At 100 resets a character is finished with the reset ladder. Ascension is what comes after. Finish the Trial, type /ascend, and the character starts over with base stats, a pile of free points, one rank in a Path and a place in the Hall of Ascended. Every Ascension makes the character a little stronger in a way that cannot be bought.
The Trial opens at 100 resets. Press . (period) to follow your progress. Every task is needed (for the last one, either option is enough), and the numbers grow by 25% for each Ascension you already hold.
| Task | First Ascension | What counts |
|---|---|---|
| Slay | 3 endgame map bosses | Ignis Magmaforge, Tarkan Inheritor, Tormenta Stormlord, Karutan Twistlord, Kardamahal Tyrant, Doomwarden Mire, The Aquilas Sovereign, The Oblivion Warden. Each boss counts once. Your character must land the kill. |
| Endure | 5,000 kills | Any monster on Ignis Volcano, Blood Tarkan, Tormenta Island, Twisted Karutan, Kardamahal, Swamp of Doom, Aquilas Temple or Raklion of Oblivion. |
| Prove | 25 player kills or 10 world boss fights | One of the two is enough. Player kills need a victim of level 300 or 10 resets; your own accounts, your own PC and the same victim within 10 minutes give nothing. A world boss fight counts when you dealt real damage before it fell. |
Each Ascension gives one rank in a Path of your choice. Choose it in the Ascension window (.) before you ascend; without a choice the Warden path is taken. A Path has five ranks, so ten Ascensions can max two Paths or spread over all three.
| Path | Per rank | At rank 5 |
|---|---|---|
| Conqueror | +2% damage to players, -2% damage taken from players | +10% and -10% |
| Warden | +6% damage to monsters, +3% more against bosses and elites | +30% and +15% |
| Fortune | +10% Ruud from monster and boss kills, +1 extra jewel or stone on every jewel pickup | +50%, +5 |