50% | +30% | +350,000 |
| 7 | Taurus | Rare | +65% | +40% | +500,000 |
| 8 | Rhino | Normal | +60% | +36% | +450,000 |
| 8 | Rhino | Rare | +75% | +46% | +600,000 |
Last Man Standing is an intense PvP battle royale where players fight until only one survivor remains. The last player standing claims massive rewards!
The Crucible is a 1v1 ranked PvP system with a full ELO rating, seasonal leaderboard, and Ruud rewards. Players queue up, get matched against someone near their skill level, fight in an isolated arena, and earn or lose rating based on the result.
Press Join in the Queue tab to enter the queue. The server runs matchmaking every 5 seconds, looking for two queued players within an ELO range of each other.
Once matched, both players get a 5-second countdown then are teleported to a dedicated arena map (Map 74). Matches have a 3-minute time limit - if neither player dies, the match is cancelled with no ELO change.
ELO is calculated using the standard formula - beating a much higher-rated player gains more points, beating a much lower-rated player gains fewer. Losing to a lower-rated player loses more.
| Tier | ELO Required |
|---|---|
| Bronze | 0-1099 |
| Silver | 1100-1299 |
| Gold | 1300-1499 |
| Platinum | 1500-1699 |
| Diamond | 1700+ |
Each season lasts 14 days. When a season ends:
You must have played at least 10 matches in the season to qualify for rewards.
| Tier | ELO | Ruud Reward |
|---|---|---|
| Diamond | 1700+ | 500,000 |
| Platinum | 1500-1699 | 250,000 |
| Gold | 1300-1499 | 100,000 |
| Silver | 1100-1299 | 50,000 |
| Bronze | 0-1099 | 10,000 |
Stacks on top of tier reward:
| Finish | Ruud Bonus |
|---|---|
| #1 | +2,000,000 |
| #2-3 | +1,000,000 |
| #4-10 | +500,000 |
The Bounty System is an open-world PvP contract system. Any player can place a price on another player’s head using Zen, Ruud, or WCoin. When that target gets killed in PvP, the killer collects the reward automatically.
| Currency | Minimum | Maximum |
|---|---|---|
| Zen | 10,000,000 | 2,000,000,000 |
| Ruud | 100 | 2,000,000,000 |
| WCoin | 10 | 1,000,000 |
Use /bounty or F6 to open the panel, go to the Set Target tab, type the player name and select the amount and currency. The currency is deducted immediately when the bounty is placed.
Kill the bounty target in normal PvP anywhere in the world. The reward is paid out automatically the moment the kill is registered - no action needed. The bounty is marked “Completed” and removed from the active list.
All bounties on a target stack independently - if three different players placed bounties on the same target, the killer collects all three at once.
You can cancel your own active bounties from the “My Bounties” tab. You receive a 90% refund - 10% is lost as a penalty. This applies to all currencies (Zen, Ruud, WCoin).
The main list in the panel shows all active bounties sorted by reward value (highest Zen first, then Ruud). Page size is 10 entries. The board is live and visible to all players - useful for target scouting.
Resetting is the core long-term progression system in Eden MU. Once you reach level 400, you can reset your character back to level 1 in exchange for permanent stat gains. Reaching 100 resets fully maximizes your character's stats regardless of class.
| Requirement | Value |
|---|---|
| Character Level | 400 |
| Zen Cost | 100,000,000 |
| How to Reset | In-game /reset command |
At 100 resets, your character reaches fully maxed stats. This applies to all classes equally - there is no class-specific reset cap or bonus.
Stat points are earned through leveling (3 points per level, 4 for Dark Lord) and distributed manually by the player. You choose how to allocate them across Strength, Agility, Vitality, and Energy (and Command for Dark Lord).
Each reset grants the following bonus rewards:
Reaching specific reset counts unlocks permanent combat buffs. Higher tiers replace lower ones. These bonuses are always active.
| Tier | Resets | Phys DMG | Magic DMG | Defense | HP | SD | MP | AG | Skill DMG | DMG Red |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10+ | +50 | +50 | +30 | +500 | +300 | - | - | - | - |
| 2 | 25+ | +150 | +150 | +100 | +1,500 | +1,000 | +500 | - | - | - |
| 3 | 50+ | +300 | +300 | +250 | +3,500 | +2,500 | +1,000 | +500 | +50 | - |
| 4 | 75+ | +500 | +500 | +500 | +6,000 | +5,000 | +2,000 | +1,000 | +100 | +50 |
| 5 | 100 | +800 | +800 | +800 | +10,000 | +8,000 | +3,000 | +1,500 | +200 | +100 |
Additional bonuses at higher tiers:
| Tier | Resets | Phys % | Magic % | DMG Increase | DMG Decrease | HP Recovery | SD Recovery | EXP Bonus |
|---|---|---|---|---|---|---|---|---|
| 1 | 10+ | - | - | - | - | - | - | +10% |
| 2 | 25+ | - | - | +5% | +3% | - | - | - |
| 3 | 50+ | - | - | +8% | +5% | - | - | - |
| 4 | 75+ | +5% | +5% | +12% | +8% | - | - | - |
| 5 | 100 | +10% | +10% | +15% | +10% | +50 | +30 | - |
At specific reset counts, you receive one-time milestone rewards (stat points, Ruud, WCoin, Goblin Points, or Gremory Case items). Rewards are claimed automatically when you reach the milestone reset count. Use the in-game command to check your progress:
The Jewel Warehouse is a secure, account-wide storage system for your valuable jewels and stones. Access your stored items from any character on your account!
The Guild Warehouse is a shared vault for the whole guild. Any member can deposit and any member can withdraw, and every deposit and withdrawal is recorded in a log the whole guild can read.
Open it with the F8 key or from the in-game menu. You must be in a guild to open it, and leaving the guild ends your access immediately. Balances update live for guild members who are online.
The Guild Warehouse does not store equipment, wings, pets or WCoin. For private, account-wide jewel storage use the Jewel Warehouse instead.
The window has five tabs: Jewels, Stones, Misc, Currency and Log.
The Log tab lists the most recent 50 actions, newest first. Deposits are shown in green and withdrawals in red, and every line names who did it and what moved. Drag the scrollbar on the right to read further back.
| Feature | Guild Warehouse | Jewel Warehouse |
|---|---|---|
| Who can access it | The whole guild | Your account only |
| What it stores | Jewels, stones and currency | Jewels and stones |
| Actions are logged | Yes | No |
| How it opens | F8 | F10 |
Any member can withdraw everything the vault holds, so a guild should only invite players it trusts.
Moss trades sealed boxes for Zen, Coin of Miracle and jewels. Each box is a gamble: you pay the listed price and receive one random item from that box's pool. He is only open during his four daily windows, so plan your visit.
The lists below are the complete contents of each box, with the chance of each reward. Percentages are that box's roll weights normalised to 100%, read straight from the server's own table, so they are exact relative to each other within a box.
Moss opens four times a day, at 02:00, 08:00, 14:00 and 20:00 server time. He remains available for a limited period after each opening.
Mid-tier weapons and shields, every one +11 with an Excellent option. Bloodangel and Darkangel pieces appear rarely and are the entry to the Anvil upgrade chain.
Cost: 20,000,000 Zen
| Tier | Pieces | Combined chance | Each |
|---|---|---|---|
| Mastery weapons and shields | 64 | 98.54% | 1.540% |
| Bloodangel | 27 | 0.98% | 0.036% |
| Darkangel | 27 | 0.49% | 0.018% |
Every piece rolls +11 with one Excellent option.
The 27 Darkangel pieces are the rarest thing in the box: at 0.018% each, a specific one is roughly 1 roll in 5,500.
Rare: Bloodangel and Darkangel weapons and shields, every type
Common: Absolute Scepter, Almandine Orb, Amber Elixir, Amber Wand, Ambition Shield, Angelic Bow, Asura, Baiwen Magic Gun, Belief Hammer, Belief Shield, Blast Break, Blast Hammer, Blast Shield, Blood Blade, Bone Blade, Cannon Magic Gun, Constant Shield, Crimson Glory, Cyclone Sword, Dark Devil Shield, Dark Stinger, Deadly Staff, Devast Claw, Devil Crossbow, Devilwood Quiver, Dragon Blade, Eternal Wing Stick, Explosion Blade, Flameberge, Frost Barrier, Frost Mace, Frost Rune Mace, Grace Shield, Grand Viper Staff, Guardian Shield, Horn of Steal, Inberial Staff, Lazy Wind Shield, Legendary Magic Book, Light Lord Rune Mace, Light Lord Shield, Magic Knight Shield, Magmu Spear, Miracle Staff, Morganite Elixir, Morganite Wand, Novacula Short Sword, Pairing Short Sword, Pantera Claw, Phoenix Soul Star, Rectuus Lance, Rune Bastard Sword, Russell Light Lance, Salamander Shield, Soleil Scepter, Sonic Blade, Spinel Orb, Spite Staff, Storm Blitz Stick, Summon Spirit Stick, Sword Breaker, Sylph Wind Bow, Thunderbolt, Wise Magic Book
Runic Forge supplies. Most rolls are an upgrade stone; the rest are sealed pouches that open for Runic Essence.
Cost: 15 x Coin of Miracle
| Reward | Chance |
|---|---|
| Artifact Upgrade Stone | 30.00% |
| Ultimate Magic Stone | 30.00% |
| Runic Pouch [Lesser] 10x | 20.00% |
| Runic Pouch [Standard] 25x | 12.00% |
| Runic Pouch [Greater] 50x | 6.00% |
| Runic Pouch [Grand] 100x | 2.00% |
Common: Ultimate Magic Stone, Artifact Upgrade Stone
Pouches: Runic Pouch [Lesser] (10 Runic Essence), Runic Pouch [Standard] (25 Runic Essence), Runic Pouch [Greater] (50 Runic Essence), Runic Pouch [Grand] (100 Runic Essence)
The cheapest box. Talismans, a Master EXP Potion and the occasional Conqueror's Badge.
Cost: 1 x Coin of Miracle
| Reward | Chance |
|---|---|
| Elemental Talisman of Chaos | 17.86% |
| Elemental Talisman of Luck | 17.86% |
| Master EXP Potion (4) | 17.86% |
| Talisman of Chaos Assembly | 17.86% |
| Talisman of Luck | 17.86% |
| Condor Feather | 8.93% |
| Conqueror's Badge | 1.79% |
Contents: Conqueror's Badge, Condor Feather, Elemental Talisman of Luck, Elemental Talisman of Chaos, Talisman of Luck, Talisman of Chaos Assembly, Master EXP Potion [4]
Accessories and jewels, including the Wrath and Forefathers earrings.
Cost: 3 x Coin of Miracle
| Reward | Chance |
|---|---|
| Guardian Jewel | 12.50% |
| Jewel of Creation | 12.50% |
| Jewel of Harmony | 12.50% |
| Jewel of Life | 12.50% |
| Jewel of Soul | 12.50% |
| Jewel of Chaos | 9.38% |
| Earring of Forefathers [Left] | 4.69% |
| Earring of Forefathers [Right] | 4.69% |
| Earring of Wrath [Left] | 4.69% |
| Earring of Wrath [Right] | 4.69% |
| Necklace of Lightning | 4.69% |
| Ring of Fire | 4.69% |
Contents: Jewel of Chaos, Pendant of Lightning, Ring of Fire, Earring of Wrath [Left], Earring of Wrath [Right], Earring of Forefathers [Left], Earring of Forefathers [Right], Jewel of Soul, Jewel of Life, Jewel of Creation, Jewel of Guardian, Jewel of Harmony
Talismans, Bless of Light and a Ruud Box.
Cost: 10 x Jewel of Bless
| Reward | Chance |
|---|---|
| Bless of Light (Lower) | 11.76% |
| Elemental Talisman of Chaos | 11.76% |
| Elemental Talisman of Luck | 11.76% |
| Master EXP Potion (6) | 11.76% |
| Pendant of Fire | 11.76% |
| Ruud Box (1000) | 11.76% |
| Talisman of Chaos Assembly | 11.76% |
| Talisman of Luck | 11.76% |
| Condor Flame | 3.53% |
| Condor Feather | 2.35% |
Contents: Elemental Talisman of Luck, Elemental Talisman of Chaos, Pendant of Fire, Condor Flame, Condor Feather, Talisman of Luck, Talisman of Chaos Assembly, Bless of Light [Low Grade], Master EXP Potion [6], Ruud Box [1,000]
As the Bless box, with a Greater Bless of Light and a chance at the Dark Transformation Ring.
Cost: 10 x Jewel of Soul
| Reward | Chance |
|---|---|
| Bless of Light (Greater) | 11.11% |
| Elemental Talisman of Chaos | 11.11% |
| Elemental Talisman of Luck | 11.11% |
| Master EXP Potion (4) | 11.11% |
| Pendant of Fire | 11.11% |
| Ruud Box(1000) | 11.11% |
| Talisman of Chaos Assembly | 11.11% |
| Talisman of Luck | 11.11% |
| Dark Transformation Ring | 5.56% |
| Condor Flame | 3.33% |
| Condor Feather | 2.22% |
Contents: Condor Flame, Condor Feather, Pendant of Fire, Dark Transformation Ring, Elemental Talisman of Luck, Elemental Talisman of Chaos, Talisman of Luck, Talisman of Chaos Assembly, Bless of Light [Greater], Master EXP Potion [4], Ruud Box [1,000]
Upgrade materials and seals. Jewels, Guardian Upgrade Stone, Fragment of Resurrection.
Cost: 5 x Coin of Miracle + 10 x Jewel of Bless
| Reward | Chance |
|---|---|
| Jewel of Chaos | 16.43% |
| Jewel of Creation | 16.43% |
| Jewel of Life | 16.43% |
| Jewel of Soul | 16.43% |
| [Bound] Bless of Light (Middle Grade) | 16.43% |
| Fragment of Resurrection | 6.16% |
| Guardian Upgrade Stone | 6.16% |
| Golden Crest | 3.08% |
| Seal of the Phantasmal Steed | 2.46% |
Contents: Jewel of Chaos, Seal of the Phantasmal Steed, Fragment of Resurrection, Guardian Upgrade Stone, [Bound] Bless of Light [Middle Grade], Jewel of Soul, Jewel of Life, Jewel of Creation, Golden Crest
The top box. Garuda materials, Bloodangel Souls, Lapidary Stone and a Mastery Reward Chest.
Cost: 10 x Coin of Miracle + 10 x Jewel of Bless
| Reward | Chance |
|---|---|
| Talisman of Chaos Assembly | 21.74% |
| Golden Crest | 19.57% |
| Bless of Light (Greater) | 11.74% |
| Bloodangel Soul | 9.78% |
| Lapidary Stone | 9.78% |
| Master EXP Potion (4) | 9.78% |
| Mastery Reward Chest (10,000) | 4.89% |
| [Hero] Bloodangel Soul | 4.89% |
| Garuda's Feather | 3.91% |
| Garuda's Flame | 3.91% |
Contents: Garuda's Feather, Garuda's Flame, Talisman of Chaos Assembly, Bloodangel Soul, [Hero] Bloodangel Soul, Lapidary Stone, Golden Crest, Master EXP Potion [4], Mastery Reward Chest [10,000], Bless of Light [Greater]
The Runic Forge Box can give one of four sealed pouches. A pouch opens by itself once it is in your inventory and delivers its Runic Essence as a single stack, so you do not need to pick anything up.
Runic Pouch [Lesser]: 10 Runic Essence
Runic Pouch [Standard]: 25 Runic Essence
Runic Pouch [Greater]: 50 Runic Essence
Runic Pouch [Grand]: 100 Runic Essence
VIP is an account-wide subscription in three tiers. Buying one gives you a token; the token is consumed a second later and the time is added to your account, so there is nothing to activate by hand. Every character on the account shares the benefit.
| Tier | 7 days | 30 days |
|---|---|---|
| VIP Bronze | 2,400 WCoin | 8,000 WCoin |
| VIP Silver | 3,900 WCoin | 13,000 WCoin |
| VIP Premium | 6,000 WCoin | 20,000 WCoin |
Buying while VIP is already running follows three rules:
| Bonus | No VIP | Bronze | Silver | Premium |
|---|---|---|---|---|
| Experience rate | base | +20% | +30% | +40% |
| Master experience rate | base | +20% | +30% | +40% |
| Event experience | base | +20% | +30% | +40% |
| Quest experience | base | +20% | +30% | +40% |
| Bonus | No VIP | Bronze | Silver | Premium |
|---|---|---|---|---|
| Item drop rate | 80 | 88 (+10%) | 96 (+20%) | 108 (+35%) |
| Zen dropped per kill | base | +10% | +20% | +30% |
VIP improves the odds on the jewels and options that matter most.
| Roll | No VIP | Bronze | Silver | Premium |
|---|---|---|---|---|
| Jewel of Soul | 70 | 75 | 80 | 85 |
| Jewel of Life | 70 | 73 | 77 | 84 |
| Jewel of Harmony | 50 | 52 | 55 | 60 |
| Luck success rate 1 | 25 | 26 | 27 | 30 |
| Luck success rate 2 | 20 | 21 | 22 | 24 |
| Feature | No VIP | Bronze | Silver | Premium |
|---|---|---|---|---|
| MU Helper, max session | 1 hour | 4 hours | 12 hours | 24 hours |
| Offline attack, max session | 12 hours | 24 hours | 36 hours | 48 hours |
| Warehouses | 1 | 2 | 3 | 5 |
| /post cooldown | 10s | 8s | 6s | 3s |
| /post buy and sell cooldown | 30s | 20s | 15s | 10s |
| PK clear cost | 1,000,000,000 Zen | 800,000,000 Zen | 500,000,000 Zen | 250,000,000 Zen |
| Reset cost | - | 80,000,000 Zen | 50,000,000 Zen | 25,000,000 Zen |
Both the reset and /pkclear fees drop as the tier rises.
These are the exact contents and chances of every box whose tooltip points here. The percentages are generated straight from the server's own drop tables, not written by hand, so they match what the game rolls.
A box with one slot gives you one of the listed rewards. A box with several slots rolls each slot separately and gives you several rewards at once, so those tables add up to more than 100%.
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Darkangel Anvil | 22.50% |
| Holyangel Anvil | 18.00% |
| Soul Anvil | 15.00% |
| Blue Eye Anvil | 13.00% |
| Silver Heart Anvil | 11.00% |
| Manticore Anvil | 9.00% |
| Brilliant Anvil | 6.00% |
| Apocalypse Anvil | 4.00% |
| Lightning Anvil | 1.00% |
| Temple Guard Anvil | 0.50% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Elixir of Agility | 20.00% |
| Elixir of Control | 20.00% |
| Elixir of Energy | 20.00% |
| Elixir of Health | 20.00% |
| Elixir of Strength | 20.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Fire][Lvl. 3] | 60.00% |
| Seed Sphere [Fire][Lvl. 4] | 30.00% |
| Seed Sphere [Fire][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Water][Lvl. 3] | 60.00% |
| Seed Sphere [Water][Lvl. 4] | 30.00% |
| Seed Sphere [Water][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Ice][Lvl. 3] | 60.00% |
| Seed Sphere [Ice][Lvl. 4] | 30.00% |
| Seed Sphere [Ice][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Wind][Lvl. 3] | 60.00% |
| Seed Sphere [Wind][Lvl. 4] | 30.00% |
| Seed Sphere [Wind][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Lightning][Lvl. 3] | 60.00% |
| Seed Sphere [Lightning][Lvl. 4] | 30.00% |
| Seed Sphere [Lightning][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Seed Sphere [Earth][Lvl. 3] | 60.00% |
| Seed Sphere [Earth][Lvl. 4] | 30.00% |
| Seed Sphere [Earth][Lvl. 5] | 10.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Errtel of Anger [I] | 25.00% |
| Errtel of Blessing [I] | 25.00% |
| Errtel of Divinity [I] | 25.00% |
| Errtel of Integrity [I] | 25.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Errtel of Anger [I] | 25.00% |
| Errtel of Blessing [I] | 25.00% |
| Errtel of Divinity [I] | 25.00% |
| Errtel of Integrity [I] | 25.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Errtel of Anger [I] | 25.00% |
| Errtel of Blessing [I] | 25.00% |
| Errtel of Divinity [I] | 25.00% |
| Errtel of Integrity [I] | 25.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Errtel of Anger [I] | 25.00% |
| Errtel of Blessing [I] | 25.00% |
| Errtel of Divinity [I] | 25.00% |
| Errtel of Integrity [I] | 25.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Errtel of Anger [I] | 25.00% |
| Errtel of Blessing [I] | 25.00% |
| Errtel of Divinity [I] | 25.00% |
| Errtel of Integrity [I] | 25.00% |
Every open rolls 15 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Darkangel Alchemist Helm | 100.00% |
| Darkangel Crusader Helm | 100.00% |
| Darkangel Fighter Helm | 100.00% |
| Darkangel Gun Crusher Helm | 100.00% |
| Darkangel Illusion Knight Helm | 100.00% |
| Darkangel Lancer Helm | 100.00% |
| Darkangel Lord Helm | 100.00% |
| Darkangel Mage Helm | 100.00% |
| Darkangel Rune Mage Helm | 100.00% |
| Darkangel Slayer Helm | 100.00% |
| Darkangel Summoner Helm | 100.00% |
| Darkangel White Wizard Helm | 100.00% |
| Darkangel Wizard Helm | 100.00% |
| Darkangel Elf Helm [A] | 50.00% |
| Darkangel Elf Helm [E] | 50.00% |
| Darkangel Knight Helm [E] | 50.00% |
| Darkangel Knight Helm [S] | 50.00% |
Every open rolls 16 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Darkangel Alchemist Armor | 100.00% |
| Darkangel Crusader Armor | 100.00% |
| Darkangel Fighter Armor | 100.00% |
| Darkangel Gun Crusher Armor | 100.00% |
| Darkangel Illusion Knight Armor | 100.00% |
| Darkangel Lancer Armor | 100.00% |
| Darkangel Lord Armor | 100.00% |
| Darkangel Mage Armor | 100.00% |
| Darkangel Rune Mage Armor | 100.00% |
| Darkangel Slayer Armor | 100.00% |
| Darkangel Summoner Armor | 100.00% |
| Darkangel White Wizard Armor | 100.00% |
| Darkangel Wizard Armor | 100.00% |
| Darkangel Elf Armor [A] | 50.00% |
| Darkangel Elf Armor [E] | 50.00% |
| Darkangel Knight Armor [E] | 50.00% |
| Darkangel Knight Armor [S] | 50.00% |
| Darkangel Magic Armor [E] | 50.00% |
| Darkangel Magic Armor [S] | 50.00% |
Every open rolls 16 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Darkangel Alchemist Pants | 100.00% |
| Darkangel Crusader Pants | 100.00% |
| Darkangel Fighter Pants | 100.00% |
| Darkangel Gun Crusher Pants | 100.00% |
| Darkangel Illusion Knight Pants | 100.00% |
| Darkangel Lancer Pants | 100.00% |
| Darkangel Lord Pants | 100.00% |
| Darkangel Mage Pants | 100.00% |
| Darkangel Rune Mage Pants | 100.00% |
| Darkangel Slayer Pants | 100.00% |
| Darkangel Summoner Pants | 100.00% |
| Darkangel White Wizard Pants | 100.00% |
| Darkangel Wizard Pants | 100.00% |
| Darkangel Elf Pants [A] | 50.00% |
| Darkangel Elf Pants [E] | 50.00% |
| Darkangel Knight Pants [E] | 50.00% |
| Darkangel Knight Pants [S] | 50.00% |
| Darkangel Magic Pants [E] | 50.00% |
| Darkangel Magic Pants [S] | 50.00% |
Every open rolls 15 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Darkangel Alchemist Gloves | 100.00% |
| Darkangel Crusader Gloves | 100.00% |
| Darkangel Gun Crusher Gloves | 100.00% |
| Darkangel Illusion Knight Gloves | 100.00% |
| Darkangel Lancer Gloves | 100.00% |
| Darkangel Lord Gloves | 100.00% |
| Darkangel Mage Gloves | 100.00% |
| Darkangel Rune Mage Gloves | 100.00% |
| Darkangel Slayer Gloves | 100.00% |
| Darkangel Summoner Gloves | 100.00% |
| Darkangel White Wizard Gloves | 100.00% |
| Darkangel Wizard Gloves | 100.00% |
| Darkangel Elf Gloves [A] | 50.00% |
| Darkangel Elf Gloves [E] | 50.00% |
| Darkangel Knight Gloves [E] | 50.00% |
| Darkangel Knight Gloves [S] | 50.00% |
| Darkangel Magic Gloves [E] | 50.00% |
| Darkangel Magic Gloves [S] | 50.00% |
Every open rolls 16 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Darkangel Alchemist Boots | 100.00% |
| Darkangel Crusader Boots | 100.00% |
| Darkangel Fighter Boots | 100.00% |
| Darkangel Gun Crusher Boots | 100.00% |
| Darkangel Illusion Knight Boots | 100.00% |
| Darkangel Lancer Boots | 100.00% |
| Darkangel Lord Boots | 100.00% |
| Darkangel Mage Boots | 100.00% |
| Darkangel Rune Mage Boots | 100.00% |
| Darkangel Slayer Boots | 100.00% |
| Darkangel Summoner Boots | 100.00% |
| Darkangel White Wizard Boots | 100.00% |
| Darkangel Wizard Boots | 100.00% |
| Darkangel Elf Boots [A] | 50.00% |
| Darkangel Elf Boots [E] | 50.00% |
| Darkangel Knight Boots [E] | 50.00% |
| Darkangel Knight Boots [S] | 50.00% |
| Darkangel Magic Boots [E] | 50.00% |
| Darkangel Magic Boots [S] | 50.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Spider Artifact Type 1 x5 | 20.00% |
| Spider Artifact Type 2 x5 | 20.00% |
| Spider Artifact Type 3 x5 | 20.00% |
| Spider Artifact Type 4 x5 | 20.00% |
| Spider Artifact Type 5 x5 | 20.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Spider Artifact Type 6 x5 | 50.00% |
| Spider Artifact Type 7 x5 | 50.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Bael | 16.67% |
| Bael [Evolved] | 16.67% |
| Lion Mask | 16.67% |
| Lion Mask [Evolved] | 16.67% |
| Snowflake Fairy | 16.67% |
| Snowflake Fairy [Evolved] | 16.67% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Bael | 16.67% |
| Bael [Evolved] | 16.67% |
| Lion Mask | 16.67% |
| Lion Mask [Evolved] | 16.67% |
| Snowflake Fairy | 16.67% |
| Snowflake Fairy [Evolved] | 16.67% |
Every open rolls 3 separate slots, so you receive several of these at once. Each percentage is that item's own chance.
| Reward | Chance |
|---|---|
| Errtel of Anger x1 | 9.09% |
| Errtel of Blessing x1 | 9.09% |
| Errtel of Divinity x1 | 9.09% |
| Errtel of Integrity x1 | 9.09% |
| Errtel of Radiance x1 | 9.09% |
| Seed Sphere [Earth][Lvl. 5] | 9.09% |
| Seed Sphere [Fire][Lvl. 5] | 9.09% |
| Seed Sphere [Ice][Lvl. 5] | 9.09% |
| Seed Sphere [Lightning][Lvl. 5] | 9.09% |
| Seed Sphere [Water][Lvl. 5] | 9.09% |
| Seed Sphere [Wind][Lvl. 5] | 9.09% |
| Ancient Icarus Scroll | 6.67% |
| Antonia's Sword | 6.67% |
| Arca's Prophecy | 6.67% |
| Empire Guardians' Stronghold | 6.67% |
| Gladiator's Dagger | 6.67% |
| Iron Shield of the Magic | 6.67% |
| Kundun's Madness Blade | 6.67% |
| Kundun's Magic Spell Scroll | 6.67% |
| Kundun's Seal Scroll | 6.67% |
| Lemuria's Orb | 6.67% |
| Lorencia Knights' Iron Shield | 6.67% |
| Merciless Gladiator's Dagger | 6.67% |
| Norrwen's Bloodstring Lyra | 6.67% |
| Runedil's Goldentune Harp | 6.67% |
| Thoughtful Sage's Jewel | 6.67% |
| Bloodangel Elf Armor [A] | 1.89% |
| Bloodangel Elf Boots [A] | 1.89% |
| Bloodangel Elf Gloves [A] | 1.89% |
| Bloodangel Elf Helm [A] | 1.89% |
| Bloodangel Elf Pants [A] | 1.89% |
| Bloodangel Fighter Armor | 1.89% |
| Bloodangel Fighter Boots | 1.89% |
| Bloodangel Fighter Helm | 1.89% |
| Bloodangel Fighter Pants | 1.89% |
| Bloodangel Gun Crusher Armor | 1.89% |
| Bloodangel Gun Crusher Boots | 1.89% |
| Bloodangel Gun Crusher Gloves | 1.89% |
| Bloodangel Gun Crusher Helm | 1.89% |
| Bloodangel Gun Crusher Pants | 1.89% |
| Bloodangel Knight Armor [S] | 1.89% |
| Bloodangel Knight Boots [S] | 1.89% |
| Bloodangel Knight Gloves [S] | 1.89% |
| Bloodangel Knight Helm [S] | 1.89% |
| Bloodangel Knight Pants [S] | 1.89% |
| Bloodangel Lancer Armor | 1.89% |
| Bloodangel Lancer Boots | 1.89% |
| Bloodangel Lancer Gloves | 1.89% |
| Bloodangel Lancer Helm | 1.89% |
| Bloodangel Lancer Pants | 1.89% |
| Bloodangel Lord Armor | 1.89% |
| Bloodangel Lord Boots | 1.89% |
| Bloodangel Lord Gloves | 1.89% |
| Bloodangel Lord Helm | 1.89% |
| Bloodangel Lord Pants | 1.89% |
| Bloodangel Magic Armor [S] | 1.89% |
| Bloodangel Magic Boots [S] | 1.89% |
| Bloodangel Magic Gloves [S] | 1.89% |
| Bloodangel Magic Pants [S] | 1.89% |
| Bloodangel Rune Mage Armor | 1.89% |
| Bloodangel Rune Mage Boots | 1.89% |
| Bloodangel Rune Mage Gloves | 1.89% |
| Bloodangel Rune Mage Helm | 1.89% |
| Bloodangel Rune Mage Pants | 1.89% |
| Bloodangel Slayer Armor | 1.89% |
| Bloodangel Slayer Boots | 1.89% |
| Bloodangel Slayer Gloves | 1.89% |
| Bloodangel Slayer Helm | 1.89% |
| Bloodangel Slayer Pants | 1.89% |
| Bloodangel Summoner Armor | 1.89% |
| Bloodangel Summoner Boots | 1.89% |
| Bloodangel Summoner Gloves | 1.89% |
| Bloodangel Summoner Helm | 1.89% |
| Bloodangel Summoner Pants | 1.89% |
| Bloodangel Wizard Armor | 1.89% |
| Bloodangel Wizard Boots | 1.89% |
| Bloodangel Wizard Gloves | 1.89% |
| Bloodangel Wizard Helm | 1.89% |
| Bloodangel Wizard Pants | 1.89% |
Opened from a Sealed Golden Box with a Gold Key. Every open gives three rewards, one from each roll below, plus 5,000 to 10,000 Ruud. Percentages are the chance inside that roll.
| Roll | Reward | Chance |
|---|---|---|
| Jewel stack | Gemstone x3 | 16.67% |
| Jewel stack | Jewel of Bless x10 | 16.67% |
| Jewel stack | Jewel of Chaos x10 | 16.67% |
| Jewel stack | Jewel of Creation x5 | 16.67% |
| Jewel stack | Jewel of Life x5 | 16.67% |
| Jewel stack | Jewel of Soul x10 | 16.67% |
| Errtel | Errtel of Anger rank 2 | 10.00% |
| Errtel | Errtel of Anger rank 3 | 10.00% |
| Errtel | Errtel of Blessing rank 2 | 10.00% |
| Errtel | Errtel of Blessing rank 3 | 10.00% |
| Errtel | Errtel of Divinity rank 2 | 10.00% |
| Errtel | Errtel of Divinity rank 3 | 10.00% |
| Errtel | Errtel of Integrity rank 2 | 10.00% |
| Errtel | Errtel of Integrity rank 3 | 10.00% |
| Errtel | Errtel of Radiance rank 2 | 10.00% |
| Errtel | Errtel of Radiance rank 3 | 10.00% |
| Bonus roll | Jewel of Bless x3 | 14.00% |
| Bonus roll | Jewel of Chaos x3 | 14.00% |
| Bonus roll | Jewel of Soul x3 | 14.00% |
| Bonus roll | Jewel of Guardian x1 | 12.50% |
| Bonus roll | Jewel of Harmony x1 | 12.50% |
| Bonus roll | Greater Volt Jewel (Additional) | 2.50% |
| Bonus roll | Greater Volt Jewel (Excellent) | 2.50% |
| Bonus roll | Jewel of Armor Excellent | 2.50% |
| Bonus roll | Jewel of Level | 2.50% |
| Bonus roll | Jewel of Luck | 2.50% |
| Bonus roll | Jewel of Skill | 2.50% |
| Bonus roll | Jewel of Socket | 2.50% |
| Bonus roll | Jewel of Weapon Excellent | 2.50% |
| Bonus roll | Supreme Volt Jewel (Additional) | 2.50% |
| Bonus roll | Supreme Volt Jewel (Excellent) | 2.50% |
| Bonus roll | Volt Jewel (Additional) | 2.50% |
| Bonus roll | Volt Jewel (Excellent) | 2.50% |
| Bonus roll | Mastery Box [Greater] | 1.00% |
| Bonus roll | Runic Pouch [Greater] | 1.00% |
| Bonus roll | Talisman of Ascension II (7 days) | 1.00% |
Opened from a Sealed Silver Box with a Silver Key. Every open gives three rewards, one from each roll below, plus 1,000 to 3,000 Ruud. Percentages are the chance inside that roll.
| Roll | Reward | Chance |
|---|---|---|
| Jewel stack | Jewel of Bless x5 | 20.00% |
| Jewel stack | Jewel of Chaos x5 | 20.00% |
| Jewel stack | Jewel of Creation x3 | 20.00% |
| Jewel stack | Jewel of Life x3 | 20.00% |
| Jewel stack | Jewel of Soul x5 | 20.00% |
| Errtel | Errtel of Anger rank 1 | 10.00% |
| Errtel | Errtel of Anger rank 2 | 10.00% |
| Errtel | Errtel of Blessing rank 1 | 10.00% |
| Errtel | Errtel of Blessing rank 2 | 10.00% |
| Errtel | Errtel of Divinity rank 1 | 10.00% |
| Errtel | Errtel of Divinity rank 2 | 10.00% |
| Errtel | Errtel of Integrity rank 1 | 10.00% |
| Errtel | Errtel of Integrity rank 2 | 10.00% |
| Errtel | Errtel of Radiance rank 1 | 10.00% |
| Errtel | Errtel of Radiance rank 2 | 10.00% |
| Bonus roll | Jewel of Bless x1 | 30.00% |
| Bonus roll | Jewel of Chaos x1 | 30.00% |
| Bonus roll | Jewel of Soul x1 | 30.00% |
| Bonus roll | Jewel of Armor Excellent | 1.25% |
| Bonus roll | Jewel of Level | 1.25% |
| Bonus roll | Jewel of Luck | 1.25% |
| Bonus roll | Jewel of Skill | 1.25% |
| Bonus roll | Jewel of Socket | 1.25% |
| Bonus roll | Jewel of Weapon Excellent | 1.25% |
| Bonus roll | Volt Jewel (Additional) | 1.25% |
| Bonus roll | Volt Jewel (Excellent) | 1.25% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Bless of Light [Greater] x5 | 40.00% |
| Elite Guardian Upgrade Stone | 20.00% |
| Guardian Elite Option Conversion Fragmen | 20.00% |
| Guardian Upgrade Stone | 20.00% |
Every open gives one of the following.
| Reward | Chance |
|---|---|
| Contract of Life x1 | 11.11% |
| Contract of Mana x1 | 11.11% |
| Contract of Skill x1 | 11.11% |
| Contract of Wind x1 | 11.11% |
| Contract of Wrath x1 | 11.11% |
| [Enhance] Contract Stone of Wrath x1 | 11.11% |
| [Increase] Contract Stone of Life x1 | 11.11% |
| [Increase] Contract Stone of Mana x1 | 11.11% |
| [Increase] Contract Stone of Skill x1 | 11.11% |
Twenty-four boxes are left out on purpose. Thirteen use a drop-rate scale we have not confirmed against the game, seven use an older drop format with different rules, and four award currency rather than a random item. Where the maths is not certain, nothing is published rather than a number that might be wrong.
Runic Forge is a permanent character enhancement system where you engrave magical runes into 39 slots, each granting a specific stat bonus. It's a long-term progression system - slots are never wiped, and each slot you fill adds a permanent passive stat to your character.
The 39 slots are divided into 5 named Lines. Slots must be filled in order - you cannot engrave slot 5 before slots 1-4 are filled.
| Line | Slots | Name |
|---|---|---|
| 1 | 1-4 | Foundation |
| 2 | 5-9 | Precision |
| 3 | 10-17 | Resilience |
| 4 | 18-27 | Destruction |
| 5 | 28-39 | Mastery |
To engrave a slot, you choose a Tier (1-5) which determines the Runic Essence cost, the stat pool available, and your odds of getting a high roll and a better metal.
| Tier | Runic Essence Cost | High Roll Chance |
|---|---|---|
| 1 (Iron) | 3 Runic Essence | 10% |
| 2 (Bronze) | 8 Runic Essence | 20% |
| 3 (Silver) | 20 Runic Essence | 35% |
| 4 (Gold) | 45 Runic Essence | 55% |
| 5 (Mythril) | 75 Runic Essence | 80% |
When you engrave, the metal is rolled randomly based on the tier you chose. Higher tiers bias toward better metals:
| Engrave Tier | Iron | Bronze | Silver | Gold | Mythril |
|---|---|---|---|---|---|
| 1 | 60% | 25% | 10% | 4% | 1% |
| 2 | 30% | 35% | 20% | 10% | 5% |
| 3 | 10% | 20% | 35% | 25% | 10% |
| 4 | 5% | 10% | 20% | 40% | 25% |
| 5 | 2% | 5% | 10% | 25% | 58% |
Each stat is also rolled as either a low or high value. The high roll chance matches the tier’s percentage above.
Each line has its own stat pool - you can’t get any stat in any line. Rarer stats within each pool have lower weight.
| Line | Stats Available | Notes |
|---|---|---|
| Foundation | Defense 42%, Max HP 42%, Attack* 8%, Magic Dmg* 8% | Flat damage is rare |
| Precision | Max SD 40%, EXP Rate 25%, Max AG 20%, Skill Dmg* 10%, Dmg Reduction* 5% | Skill Dmg and Dmg Reduction are rare |
| Resilience | Max MP 30%, Max HP 30%, Max AG 25%, HP Recovery* 15% | HP Recovery is rare |
| Destruction | Defense 44%, Max SD 44%, Phys Dmg%* 6%, Magic Dmg%* 6% | % damage stats are very rare |
| Mastery | Max HP 40%, Max SD 35%, Master EXP* 8%, Attack* 6%, Magic Dmg* 6%, Dmg Reduction* 5% | Four rare stats share 25% |
* Rare stat in that line’s pool
The percentages above are the odds on a Mythril engrave. A cheaper engrave keeps only part of each rare (*) stat's chance, and the common stats in that line take up the rest.
| Tier paid | Share of the rare chance | Dmg Reduction | Skill Damage | Phys or Magic Dmg % | Master EXP |
|---|---|---|---|---|---|
| Iron | 20% | 1.1% | 2.3% | 1.3% | 2.0% |
| Bronze | 40% | 2.2% | 4.4% | 2.6% | 3.8% |
| Silver | 60% | 3.2% | 6.4% | 3.8% | 5.3% |
| Gold | 80% | 4.1% | 8.2% | 4.9% | 6.7% |
| Mythril | 100% | 5.0% | 10.0% | 6.0% | 8.0% |
The strongest stats have a ceiling across the whole forge, counting every slot and every Resonance bonus. Anything rolled above the ceiling still shows on its slot but stops counting.
| Stat | Maximum from the forge |
|---|---|
| Dmg Reduction | 12% |
| Skill Damage | 15% |
| Phys Damage % | 18% |
| Magic Damage % | 18% |
| Physical Damage (flat) | 150 |
| Magic Damage (flat) | 150 |
| Stat | Low Roll | High Roll |
|---|---|---|
| Attack | +15 | +30 |
| Magic Damage | +15 | +30 |
| Defense | +20 | +40 |
| Max HP | +200 | +500 |
| Skill Damage | +3% | +5% |
| Dmg Reduction | +3% | +6% |
| Max SD | +150 | +350 |
| EXP Rate | +3% | +6% |
| HP Recovery | +2% | +5% |
| Max MP | +100 | +250 |
| Max AG | +50 | +100 |
| Phys Damage % | +3% | +6% |
| Magic Damage % | +3% | +6% |
| Master EXP | +2% | +4% |
You can Reforge any already-engraved slot to change its metal tier without changing the stat or value.
Smart play: Engrave cheap (Tier 1) to unlock all 39 slots first, then Reforge the metal up later. This is usually more efficient than spending large amounts of Runic Essence on high-tier engraving directly.
When an entire Line (all slots in it) shares the same metal, it activates a Resonance bonus - a separate, additional stat grant on top of the individual slot bonuses. Resonance bonuses are significant and scale with metal quality.
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +30, Max HP +200 |
| Bronze | Defense +50, Max SD +200 |
| Silver | Attack +15, Magic Dmg +15 |
| Gold | Attack +25, Magic Dmg +25 |
| Mythril | Attack +30, Magic Dmg +30 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +300, Max AG +30 |
| Bronze | Skill Dmg +2%, Defense +40 |
| Silver | Dmg Reduction +3%, Max HP +400 |
| Gold | Phys Dmg +4%, Defense +60 |
| Mythril | Magic Dmg +4%, Max HP +600 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +50, Max MP +150 |
| Bronze | HP Recovery +2%, Max SD +200 |
| Silver | Attack +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Attack +35, Phys Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +500, Max SD +300 |
| Bronze | HP Recovery +2%, Defense +40 |
| Silver | Magic Dmg +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Magic Dmg +35, Magic Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +80, Max HP +600 |
| Bronze | Dmg Reduction +4%, Skill Dmg +3% |
| Silver | Attack +25, Magic Dmg +25 |
| Gold | Phys Dmg +4%, Magic Dmg +4% |
| Mythril | Attack +40, Magic Dmg +40 |
Ancient Insignia is a passive skill tree that unlocks permanently as you play. You earn Insignia XP by killing monsters and bosses, which converts into Skill Points that you spend on a 25-node talent tree. Each node gives permanent stat bonuses to your character.
The tree has 7 rows with 25 nodes across 3 branches: Offense, Defense, Utility.
| Node | Max Level | Cost/lvl | Effect |
|---|---|---|---|
| Initiate | 3 | 1 pt | +3 Phys Dmg, +3 Magic Dmg, +3 Defense per level |
Requires: Initiate 3
| Node | Max Level | Cost/lvl | Effect |
|---|---|---|---|
| Wrath I | 4 | 1 pt | +10 Phys Dmg, +10 Magic Dmg per level |
| Shield I | 4 | 1 pt | +15 Defense per level |
| Insight I | 4 | 1 pt | +3% EXP Rate per level |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Arcane Flow | 3 | 1 pt | Wrath I 4 | +12 Magic Dmg/lvl |
| Fury | 3 | 1 pt | Wrath I 4 | +12 Phys Dmg/lvl |
| Vigor | 3 | 1 pt | Shield I 4 | +150 Max HP/lvl |
| Aegis | 3 | 1 pt | Shield I 4 | +100 Max SD/lvl |
| Focus | 3 | 1 pt | Insight I 4 | +100 Max MP/lvl |
| Endurance | 3 | 1 pt | Insight I 4 | +80 Max AG/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Onslaught | 3 | 2 pt | Arcane Flow 3 + Fury 3 | +2% Phys Dmg mult/lvl |
| Bastion | 3 | 2 pt | Vigor 3 + Aegis 3 | +2% Defense mult/lvl |
| Harmony | 3 | 2 pt | Focus 3 + Endurance 3 | +2% Master EXP/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Annihilator | 1 | 1 pt | Onslaught 3 + Harmony 3 | +1% Phys Dmg mult + 1% Magic Dmg mult |
| Immortal | 1 | 1 pt | Bastion 3 + Harmony 3 | +1% Defense mult + 1% Max HP mult |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Bloodlust | 3 | 1 pt | Annihilator 1 | +2% Magic Dmg mult/lvl |
| Voracity | 3 | 1 pt | Annihilator 1 | +2% Max MP mult/lvl |
| Fortitude | 3 | 1 pt | Immortal 1 | +2% Max HP mult/lvl |
| Tenacity | 3 | 1 pt | Immortal 1 | +1% HP Recovery Rate/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Decimation | 2 | 2 pt | Bloodlust 3 | +2% Phys Dmg mult/lvl |
| Arcane Surge | 2 | 2 pt | Voracity 3 | +2% Magic Dmg mult/lvl |
| Ironclad | 2 | 2 pt | Fortitude 3 | +2% Defense mult/lvl |
| Rejuvenate | 2 | 2 pt | Tenacity 3 | +1% SD Recovery Rate/lvl |
| Node | Max Level | Cost/lvl | Prereq | Effect |
|---|---|---|---|---|
| Conqueror | 1 | 2 pt | Decimation 2 + Arcane Surge 2 | +3% Final Damage Increase |
| Warden | 1 | 2 pt | Ironclad 2 + Rejuvenate 2 | +3% Final Damage Decrease (taken) |
You can reset your entire skill tree at any time for Ruud. Cost scales with how many times you’ve respecced:
| Respec # | Cost |
|---|---|
| 1st | 10,000 Ruud |
| 2nd | 20,000 Ruud |
| 3rd | 30,000 Ruud |
| ... | +10,000 per respec |
| Cap | 100,000 Ruud |