Mastery Equipment

Type
Endgame Gear
Weapons / Armor
1st - 10th Mastery
Accessories
1st - 8th Mastery
Craft NPC
Chaos Goblin (Noria)

Overview

Mastery equipment is the endgame gear progression system. Weapons and armor advance through 10 mastery tiers, while accessories (earrings) advance through 8 tiers. Each tier is crafted by upgrading the previous tier's equipment at the Chaos Goblin NPC in Noria (180, 99) using tier-specific materials purchased from Priest James in Elbeland (32, 239).

All crafts from 2nd tier onward have 100% success rate. The result resets to +0 / 0 Options, but Luck and Excellent options are preserved. Base item must be at +11 with 16+ options.

Weapons
Armor
Accessories

Weapon Mastery Tiers

TierNameLevelMaterial (Anvil)RuudJewels
1stBloodangel400Purchased from Ruud Shop--
2ndDarkangel500Darkangel Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
3rdHolyangel600Holyangel Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
4thSoul700Soul Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
5thBlue Eye700Blue Eye Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
6thSilver Heart800Silver Heart Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
7thManticore900Manticore Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
8thBrilliant1,000Brilliant Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
9thApocalypse1,100Apocalypse Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
10thLightning1,200Lightning Anvil100,00030 JoB, 30 JoS, 1 JoC, 1 JoCr

JoB = Jewel of Bless, JoS = Jewel of Soul, JoC = Jewel of Chaos, JoCr = Jewel of Creation

10th Mastery Weapon Stats (Lightning)

ClassWeaponATK RangeSpecial
Dark KnightSword880-895Combat Power 85%
Dark WizardStaff305-314Wizardry 197%
Fairy ElfBow1366-1409ATK Speed 55
Magic GladiatorMagic Sword880-890Wizardry 102%
Dark LordScepter1001-1025Combat Power 143%
SummonerStick284-307Wizardry 176%
Rage FighterClaw786-806Combat Power 91%

Fixed Excellent Options (10th Mastery)

  • Excellent damage boost +10%
  • Attack/Magic speed +7
  • HP/8 and MP/8 recovery on kill
  • +3.2 to primary stat per 20 levels
  • +91 to primary stat

Armor Mastery Tiers

TierNameLevelMaterial (Soul)RuudJewels
1stBloodangel400Purchased from Ruud Shop--
2ndDarkangel500Darkangel Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
3rdHolyangel600Holyangel Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
4thSoul700Soul Crystal50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
5thBlue Eye700Blue Eye Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
6thSilver Heart800Silver Heart Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
7thManticore900Manticore Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
8thBrilliant1,000Brilliant Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
9thApocalypse1,100Apocalypse Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr
10thLightning1,200Lightning Soul50,00030 JoB, 30 JoS, 1 JoC, 1 JoCr

Armor uses Soul materials instead of Anvils. Each piece is crafted separately (Helm, Armor, Pants, Gloves, Boots).

10th Mastery Set Bonuses (Lightning)

PiecesBonus
2-SetMastery Skill Power increase, Mastery primary stat increase
3-SetDouble damage chance +18%, Mastery ATK/Wizardry increase
4-SetCritical/Excellent damage bonus, DEF penetration +9%, damage reduction, triple damage chance

Available Sets per Class

Each class has its own armor set. Some classes have multiple variants:

  • Fairy Elf - AGI variant and ENE variant
  • Magic Gladiator - Knight variant and Wizard variant
  • All other classes have a single set
  • Magic Gladiator has no Helm slot
  • Rage Fighter has no Gloves slot

Earring Mastery Tiers

TierNameLevel (L / R)Material (Casting Mold)RuudJewels
1stWrath- / -Purchased from Ruud Shop--
2ndForefathers350 / 380Forefathers Casting Mold10,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
3rdGlory500 / 550Glory Casting Mold15,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
4thBlood600 / 650Blood Casting Mold15,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
5thAllurement700 / 750Allurement Casting Mold20,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
6thUnity850 / 900Unity Casting Mold20,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
7thEmerald950 / 1,000Emerald Casting Mold25,00020 JoB, 20 JoS, 1 JoC, 1 JoCr
8thExtreme Cold1,100 / 1,150Extreme Cold Casting Mold30,00020 JoB, 20 JoS, 1 JoC, 1 JoCr

Earrings use 20 jewels instead of 30. Left and Right earrings have different level requirements.

Earring Enhancement Success Rates

Unlike weapons and armor, earring upgrades are not always 100%. Success depends on the source earring's enhancement level:

Source LevelSuccess Rate
+15100%
+1490%
+1380%
+1270%
+1160%

Earring Set Bonuses (Both L+R Equipped)

EarringSlot 1Slot 2Slot 3
WrathIgnore Def 4%All Stats +1-
ForefathersIgnore Def 5%All Stats +2-
GloryIgnore Def 6%All Stats +3-
BloodIgnore Def 7%All Stats +4Mastery DMG +6
AllurementIgnore Def 8%All Stats +5Mastery DMG +9
UnityIgnore Def 9%Exc Rate +6%Mastery DMG +12
EmeraldIgnore Def 10%Exc Rate +7%Double DMG +2%
Extreme ColdIgnore Def 11%Exc Rate +8%Double DMG +3%

Left Earring Options (1 of 5 randomly assigned)

OptionWrathForefathersGloryBloodAllurementUnityEmeraldExtreme Cold
Skill Damage1001503503504505007001,000
Two-Hand/Mastery DMG200247101316
Exc/Mastery Exc DMG351358111417
Crit/Mastery Crit DMG351358111417
Max Life2,5005,00010,00015,00020,00025,00035,00050,000

Right Earring Options (1 of 5 randomly assigned)

OptionWrathForefathersGloryBloodAllurementUnityEmeraldExtreme Cold
Max Phys Damage77777777
Exc Damage Chance4%5%6%7%8%9%10%11%
Crit Damage Chance4%5%6%7%8%9%10%11%
AG Recovery Rate1010101010101010
Max Mana2,5005,00010,00015,00020,00025,00035,00050,000