Runic Forge

Type
Permanent Enhancement
Min Level
50
Hotkey
F3
Total Slots
39

Overview

Runic Forge is a permanent character enhancement system where you engrave magical runes into 39 slots, each granting a specific stat bonus. It's a long-term progression system - slots are never wiped, and each slot you fill adds a permanent passive stat to your character.

How It Works

The 39 slots are divided into 5 named Lines. Slots must be filled in order - you cannot engrave slot 5 before slots 1-4 are filled.

LineSlotsName
11-4Foundation
25-9Precision
310-17Resilience
418-27Destruction
528-39Mastery

Engraving

To engrave a slot, you choose a Tier (1-5) which determines the Runic Essence cost, the stat pool available, and your odds of getting a high roll and a better metal.

TierRunic Essence CostHigh Roll Chance
1 (Iron)3 Runic Essence10%
2 (Bronze)8 Runic Essence20%
3 (Silver)20 Runic Essence35%
4 (Gold)45 Runic Essence55%
5 (Mythril)75 Runic Essence80%

When you engrave, the metal is rolled randomly based on the tier you chose. Higher tiers bias toward better metals:

Engrave TierIronBronzeSilverGoldMythril
160%25%10%4%1%
230%35%20%10%5%
310%20%35%25%10%
45%10%20%40%25%
52%5%10%25%58%

Each stat is also rolled as either a low or high value. The high roll chance matches the tier’s percentage above.

Stat Pools per Line

Each line has its own stat pool - you can’t get any stat in any line. Rarer stats within each pool have lower weight.

LineStats AvailableNotes
FoundationDefense, Max HP, Attack*, Magic Dmg*Attack/MDmg are rare (weight 12 vs 38)
PrecisionSkill Dmg*, Dmg Reduction, Max SD, EXP RateSkill Dmg is rare (weight 15)
ResilienceHP Recovery*, Max MP, Max AG, Max HPHP Recovery rare (weight 15)
DestructionPhys Dmg%, Magic Dmg%, Defense, Max SD% stats are very rare (weight 10 each)
MasteryMaster EXP*, Attack*, Magic Dmg*, Dmg Reduction, Max HPAll three rare stats at weight 8

* Rare stat in that line’s pool

Stat Values

StatLow RollHigh Roll
Attack+15+30
Magic Damage+15+30
Defense+20+40
Max HP+200+500
Skill Damage+3%+5%
Dmg Reduction+3%+6%
Max SD+150+350
EXP Rate+3%+6%
HP Recovery+2%+5%
Max MP+100+250
Max AG+50+100
Phys Damage %+3%+6%
Magic Damage %+3%+6%
Master EXP+2%+4%

Reforging

You can Reforge any already-engraved slot to change its metal tier without changing the stat or value.

Reforge Cost

  • 30 Runic Essence
  • The stat and high/low roll are preserved - only the metal changes
  • Metal is re-rolled using the same weight table, biased by the original engrave tier

Smart play: Engrave cheap (Tier 1) to unlock all 39 slots first, then Reforge the metal up later. This is usually more efficient than spending large amounts of Runic Essence on high-tier engraving directly.

Runic Resonance

When an entire Line (all slots in it) shares the same metal, it activates a Resonance bonus - a separate, additional stat grant on top of the individual slot bonuses. Resonance bonuses are significant and scale with metal quality.

Line 1 - Foundation

MetalResonance Bonus
IronDefense +30, Max HP +200
BronzeDefense +50, Max SD +200
SilverAttack +15, Magic Dmg +15
GoldAttack +25, Magic Dmg +25
MythrilAttack +30, Magic Dmg +30

Line 2 - Precision

MetalResonance Bonus
IronMax HP +300, Max AG +30
BronzeSkill Dmg +2%, Defense +40
SilverDmg Reduction +3%, Max HP +400
GoldPhys Dmg +4%, Defense +60
MythrilMagic Dmg +4%, Max HP +600

Line 3 - Resilience

MetalResonance Bonus
IronDefense +50, Max MP +150
BronzeHP Recovery +2%, Max SD +200
SilverAttack +20, Skill Dmg +3%
GoldMaster EXP +3%, Dmg Reduction +4%
MythrilAttack +35, Phys Dmg +5%

Line 4 - Destruction

MetalResonance Bonus
IronMax HP +500, Max SD +300
BronzeHP Recovery +2%, Defense +40
SilverMagic Dmg +20, Skill Dmg +3%
GoldMaster EXP +3%, Dmg Reduction +4%
MythrilMagic Dmg +35, Magic Dmg +5%

Line 5 - Mastery

MetalResonance Bonus
IronDefense +80, Max HP +600
BronzeDmg Reduction +4%, Skill Dmg +3%
SilverAttack +25, Magic Dmg +25
GoldPhys Dmg +4%, Magic Dmg +4%
MythrilAttack +40, Magic Dmg +40

Tips

  • A fully engraved forge (all 39 slots) with Mythril resonance on all 5 lines is the endgame goal.
  • Physical DPS: prioritize Resilience and Mastery Mythril for the flat Attack and Phys Dmg % resonance bonuses.
  • Magic DPS: mirror with Destruction and Mastery Mythril.
  • Tanks/defense: Foundation Iron/Bronze resonance gives solid Defense and HP early.
  • Reforging is cheaper in the long run than Tier 5 engraving for every slot.