Socket System & Seed Spheres

Type
Enhancement
Sockets per item
Up to 3
Sphere levels
1 to 10
NPC
Seed Master, Elbeland (46, 243)

How it works

Socket items carry up to 3 empty slots under their name. You fill a slot with a Seed Sphere: an elemental seed (Fire, Ice, Lightning for weapons; Water, Wind, Earth for armor) fused with a blank Sphere. Each Seed Sphere rolls one option from its element's pool, and the option's value grows with the sphere's level, 1 to 10.

Getting Seed Spheres on Eden

  • Seed Capsules (one per element) are sold by Liaman and Lumen, the Barmaids. Opening one gives a ready-made Seed Sphere of that element: Level 3 (60%), Level 4 (30%) or Level 5 (10%).
  • Sphere Upgrade Rune Capsules from the same shops contain 3 Sphere Upgrade Runes. Runes also sell directly at 300,000,000 Zen per stack of 30.
  • Blank Sphere, Sphere [Di] and Sphere [Tri] drop from any monster on any map (10% each) for crafting your own spheres at the Seed Master.

Seed Master operations

OperationCostSuccess
Extract a Seed from an excellent or set item10,000,000 Zen80%
Combine Seed + blank Sphere into a Seed Sphere10,000,000 Zen100%
Mount a Seed Sphere into a socket10,000,000 Zen100%
Remove a Seed Sphere from a socket10,000,000 Zen90%

Upgrading spheres

Sphere Upgrade Runes raise a Seed Sphere one level at a time at the Seed Master, always 100% success. Each step costs more Zen and more runes:

UpgradeZenRunes
Level 1 to 210,000,0004
Level 2 to 313,000,0005
Level 3 to 416,000,0005
Level 4 to 519,000,0005
Level 5 to 622,000,0006
Level 6 to 725,000,0007
Level 7 to 828,000,0008
Level 8 to 931,000,0009
Level 9 to 1034,000,00010

Option tables

Values by sphere level. "Roll" is the chance a new sphere of that element gets the option. Percent options are marked; everything else is a flat bonus.

Fire (weapons)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Increase DMG and Wizardry DMG per 20 levels18%11121314151617181920
Attack speed increase12%12610152127344250
Maximum attack/Wizardry increase18%10471142003034205496898401000
Minimum attack/Wizardry increase24%83791160243336439551672800
Attack/Wizardry increase12%942102180273378494620756900
AG cost decrease18%40%41%42%43%44%45%46%47%48%49%

Ice (weapons)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
HP gained on monster kill21%200933227340076067839310973137801679320000
MP gained on monster kill14%200933227340076067839310973137801679320000
Skill attack increase7%942102180273378494620756900
Attack rating increase36%20932274016078391097137816792000
Item durability increase21%30%32%34%36%40%44%49%54%60%66%

Lightning (weapons)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Excellent damage increase29%942102180273378494620756900
Excellent damage rate increase14%10%11%12%13%14%15%16%17%18%19%
Critical damage increase43%942102180273378494620756900
Critical damage rate increase14%8%9%10%11%12%13%14%15%16%17%

Water (armor)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Block rating increase7%10%10%11%13%15%17%20%23%25%29%
Defense increase20%3014034160191012591646206725193000
Shield protection increase33%100%137%204%292%396%514%644%785%938%1100%
Damage reduction13%2%2%2%2%2%2%4%4%4%6%
Damage reflection27%4%4%5%7%8%10%12%15%17%20%

Wind (armor)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Automatic Life recovery increase16%8812163915988321092137416772000
Maximum Life increase12%1003929271620244033714400551867208000
Maximum Mana increase16%1504409721660247534004422553467288000
Automatic Mana recovery increase20%715315276104135168204243
Maximum AG increase16%7086117157205258318382452526
AG value increase20%56812162025313643

Earth (armor)

OptionRollLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Strength increase25%6421101973004175476878391000
Agility increase25%1381051932974145446868381000
Health increase25%307315225537651466683210101200
Energy increase25%10461132003034195486898391000

Tips

  • Weapon elements are offense: Fire for raw attack and speed, Ice for skill attack, attack rating and sustain on kill, Lightning for excellent and critical damage.
  • Armor elements are defense and pools: Water for defense, shield and reflect, Wind for HP, MP, AG and recovery, Earth for base stats.
  • The option is rolled when the sphere is made, the level is what you upgrade. Re-roll by making a new sphere; upgrade by feeding runes.
  • Fire's "per 20 levels" option scales with your character level, so it keeps growing long after the sphere is maxed.