Runic Forge is a permanent character enhancement system where you engrave magical runes into 39 slots, each granting a specific stat bonus. It's a long-term progression system - slots are never wiped, and each slot you fill adds a permanent passive stat to your character.
The 39 slots are divided into 5 named Lines. Slots must be filled in order - you cannot engrave slot 5 before slots 1-4 are filled.
| Line | Slots | Name |
|---|---|---|
| 1 | 1-4 | Foundation |
| 2 | 5-9 | Precision |
| 3 | 10-17 | Resilience |
| 4 | 18-27 | Destruction |
| 5 | 28-39 | Mastery |
To engrave a slot, you choose a Tier (1-5) which determines the Runic Essence cost, the stat pool available, and your odds of getting a high roll and a better metal.
| Tier | Runic Essence Cost | High Roll Chance |
|---|---|---|
| 1 (Iron) | 3 Runic Essence | 10% |
| 2 (Bronze) | 8 Runic Essence | 20% |
| 3 (Silver) | 20 Runic Essence | 35% |
| 4 (Gold) | 45 Runic Essence | 55% |
| 5 (Mythril) | 75 Runic Essence | 80% |
When you engrave, the metal is rolled randomly based on the tier you chose. Higher tiers bias toward better metals:
| Engrave Tier | Iron | Bronze | Silver | Gold | Mythril |
|---|---|---|---|---|---|
| 1 | 60% | 25% | 10% | 4% | 1% |
| 2 | 30% | 35% | 20% | 10% | 5% |
| 3 | 10% | 20% | 35% | 25% | 10% |
| 4 | 5% | 10% | 20% | 40% | 25% |
| 5 | 2% | 5% | 10% | 25% | 58% |
Each stat is also rolled as either a low or high value. The high roll chance matches the tier’s percentage above.
Each line has its own stat pool - you can’t get any stat in any line. Rarer stats within each pool have lower weight.
| Line | Stats Available | Notes |
|---|---|---|
| Foundation | Defense, Max HP, Attack*, Magic Dmg* | Attack/MDmg are rare (weight 12 vs 38) |
| Precision | Skill Dmg*, Dmg Reduction, Max SD, EXP Rate | Skill Dmg is rare (weight 15) |
| Resilience | HP Recovery*, Max MP, Max AG, Max HP | HP Recovery rare (weight 15) |
| Destruction | Phys Dmg%, Magic Dmg%, Defense, Max SD | % stats are very rare (weight 10 each) |
| Mastery | Master EXP*, Attack*, Magic Dmg*, Dmg Reduction, Max HP | All three rare stats at weight 8 |
* Rare stat in that line’s pool
| Stat | Low Roll | High Roll |
|---|---|---|
| Attack | +15 | +30 |
| Magic Damage | +15 | +30 |
| Defense | +20 | +40 |
| Max HP | +200 | +500 |
| Skill Damage | +3% | +5% |
| Dmg Reduction | +3% | +6% |
| Max SD | +150 | +350 |
| EXP Rate | +3% | +6% |
| HP Recovery | +2% | +5% |
| Max MP | +100 | +250 |
| Max AG | +50 | +100 |
| Phys Damage % | +3% | +6% |
| Magic Damage % | +3% | +6% |
| Master EXP | +2% | +4% |
You can Reforge any already-engraved slot to change its metal tier without changing the stat or value.
Smart play: Engrave cheap (Tier 1) to unlock all 39 slots first, then Reforge the metal up later. This is usually more efficient than spending large amounts of Runic Essence on high-tier engraving directly.
When an entire Line (all slots in it) shares the same metal, it activates a Resonance bonus - a separate, additional stat grant on top of the individual slot bonuses. Resonance bonuses are significant and scale with metal quality.
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +30, Max HP +200 |
| Bronze | Defense +50, Max SD +200 |
| Silver | Attack +15, Magic Dmg +15 |
| Gold | Attack +25, Magic Dmg +25 |
| Mythril | Attack +30, Magic Dmg +30 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +300, Max AG +30 |
| Bronze | Skill Dmg +2%, Defense +40 |
| Silver | Dmg Reduction +3%, Max HP +400 |
| Gold | Phys Dmg +4%, Defense +60 |
| Mythril | Magic Dmg +4%, Max HP +600 |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +50, Max MP +150 |
| Bronze | HP Recovery +2%, Max SD +200 |
| Silver | Attack +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Attack +35, Phys Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Max HP +500, Max SD +300 |
| Bronze | HP Recovery +2%, Defense +40 |
| Silver | Magic Dmg +20, Skill Dmg +3% |
| Gold | Master EXP +3%, Dmg Reduction +4% |
| Mythril | Magic Dmg +35, Magic Dmg +5% |
| Metal | Resonance Bonus |
|---|---|
| Iron | Defense +80, Max HP +600 |
| Bronze | Dmg Reduction +4%, Skill Dmg +3% |
| Silver | Attack +25, Magic Dmg +25 |
| Gold | Phys Dmg +4%, Magic Dmg +4% |
| Mythril | Attack +40, Magic Dmg +40 |