The Bounty System is an open-world PvP contract system. Any player can place a price on another player’s head using Zen, Ruud, or WCoin. When that target gets killed in PvP, the killer collects the reward automatically.
| Currency | Minimum | Maximum |
|---|---|---|
| Zen | 10,000,000 | 2,000,000,000 |
| Ruud | 100 | 2,000,000,000 |
| WCoin | 10 | 1,000,000 |
Use /bounty or F6 to open the panel, go to the Set Target tab, type the player name and select the amount and currency. The currency is deducted immediately when the bounty is placed.
Kill the bounty target in normal PvP anywhere in the world. The reward is paid out automatically the moment the kill is registered - no action needed. The bounty is marked “Completed” and removed from the active list.
All bounties on a target stack independently - if three different players placed bounties on the same target, the killer collects all three at once.
You can cancel your own active bounties from the “My Bounties” tab. You receive a 90% refund - 10% is lost as a penalty. This applies to all currencies (Zen, Ruud, WCoin).
The main list in the panel shows all active bounties sorted by reward value (highest Zen first, then Ruud). Page size is 10 entries. The board is live and visible to all players - useful for target scouting.