Ascension

Type
Endgame
Hotkey
. (period)
Opens at
100 resets
Ascensions
10

At 100 resets a character is finished with the reset ladder. Ascension is what comes after. Finish the Trial, type /ascend, and the character starts over with base stats, a pile of free points, one rank in a Path and a place in the Hall of Ascended. Every Ascension makes the character a little stronger in a way that cannot be bought.

The Trial

The Trial opens at 100 resets. Press . (period) to follow your progress. Every task is needed (for the last one, either option is enough), and the numbers grow by 25% for each Ascension you already hold.

TaskFirst AscensionWhat counts
Slay3 endgame map bossesIgnis Magmaforge, Tarkan Inheritor, Tormenta Stormlord, Karutan Twistlord, Kardamahal Tyrant, Doomwarden Mire, The Aquilas Sovereign, The Oblivion Warden. Each boss counts once. Your character must land the kill.
Endure5,000 killsAny monster on Ignis Volcano, Blood Tarkan, Tormenta Island, Twisted Karutan, Kardamahal, Swamp of Doom, Aquilas Temple or Raklion of Oblivion.
Prove25 player kills or 10 world boss fightsOne of the two is enough. Player kills need a victim of level 300 or 10 resets; your own accounts, your own PC and the same victim within 10 minutes give nothing. A world boss fight counts when you dealt real damage before it fell.

Ascending

  • Type /ascend with 100 resets and the Trial complete. It costs 500,000,000 Zen (less with VIP) and happens on the spot.
  • Resets go back to 0 and stats go back to the class base. Master levels and gear stay.
  • Free points: 1,000 for every Ascension you hold. The first gives 1,000, the second 2,000, and so on.
  • Every Ascension gives +5% max HP. The climb back to 100 resets starts faster than a fresh character and gets steeper with each Ascension: at Ascensions 1-2 you level 1.6 to 2 times faster, at 5-6 the same as a fresh character, at 9-10 about 40% slower. Master EXP at level 400 is the same for everyone.
  • The whole server hears about it, and you receive Legacy Marks.

Paths

Each Ascension gives one rank in a Path of your choice. Choose it in the Ascension window (.) before you ascend; without a choice the Warden path is taken. A Path has five ranks, so ten Ascensions can max two Paths or spread over all three.

PathPer rankAt rank 5
Conqueror+2% damage to players, -2% damage taken from players+10% and -10%
Warden+6% damage to monsters, +3% more against bosses and elites+30% and +15%
Fortune+10% Ruud from monster and boss kills, +1 extra jewel or stone on every jewel pickup+50%, +5

Legacy Marks and the Hall

  • Each Ascension gives 10 Legacy Marks. The first Ascended of a class gets 10 more, the first ten on the server 5 more, and a Trial finished within 48 hours 5 more.
  • Marks cannot be traded or bought. Spend them in the Legacy Shop in your account panel on your own engraved line in the Hall of Ascended or on a mount seal: choice and prestige, not raw power.
  • Every Ascension is recorded in the Hall of Ascended with your name, class, Path and Trial time.